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Thread: Buildings and fascades done with City Engine

  1. #1
      Katto is offline
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    Default Buildings and fascades done with City Engine

    This is the first building from a series I will create and it can be found in Hamburg Speicherstadt. It contains a lot of 3D elements created in Silo. Working with those elements, called assets in CE, is very tricky.
    I've divided the building into columns, where the tower sections have relative distance values. This is the reason why they are stretched in the render pic. The door and window pictures are from goodtextures.com which is a great resource for all kind of textures.
    Attached is a reference photo and the rendered picture.
    Attached Thumbnails Attached Thumbnails Buildings and fascades done with City Engine-speicherstadt-original.jpg   Buildings and fascades done with City Engine-speicherstadt-1.jpg   Buildings and fascades done with City Engine-speicherstadt-1-texture.jpg  
    Last edited by Katto; 07-09-2011 at 07:51 AM. Reason: uploading problem

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      Ascension is offline
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    looks good, man.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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      ravells is offline
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    Oh my word, that looks fantastic katto! Here I am struggling to make a box with windows and you're building like an architect! How customisable is the building? Presumably you can make it taller and wider? Rep if it will let me.

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    Community Leader Facebook Connected Steel General's Avatar
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    Stunningly good...
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #5
      Katto is offline
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    Thanks a lot.

    Ravs, after looking at many pictures of the area, I saw that the smallest unit of the buildings is a column. So I've started with a split(x) first (btw it is better to start with that split when you have complex buildings, the ones in the tutorials are simple and have the same features in each level, so they start with split(y)).

    You can rearrange the sequence of columns, but the building layout in reality is always (ABCDCBA)* + corner buildings. The B and D columns have a flexible width to fit in different lot sizes. It is not possible to change the height because of different y splits in the columns.
    If you have further questions feel free to ask.
    Attached Thumbnails Attached Thumbnails Buildings and fascades done with City Engine-quickie.png  

  6. #6
      Katto is offline
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    Another building is finished.
    Attached Thumbnails Attached Thumbnails Buildings and fascades done with City Engine-speicherstadt-2.jpg   Buildings and fascades done with City Engine-speicherstadt-2-texture.jpg  

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  8. #8
      ravells is offline
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    I must get back to City Engine....Katto thanks for the tips, but I don't think I'll ever get as good as you!

  9. #9
      Katto is offline
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    Thank you.
    This building nearly has the same dimensions as the first one, but a lot of more complex objects in it.
    Now I try what can be done with streets and sidewalks. Here are some quickies:
    Attached Thumbnails Attached Thumbnails Buildings and fascades done with City Engine-palisade-01.jpg   Buildings and fascades done with City Engine-city-walls-01.jpg  

  10. #10

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