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View Full Version : First map post -- the overly-cliché Inn/Tavern



angramainyu
04-21-2010, 08:53 PM
First attempt -- working on this is what led me to these forums.

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A few notes:

-The privies (and stable) are outside through the top door
-Main entrance is the bottom door
-Stairs lead up to rooms -- Hard-to-see is a door on the stair wall that leads down to cellar
-There is a seam in the middle where things don't perfectly match -- I made this as two files (my intent is to take this to my print shop, so I did them as 8x10s) so I need to tweak the centre post to line up right
-Tables are included for now, but will probably be removed for printing -- I intend this to be the setting for a massive zombie-esque swarming, so I think we'll use miniatures/markers for the tables and chairs, since their position (and movement) may be of tactical importance.

My goal was to make a simple setting. Cliché enough to be disarming, but still provide some interesting tactical options for a massive battle.

Done with PS, leveraging Torstan's rather awesome tiles and a few textures from cgtextures.com.

Comments and suggestions appreciated.

RobA
04-22-2010, 02:44 PM
Thanks for sharing so soon!

-Rob A>

Sigurd
04-23-2010, 06:00 PM
Might be cliche but its also useful for gaming. How about expanding the inn, perhaps a stables, a blacksmith and a market :) ??? Hmmmm

angramainyu
04-28-2010, 12:11 AM
The adjacent privies and stable...

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