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Guild Apprentice
3D Atlas of Barsaive [Earthdawn] using Unreal3/UDK
Hi everybody.
I've been lurking around here a while (see my intro thread) and wanted to thank you all for being such a fantastic resource.
So here's some work-in-progress screenshots from my current project. This project was based on 1km satellite DEM data, and shows the world of Barsaive (roughly analogous to the Volga river basin/Black sea/Caspian sea areas), with 8+ additional major landforms/mountain-ranges added, and lots of fine detail work to get the fantasy river systems to make sense with the irl data.
It also draws pretty heavily on Tom Patterson's ideas about cartography (he runs shadedrelief.com). Specifically "crossblended hypsomertic tints" and ideas about displaying terrain forms to an observer. Thanks Tom!
I haven't added the river textures/specularity yet, or the water surfaces (which will hopefully be animated), and there are no name/place markers yet. Here are some shots of the last few weeks of work.
- Rough edit of new landform placement onto DEM data, stock hypsometric tints, edited hypsometric tints showing the new landforms, a crossblended hypso, and some shots of the final 3d object rendered in the UDK (NOT TO SCALE!).







In-Editor Shot 01: On the left we have the volcano known as "Mt Bloodfire" and the lava shelf of Death's Sea. Behind Mt Bloodfire stands the Twighlight Peaks, with the Tylon Mts further in the distance. On the horizon just up from the gun-sight are the Throalic Mts, home of the powerful Dwarf Kingdom of Throal.
In Editor Shot 02: Same location from a higher altitude, looking west towards the Ork Kingdom of Cara Fahd (just up from the gun-sight) and the Theran (roughly a high-magic roman-empire analog) controlled territory of Vivane & Sky Point (upper left of the image).
I'm having problems building my lighting at the moment, but I plan to add in a sky dome and some distance haze for the first-person version. I'll also be setting up a top-down view, which I can then render out as a large image mosaic for use in MapTool or another Virtual Tabletop.
Last edited by Telarus; 05-23-2011 at 03:49 AM.
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This looks very interesting. I will keep an eye on your thread to see the latest developments.
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Good Job Mate! Keed Doing!
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Guild Novice
Giving the amount of airships and dragons flying around in earthdawn, this seems like a great idea.
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Guild Apprentice
Well, it's not a huge update (I'm working on texture "splatting" before a final shadow-map build), but here's a shot of one of the Named Peaks showing my sun & sky setup, with "light shafts", an atmospheric perspective heightfog, and depth-of-field blurring. You can also see a hint of the specular highlights (which move in real time) on the river in front of the camera.
So, I'm working on getting final textures (rock, grasslands, forest canpoy, swamp/mud) and details onto the terrain, and building the Markers that I'm going to be marking Named Places with.

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Can you explain what is going on in that second shot. Is it that in the distance there is a mountain and this is casting a shadow towards the camera ? It looks a bit odd tho. I think the shadow is too severe. If the mountain were so far away then the maximum depth of shadow would be that of the grey tint that the mountains to the left of it are producing since they must also be in shadow too. Are you able to set the blackness of the god rays shadow based on the distance to the shadow inducing terrain ? The lighting on those mountains to the left looks great tho.
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Guild Apprentice
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Guild Apprentice
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