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Xenmas
10-26-2007, 05:18 PM
I put these together for the campaign that I'm currently running. I'm relatively happy with how they turned out, but wondered if anyone could give some advice on how to shade and texture them to make them look a little less "cartoony"

ravells
10-26-2007, 05:34 PM
What applications are you using and do you have at your disposal, Xenmas?

Xenmas
10-26-2007, 05:42 PM
Those drawings were put together in Fireworks. I have Photoshop CS2 available, but have not done anything more than install the program and mess with a couple of the options in it. I got it for the website at the office, but haven't really needed it, yet.

ravells
10-26-2007, 06:12 PM
Ah. I know nothing about fireworks. But if you have PS handy and can import the file into ps as a native file (which I presume you can do) Then you can add some filter effects. But a quick start to make them less cartoony would be to desaturate the colours. Maybe add some drop shadows or interesting fill textures (noise is a good one) to the objects too.

ravells
10-26-2007, 06:27 PM
Sorry, this is a real quick and dirty, but what makes an image cartoony is lack of texture. Here is a very quick example of texturing it...I've overlaid a large shadowy type texture on the water and a finer noise texture on the stone...it's just to give you the idea, not a da vinci or anything. Colours also desaturated.

Ravs

pyrandon
10-27-2007, 12:57 AM
Here are some ideas I put together in about 10 minutes.

First, in PS I copied the layer with the pic about 4 times:

1. Select the stone area with select>color range, then select>inverse & delete all, so the stone is all that remains. Then Filter>Texture>Texturizer on the sandstone settings. Play with it until it looks like stone. Set the opacity of this layer down to about 30%

2. In the next layer do the same as above so only stone remains, then Layer>Layer Style>Bevel and Emboss. Do the bevel & emboss with an inner bevel (play with settings). Also click the Contour box & play with those settings.

3. Create one last stone ring layer--place it on top of all others--and run Filter>Texture>Grain on the enlarged type, & play with settings. Put layer blending mode to overlay & play with opacity.

4. Select>color range on the water now, then inverse that & delete, so only water remains. Then inverse & add a shadow with a hard-edged black brush set at about 10 % opacity. Finally, Filter>Distort>Ocean Ripple (play with settings).

Now, when it all looks good to you, Layer>Merge Visible. Then Filter>Blur>Gaussian Blur to about 4 px or so--just to take the hard edge off.

You can also play with Image>Adjustment settings like Hue & Saturation, Brightness, etc.

I copied the layer one last time, set the layer on top to Overlay blending mode and 50% opacity, and ran the Filter>Render>Emboss on it & played with the settings.

I also played with the Filter>Render>Lighting Effects to put a spotlight on it & played with settings.

That's it! If I were to mess with it more, I'd eliminate the black surrounding and add a floor with more shadow & depth, and maybe some details like rock on the floor, etc. I'd also add some sort of bottom or depth to the water so it's not plain blue---but good enough for now! I hope this at least sparks ideas!

Gamerprinter
10-27-2007, 01:23 AM
Here's a quick water texture I created using both a 3D app and Xara with a PS plug-in "Water Ripples" and a plasma transparency filter. You could use it to fill your Stargate.

Its a large image so you won't need to repeat the fill. 8)

Midgardsormr
10-27-2007, 02:09 AM
First of all, I highly approve of Stargate games!

If you're interested in being true to the movie and/or show, here are the glyphs that appear on Earth's Stargate: http://en.wikipedia.org/wiki/Stargate_(device)#Symbols_at_Giza

If you scroll down a bit, you can see the glyphs on the Atlantis gate.

Also, the "water" is more of a silvery-gray color. GamerPrinter's texture looks very nice, except for the color. I'm not sure if there in an analogue to it in Photoshop or the other graphic programs, but I once got very nice results from After Effects' Fractalize effect.

Xenmas
10-27-2007, 03:22 AM
Wow. I really need to learn how to use PS :D

I actually am using different glyphs than the TV show for a reason (you might also notice that there are 40 glyphs instead of 37). The TV show is using constilations for the glyphs, and using them to triangulate a location. My co-ordinates act alot more like a phone number. The symbols on the gate are the symbols of the forty Emie who created the gate network, and who have been passing themselves off as Gods for several millenia.

I love all the suggestions. I'm going to put them to work this weekend and see if I can't polish these images into something that makes my players gasp. Thank's guys :D

Valarian
10-27-2007, 09:49 AM
Some more Stargate resources
http://rdanderson.com/stargate/glyphs/glyphs.htm
http://www.stargate-rpg.com/resources.shtml

Gamerprinter
10-27-2007, 12:07 PM
Silvery colored event horizon, huh? Well, here's a slightly grayscaled version of my original image - is this better? 8)

http://www.gamer-printshop.com/images/stargate-silver.jpg

RPMiller
10-29-2007, 04:52 PM
If the center were, well, centered, I would think it was perfect. ;)

stargate525
01-31-2008, 05:52 PM
I feel I must say something... Forgive me please.

The chevrons on the stargate are evenly spaced, not crowded on top.

Xenmas
02-01-2008, 12:26 PM
I feel I must say something... Forgive me please.

The chevrons on the stargate are evenly spaced, not crowded on top.

No forgiveness needed. You might also notice that the glyphs on my stargate differ from those on the official "Stargate". The system itself works differently as well. Also, my gate network was built by the false gods. Each of of the glyphs represents one of the gods that built the gate network (There are 40 of them, which is why there is 40 symbols instead of 37).

I did study the official "Stargate" before making this one, and decided what aspects of mine should be different for my story line.

Thank you for noticing the differences, though, and feel free to point any more out. They might not be purposeful changes :)