Buildings and fascades done with City Engine
This is the first building from a series I will create and it can be found in Hamburg Speicherstadt. It contains a lot of 3D elements created in Silo. Working with those elements, called assets in CE, is very tricky.
I've divided the building into columns, where the tower sections have relative distance values. This is the reason why they are stretched in the render pic. The door and window pictures are from goodtextures.com which is a great resource for all kind of textures.
Attached is a reference photo and the rendered picture.