The Cartographers’ Guild is a forum created by and for map makers and aficionados, a place where every aspect of cartography can be admired, examined, learned, and discussed. Our membership consists of professional designers and artists, hobbyists, and amateurs—all are welcome to join and participate in the quest for cartographic skill and knowledge.
Although we specialize in maps of fictional realms, as commonly used in both novels and games (both tabletop and role-playing), many Guild members are also proficient in historical and contemporary maps. Likewise, we specialize in computer-assisted cartography (such as with GIMP, Adobe apps, Campaign Cartographer, Dundjinni, etc.), although many members here also have interest in maps drafted by hand.
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Map 16 connects to the western edge of Map 13, the southern edge of Map 15, and the eastern edge of Map 19.
The circled "G" indicates the location of the Golem of Guard, a colossal epic-level construct that guards the entrance to the ruins of the abyssal fortress of the Evil Sibling known as Mazord, defeated and ousted from the world of Nador along with his sister, Maza, at the end of the First Age of Nador. I created the Golem of Guard back in the very early 1980s, before I graduated college in 1982.
The space to the west of the western mountain range represents the Chasm of Doom, created inadvertently by the Musid when they tore Mazord from his fortress in the great battle that defeated him and brought the First Age to a close.