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Sadist
06-09-2010, 05:15 PM
just a little something I started working on to give me a break from the other map I'm working on.

I've always been much more of a sci-fi rather than fantasy geek, and I wanted to do something like mapping out a military base themed on Mechwarrior and Halo.
so here is what I've put together so far, it isn't nearly finished yet, but I thought I'd put it up and get some feedback.
The Pelicans I got from deviantart, a guy called TroopaKoopa put it together from in game screen shots.
here's his link here: http://troopakoopa.deviantart.com/art/HRS-D77H-TCI-Pelican-Top-87612246?q=sort%3Atime+favby%3AMR-FUD&qo=2

I picked up other graphics and things from google images

I'd like to hear what everyone thinks

Steel General
06-09-2010, 07:50 PM
Lookin' good so far, I really like the texture used for the grass.

Sadist
06-10-2010, 02:28 AM
Thanks SG!
I'm actually thinking about maybe setting this up as a VT or battlemap...the only thing though is that I haven't had any experience with typical rules or methods of play in any kind of rpg game...(except maybe Diablo a long time ago)
The only game I can really think of in the way of tactical and strategy games would be Risk...which could maybe work if modified a little bit
does anyone have any pointers or advice for setting up rules for a game?

ravells
06-10-2010, 05:15 AM
It is looking good! Some nice textures you have there.

Small suggestions: The little green hexagons on the north wall look a little too 'clean' (they're unshadowed as well). Not sure what you're using to make the map but it might be worth putting a drop shadow / inner shadow so they integrate better with the wall. Some of the elements have a black outline and others don't (e.g. the wall and the hexagons) which lessens the effect of an integrated whole.

Not sure if the ship on the left is meant to be in the air or on the ground - you can suggest either by using a drop shadow and playing with the distance it is away from the ship.

For rules at battles on this scale you might want to take a look at 'At Close Quarters (http://www.bitsuk.net/Products/ACQ/ACQ.html)' by BITS which is for Traveller but could easily be repurposed for your needs.

tilt
06-10-2010, 06:06 AM
I believe there allready is a drop shadow from the airborne ship - but its to far away from the ship so it seems disconnected. Move it back slightly under the ship and lighten it some more to show distance :) ... otherwise looking good - maybe the buildings could use some patina/dirt/scorch marks :)

Sadist
06-10-2010, 01:58 PM
yeah, there is a drop shadow...I was wondering if it was too far away*fixed*
also finished the north enclosure and towers...not sure what I am going to put into it yet...probably either a weapons testing field or some kind of excavation area...they perhaps just found some kind of artifact...
when I planned it out it was supposed to be more like some kind of enclosure for wild-life testing, we'll see
@tilt: yeah, I have some ideas for weathering the buildings, and the terrain will show some action too.

whtknt
06-10-2010, 02:36 PM
I saw "Echo Base," and I was thinking of the rebel base on Hoth in The Empire Strikes Back, but this is a nice work. I can see a use for this in one of my sci-fi or Mutants & Masterminds campaigns.

Sadist
06-10-2010, 05:00 PM
latest work...
still a lot more work to be done of course...but I like how things are generally turning out
I had a lot of fun making the machines too, I think they turned out pretty well for the scale.
I'm not all too happy with the base ground and road textures yet...I'm still working on layering things up, but it's 4 AM, and I need a break, so I thought I'd call it a morning and upload the latest work
thoughts?

whtknt
06-10-2010, 05:33 PM
Looking great! The base is really starting to take shape, now.

Sadist
06-11-2010, 12:42 AM
thanks whtknt!

Sadist
06-11-2010, 10:00 AM
haha, I'm really having fun with this one...
alright, here's the last one before the weekend...I won't be around my computer so I won't be able to do any updates or anything.
but let me know what you all think about it so far
cheers!

tilt
06-12-2010, 01:55 AM
What a better way to celebrate my 1000th posting than by telling someone that "That looks cool" ... there's happened a lot to this map since my last look, and I love all that's going on... the ground seems a bit bumby though concidering the scale of the base...

and for those who never saw my evil 666th post - its the third post on this (http://www.cartographersguild.com/showthread.php?9612-Tiles-for-combat-1-inch-grid/page&p=113209) page ;)

Sadist
06-16-2010, 03:28 AM
Thanks tilt!
I'm glad you like it so far
although the more I look at it I wonder if the map is actually too small...
I may have to expand the scale a bit to make everything fit the way I want...
thinking about things like the transportation of storage containers, and general base organization, I may have to double the map size...
(uh oh)
what does everyone else think?
also, would this WIP go better here in town maps? or would it make more sense in the scifi section?

ravells
06-16-2010, 03:58 AM
That's looking fantastic! I reckon the WIP would fit best in the Sci-fi section (happy to move it if you want me to). Looking forward to seeing the general base facilities. This could be the start of something very big!

Sadist
06-16-2010, 04:18 AM
thanks ravells, if you could move it that would be great...
do you have any ideas about what else might be able to go in the map?

ravells
06-16-2010, 05:22 AM
Moved.

Living quarters, hospital, chapel, dispensary, breifing rooms, NCO and CO clubs. Just do a google on 'Air force base layouts' - should give you lots of info for things to put in.

Jaxilon
06-17-2010, 01:49 AM
Hehe, this is pretty cool and it's nice to see more sci-fi around here too.

arsheesh
06-17-2010, 02:01 AM
I agree with Raves and Jaxilon, this looks mighty fine, and is a welcome sci-fi addition! Great job all around.

Cheers,
-Arsheesh