View Full Version : Karnak revisitied
05-16-2010, 09:03 AM
its been a long time since I worked on karnake. i'm not sure at this pooint if I should start fresh, or keep trugging along. i've foggotten soume of hte techbciiques i was using for the original one, oso i can math color schemees, etc. let me iknow what you thinik. any constructive communts woulc be greatly appreciated.
hi Marc, nice start. One thing you should concider is your shadows, heigher building should cast longer shadows, so your towers and the big complex should have theirs changed. In addition to that the pool shouldn't have a shadow since it goes into the ground. The roads should align with the openings, and some of the roads aren't totally straight.
You have a lot of entries to the complex, if it is also a fortification there probably would be only one or to entry points and towers would be on the corners to keep people from "hiding" there, the stair going up is huge, and there probably should be more than one.
I don't know what the green areas are, but if they are one three, then its to big, if it is several threes you should maybe break it up a litte to show us, and if its a park it would probably be more square looking at the other designs of the area :)
Looking forward to see how this progresses :)
05-16-2010, 02:03 PM
Thnks for the reposionse, ill see whtat i can do?
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