View Full Version : IPAD RPG maps requested by RPGNet
04-22-2010, 10:20 AM
Interesting, I just got contacted by the owner of RPGNet. He is interested in experiment with RPG maps sliced into 1024 x 768 pieces that could readily be used in those dimensions for use as IPAD content. I will be sending him a map sliced this way for a commission. If the experiment works, they will be commissioning many more. Looks like an intersting proposition.
If it works out, I could see a whole new market for us cartographers to design for.
04-22-2010, 10:29 AM
I can see that this sounds cool, but I can't quite see the practical use. What's the user intending to do with these? I'm more than happy to look at a map and marvel at it on the iPad, and I'm sure it'll look very glossy, but it would be great if there was a next step to take to add some functionality.
Obviously vtts would work beautifully on the iPad and I can certainly see a market there. Also, custom designed adventure formats for the DM so that they can move through the adventure seemlessly. There must be better ways to organise adventure content on an iPad than just have it flick through a multi-page pdf. All of that would be great, but I'd also take a program that let me zoom and pan a nice large map.
I guess the iPad is big enough to use as a small minis battlemat? It's a little small though.
04-22-2010, 10:45 AM
I think the VTT direction is what they intend. Like I said, at this point it is just an experiment, so they are commissioning just one map from me for a trial. If it works out, then they plan to commission many more. I think IPAD = new toy, RPGNet just wants to test out what can be done.
04-22-2010, 11:46 AM
My first thought was browser games but then I don't know if the I-Pad can do flash yet or not. I haven't been keeping up on it. :oops:
It does look like Seadragon (http://seadragon.com/) might do what are talking about Torstan but whether it runs on the I-pad or not is another question. Someone here recently put a map up on that and it is pretty cool. I haven't yet read up on what all you have to do in order to use it though. They have like a Silverlight based version and a Java version or something.
For sure the I-pad would be easier to carry around than a laptop if you were going to go DM at a friends house.
04-22-2010, 12:25 PM
Hmmm, that is interesting. Thanks for the link.
04-22-2010, 02:25 PM
Even if they don't run a lot of web based apps yet.. i'd think they will eventually.. an you may even see a bit larger format for the iPad if it catches on... they should make 'em roll up.. the "iMat" (-: hey, not a bad idea
04-22-2010, 04:39 PM
Just got an update, I'll be creating a 4 piece tavern map, followed by a city map where the tavern belongs, then an area map where the city belongs, apparently not VT just yet, rather a zoomable map that zooms to different maps of multiple pieces. So I got to make a tavern for starters.
04-23-2010, 02:30 AM
Hmmm, that is interesting. Thanks for the link.
I only know about it because of Sapiento posting his finished commission here and pointing to the link Here (http://www.pathfinderdb.com/campaign-worlds/thule/591-world-map) Go check it out, it's pretty cool.
@Gamerprinter - See, now this just makes me want to have one so I can fiddle around and see what it can do.
04-25-2010, 06:29 PM
Yeah I kinda don't think the slice n dice is the way to go. Seems obvious that a zoom browser is what you need but I would say that wouldn't I ;) So yes, Seadragon, Google Earth, mine and all the others would be great. I don't think Apple and Adobe are seeing eye to eye right now (think open warfare) and there's not and no likelihood of ever getting flash onto the iPad. So its more likely that its going the HTML5 route. I cant get on the iPad (not that I would even consider it) and I sure as hell cant see Google doing it either because of Android. Microsoft and Apple co-operating ???? Sounds pretty unlikely there too methinks. Mr Jobs hasn't been too friendly of late and is standing all alone with his shiny toys and wads of cash.
I believe I am right in saying that it does not run Java cos it has to be native C/C++/Objective C to be even in with a chance of getting on the iStore. So thats MapTool out too. Correct me if I am wrong cos I am not 100% on any Apple products.
When Google does an Android Pad then were in business. Until then, Apple has to pull its head out of its ass or nobody is going to be able to port to it.
GP, if your able, cant you create a new inn within a CWBP city and just get them to use chunks of that under CC ?
04-26-2010, 11:33 PM
I just completed the main tavern hall slice, well most of it anyway. I've got a preliminary map and have posted it to him with questions about scale, is what I have too detailed for a 96 ppi image, does he wanted furnished or unfurnished like for a VT.
So if I can I will make it either a CWBP map, I'll consider it.
Actually I talked to Dorpand of MapTool, a couple months ago about the possibility of placing a tavern and three other village map locations pre-built into MapTool as links to my site offering the free downloads and an ad for a $5 product containing the remain 16 mapped locations for a complete village for gaming use. That way anyone downloading MapTool would get four free maps - all provided by Gamer Printshop... (probably $1.99 for 20 maps, 10 cents a map, that's cheap enough.)
If it won't work for one project, it might for something else. I've got every angle covered... :P
We'll see what happens.
04-27-2010, 06:03 PM
Here's an update on what I know so far...
For starters I've created the main tavern hall, though 3 more pieces need to be created - the one is good enough for now to work the details. They are able to work in layers, so they want an unfurnished tavern base layer, above that goes existing patrons and furniture, above this layer would be a "movable" layer allowing users to place and move PC tokens. Each PC token is attached to a description file on stats, etc. Finally a layer that drops the roof down over everything.
Another issue, they haven't decided on scale. I made my original design based on 100 pixels = 5 feet, but I also provided an enlarged version to better fill the 1024 x 768 viewing screen, so that's more like 121 pixels = 5 feet. RPGNet developers need to decide the optimum scale to be used - that's part of this early part in the experiment.
Here's a Sneak Peak at the tavern base being used in the experiment. Its all hand drawn, scanned and enhanced in Xara with bevels and wall shadows, etc. No furniture, though I'm creating one with both tables and top-down people tonight. I probably won't post an update, that's why this isn't in the WIP forum. I already know what I am doing on the other 3 pieces of this map, but holding off, while the developers play with this one for a while to work out bugs.
Just wanted to give you an idea on my plans, and where the project is going. Progress...
05-03-2010, 12:49 AM
OK an update on the map, so far. I am posting it, as I learned, I am not getting paid of this test map, however, once the test is complete and if the project moves forward, then each map will be sold for $1 each, and I will receive a royalty for each sale. Hmmm, not my preferred method of payment, but onward anyway. I still need to create about a dozen top-down people map objects to finish this map.
This isn't the intended size or scale, and the complete map will be sliced into four pieces ready to upload into the IPAD.
Progress so far...
05-03-2010, 03:54 AM
Thanks for keeping us posted. I for one am interested in how this pans out and what the end result will be on the I-pad.
05-03-2010, 06:19 AM
Yeah me too - would be nice to see some photos of the iPad with the images on it. Commission on $1 cant be much tho ! Are they really thinking that theres going to be thousands of sales for these maps on the iPad ?
05-03-2010, 10:20 AM
I think the pulbishers behind RPGNet are going the way of electronics support of RPG playinjg for all their endeavors. If you look at their page, a banner listing above their home page is looking for iPhone developers. They want to be the primary source of 3rd party support for iPhone, iPad, iPod and anything else, Apple or any company creates. So, yes, I think they believe they will be able to sell iPhone apps, and iPAD apps to their captive forum membership audience. I am told that I get 15% royalty on any sales of maps for their productline.
That is their goal.
05-03-2010, 05:13 PM
The owner of RPGNet, Emailed me, he likes the final map, but wants me to pull the animals and people out, provided as transparent PNG files. The same with the furniture. He also wants me to create a roof, I'll do that tonight. He also wants me to create the cellar, which is shown in the supply room just up from the kitchen. This map won't require a second floor or attic, but he like an attic just the same - at least for the experiment.
Right now, as the programming for the iPAD goes, once the map is loaded, you touch the screen on the map and hold it there, which causes a menu to open up offering: resize the map down to half, quarter, eight to total size. Other options is go down to cellar level, go up to attic level, go to roof level, also allowing the user to jump to other maps; ie: city map or regional map. Once the map objects of furniture, animals and people are created, the user can add elements from that same menu which shows up at center of map. Then with your finger select and slide the object to the position that you want. All elements are placed this way, including map tokens of PCs.
That's the discussed development so far.
Powered by vBulletin® Version 4.2.2 Copyright © 2015 vBulletin Solutions, Inc. All rights reserved.