PDA

View Full Version : Alia



Saule
05-12-2010, 02:57 PM
I've decided it's done :). This is a map I've worked on for quite a while, though not constantly. I'm pretty pleased with the result.
The credit for the brushes goes to Ramah.

arsheesh
05-12-2010, 03:01 PM
Wow! This is a marvelous map Saule. I really like the somber color palette. Also, your method of representing the sea is intriguing. All in all this is a beautiful map. Great job, and repped.

Cheers,
-Arsheesh

Rythal
05-12-2010, 03:24 PM
good stuff; I recognize ramah's style

Gandwarf
05-12-2010, 04:10 PM
Great map, have some rep. Ramah's brushes are amazing and you have put them to good use.
I am wondering if the map would look better without the paper crumples in the ocean. They are very well done and it's not that they bother me, but sometimes I like a map more if the look is a bit cleaner.

OldGuy
05-12-2010, 05:37 PM
Wonderful map!

What font is that?

Steel General
05-12-2010, 06:12 PM
Nicely done...

Boslok
05-12-2010, 07:00 PM
Beautiful map Saule.

Gidde
05-12-2010, 08:48 PM
Great map, I love the texture of the land.

Dominic
05-12-2010, 10:14 PM
Awesome. I think you deserve a star *

Saule
05-13-2010, 12:34 PM
Thanks everyone :).
I understand the comment about the sea, the texture does draw the attention a bit away from the land, but I do like it. It's something I might consider doing a bit more subtle on future maps however. The font is called Harrington.

rdanhenry
05-14-2010, 01:25 AM
Well, using a paper crumple texture for the sea makes it look as if the sea part of the map has been crumpled, while the land part miraculously is not. So, looking at it as a representation of a physical map, it comes across rather oddly. As a digital map with the paper crumple as simply a way of texturing the sea, it works.

Immolate
05-15-2010, 05:36 PM
Gorgeous. You've captured well some of Ramah's strongest elements. I'm impressed and you're repped.

paulbhartzog
11-17-2011, 01:38 PM
I think you've managed to extend Ramah's materials effectively. What I mean is this is not simply copying Ramah's style, or using his elements. You've done some really nice remixing here.

I love the coastal lines repeated, and the blend into the ocean.

What I really want to know is how you got the trees to be multicolored. I've used Ramah's awesome TreeThing program and played with trees myself and of course they are always a solid color. Yours have depth and texture even zoomed way in up close. What did you do?

paulbhartzog
11-17-2011, 02:10 PM
Still admiring this map. Would really love to see a tutorial about the water, paper, coasts, etc.

Saule
11-18-2011, 07:20 AM
Thanks :). The water was made with the help of a crumbled paper texture. I can't find the exact one any more, but that's how it got the texture it has. The colours were done by making the ocean the darkest blue, selecting the land mass, expanding, feather the selection and lightening. Repeating this process gives the transition from light to dark.
As for the forests, under the layer with Ramah's brushes I painted a forest texture (made by Pedrov). The colour difference was made by simply darkening some parts and lightening others. The texture can be found in the texture topic here (page 4): http://www.cartographersguild.com/showthread.php?724-Land-Sea-Fill-Textures/page4
As for the coastlines, you should check out Ascensions tutorial, which has a post concerning coastlines :) http://www.cartographersguild.com/showthread.php?3806-Award-Winner-Antique-style-maps-in-Photoshop

paulbhartzog
11-19-2011, 02:42 AM
Ooh. Thanks for the info.


Thanks :). The water was made with the help of a crumbled paper texture. I can't find the exact one any more, but that's how it got the texture it has. The colours were done by making the ocean the darkest blue, selecting the land mass, expanding, feather the selection and lightening. Repeating this process gives the transition from light to dark.

Ok, so, I actually tried this out and think I got it. My Photoshop (or GIMP) file is three layers:

3)
My top layer is crumply paper (i used a tutorial) with a Soft Light blend over the others.

2)
I added a middle layer because on your map the blue-grey crumply paper ocean is not uniform, but looks like it is varied by some difference clouds. So I added a middle layer with difference clouds that has a Hard Light blend down onto the bottom blue-grey layer.

1)
I put a blue-grey fill on the bottom layer.



The result was exactly what I was going for, so super thx! Here it is (jpg & psd):


40074 40075

bradlavario
11-19-2011, 05:09 AM
Looks good Paul, now lets see you slap a continent on top of it and make a map, I have faith in you my brother! :)