WIP: Quick medieval building
Hereís a little project Iíve been working on this week. The photo below is the original model, which we're copying: a medieval building with a basic ground floor and a more detailed upper level.
- Reproduce the ground floor with the arched doorway
- Design a multi-level top with changing window types & positions
- Randomize asset placement: sign, lamps, and roof deco
- Blender render
- Get it done in less than 3 days
irst step: creating textures and 3 meshes for this building Ė the lamps, the sign, and the pikes (Blender). All the geometry was created in the UP modeler. Asset creation took about 2 hours.
Here's yesterday's work:
First piece: ground level + door. Time to complete: 2 hours.
If you look at the arch stone placement, you might be able to see that I randomized the extrusion to make it look more authentic. This randomization took very little time in the modeler.
Disclaimer: I work for the company that makes the modeler. These projects are a way for us to test design and features to see what sticks and what doesnít.
Medieval Building: Session 2
Hereís the first part of the upper level.
(For the rest of this model, Iíll be using more procedural modeler features to get some easy variety. Basically, it means different wall textures, window geometry and so on. It has its own set of constraints but speeds up the work. Thatís why you see many models instead of one - the renderer generates variations of the main model)
I regenerated it a few times to get some variation. When I regenerated the geometry, the door and window placements changed. So did the sign position.
Also, a couple of wireframes: