angramainyu
04-21-2010, 08:53 PM
First attempt -- working on this is what led me to these forums.
24002
A few notes:
-The privies (and stable) are outside through the top door
-Main entrance is the bottom door
-Stairs lead up to rooms -- Hard-to-see is a door on the stair wall that leads down to cellar
-There is a seam in the middle where things don't perfectly match -- I made this as two files (my intent is to take this to my print shop, so I did them as 8x10s) so I need to tweak the centre post to line up right
-Tables are included for now, but will probably be removed for printing -- I intend this to be the setting for a massive zombie-esque swarming, so I think we'll use miniatures/markers for the tables and chairs, since their position (and movement) may be of tactical importance.
My goal was to make a simple setting. Cliché enough to be disarming, but still provide some interesting tactical options for a massive battle.
Done with PS, leveraging Torstan's rather awesome tiles and a few textures from cgtextures.com.
Comments and suggestions appreciated.
24002
A few notes:
-The privies (and stable) are outside through the top door
-Main entrance is the bottom door
-Stairs lead up to rooms -- Hard-to-see is a door on the stair wall that leads down to cellar
-There is a seam in the middle where things don't perfectly match -- I made this as two files (my intent is to take this to my print shop, so I did them as 8x10s) so I need to tweak the centre post to line up right
-Tables are included for now, but will probably be removed for printing -- I intend this to be the setting for a massive zombie-esque swarming, so I think we'll use miniatures/markers for the tables and chairs, since their position (and movement) may be of tactical importance.
My goal was to make a simple setting. Cliché enough to be disarming, but still provide some interesting tactical options for a massive battle.
Done with PS, leveraging Torstan's rather awesome tiles and a few textures from cgtextures.com.
Comments and suggestions appreciated.