View Full Version : The City of Shiel

06-23-2010, 04:06 AM
Well I have just found this site and it is awesome!

This is one of my first attempts at making a map. I am playing a PnP D&D game and I volunteered to make the map of the city. The GM left a lot of it up to me to work out which is good. It is a magical city, meaning a lot of the city maintenance is done by magic. Also, the city has small towns in it, like elves, dwarves and gnome/halflings. not sure how I am going to represent that yet. I am going to add buildings in the numbered circles so that should help with diversifying the city. Also I am have trouble finding a way to add represent cobble streets. Oh and the smaller circle is a castle still not sure how I am going to do that either.

I am going for more of a drawn look but have been more worried about just getting the symbols down.

City Map Key
1. St. Cuthberth (combative deity of Wisdom, Dedication, and Zeal)
2. Pelor (god of sun, light, strength and healing.)
3. Parliament (Government)
4. Arena
5. City Municipal building (maintenance building /guards/ police station)
6. Magic academy [Boccob (god of magic, arcane knowledge, balance and foresight) and Wee Jas (goddess of magic, death, vanity, and law)]
7. Moradin (god of dwarves)
8. Yondalla (goddess of halflings)
9. Market place (the Big Little market =) )
10. Garl Glittergold (god of gnomes, humor, and gemcutting)
11. Kord (god of athletics, sports, brawling, strength, and courage)
12. Corellon Larethian (god of elves, magic, music, and arts)

06-23-2010, 04:12 AM
I am quite a fan of circular cities, so i like this very much.

06-23-2010, 05:37 AM
looks really good - I'd make the keep a bit bigger though, not much larger than a house :)

06-23-2010, 09:10 AM
My first thought was "oh look, the Imperial City!" (relevant for anyone who's played Oblivion/The Elder Scrolls IV :P)

Looks pretty neat so far.

Byt why does no one ever try making a city in the shape of an 8?

Steel General
06-23-2010, 04:15 PM
Looking good so far...

Byt why does no one ever try making a city in the shape of an 8?
Why don't you give it a shot? ;)

06-23-2010, 04:41 PM
Cuz the guys in the east and west say it looks like an infinity symbol?

06-23-2010, 06:04 PM
A target-shaped city. How... convenient. :-)

06-24-2010, 02:55 AM
A target-shaped city. How... convenient. :-)

*lol* ... GENERAL: They are making it very easy for us... could it be a trap?

06-24-2010, 05:22 AM
Thanks for all the replies. Here is an up date I put in all the main buildings and tried adding trees. The middle fountain area is a park like. Any suggestions on how to do trees right? Also I am still stuck on cobble stone for the streets. And last I think I am going to color it soon. I want to go far a water colored look, any hints on how to do that right?

New City Map Key
1. St. Cuthberth (combative deity of Wisdom, Dedication, and Zeal) Description: It has cross as a base but has a spectacular dome covering it. (I am thinking of a byzantine orthodox like church, I think)
2. Pelor (god of sun, light, strength and healing.) Description: It is bright gold color as the ray like balconies spiral up to the sky.
3. City Hall / Parliament (Government) Description: A large building with huge pillars in front and a hallway that leads to a great circular room toped with a dome and a "watch tower"
4. Arena Description: it is actually dug out only the highest bleachers are above ground it has a large pavilion at one end.
5. City Municipal building (maintenance building /guards/ police station) Description: A simple and very effective building with many many rooms stylized with many pillars.
6. Magic academy [Boccob (god of magic, arcane knowledge, balance and foresight) and Wee Jas (goddess of magic, death, vanity, and law)] Description: A round pagoda reaching high into the sky.
7. Moradin (god of dwarves) Description: A strong sturdy building with a great hearth fire in the middle.
8. Yondalla (goddess of halflings) Description: in the clever shape of her shield it looks like to the untrained eye it might fall over but is in fact very sturdy.
9. Market place (the Big Little market =) ) Description: Hundreds of little round tented booths dot the area selling every thing that any one could thing of.
10. Garl Glittergold (god of gnomes, humor, and gemcutting) Description: The gnomes have covered the is shiny mettle making it look like a giant gem shooting out of the ground.
11. Kord (god of athletics, sports, brawling, strength, and courage) Description: the huge inner circle is a bare perfect for doing any sport or feat one might think of leading out in eight points.
12. Corellon Larethian (god of elves, magic, music, and arts) Description: In the shape of the crescent moon it is mostly open to the air surrounded by trees and pools only a few high towers peek though the foliage.

06-24-2010, 06:40 AM
For that watercolored look on my Aged Map of Maloumba (http://www.cartographersguild.com/showthread.php?8889-Aged-National-Map-of-Maloumba&highlight=maloumba) I just blurred a layer that i colored (see attachment) and set it to multiply (about 35-40%)... the results will be an aged look on parchment so if you want the colors a bit lighter add a duplicate of that layer underneath set to overlay (about 30%).

06-25-2010, 05:12 PM
I Started to color and I wanted to know what you guys thought. Think I am on the right track?

06-25-2010, 06:00 PM
Hard to tell with that small amount but it looks good so far. I am assuming you are doing this via layers :)

If it were me I'd do all the vegetation on one layer... rooftops on another.. roads on another etc... that way you don't have to worry so much about the initial appearance since you can adjust them all separately, duplicate/group layers and mess with those settings etc.

Can't wait to see more!

06-26-2010, 03:51 AM
very good start on the coloring - maybe a little pale but if you do as a2area suggests that can be fixed when you're done with all the coloring.
And nice special buildings in there :)

06-29-2010, 02:22 PM
Another update.

Added some more color, pools of water and Added more special buildings.
Gnomes - Art academy and windmill factories
Halflings - Circular homey huts
Dwarves - Forges

06-29-2010, 04:42 PM
coming along nicely - and have some rep for your first upload :)

07-01-2010, 03:36 AM
I've been so pre-occupied with creating more "naturalistic" sprawling cities, I'd almost forgotten how nice a well-planned city looks! I particularly like how the important (numbered) buildings have solid outlines that help them stand out from the trees. With both colored, it helps the buildings stand out, without totally overwhelming the subtle yet nice effect of having the trees in there. Looking forward to the keep, and the rest of the color!

- Alizarinerose

Also, if you're using PS you could try simulating water-color paper - there's a filter that might help give the impression of a water-paint-erly effect.

Steel General
07-01-2010, 06:25 AM
This is progressing quite nicely, I did my own circular city a while back (click here (http://www.cartographersguild.com/showthread.php?2678-Arvaandor-Finished) if interested.)

Will keep an eye on this one, when I have time.

07-05-2010, 03:49 PM
Another, update did a castle and started working on the river. The GM I was doing it for didn't like my halfling town so I changed it a bit. Some other tweaks and things too.

I want to put farm land around it, know any good photoshop ways to depict that?

07-05-2010, 04:04 PM
What I don't like about this map are the adges of the paper, the torn aspect is just not realistic enough(I did the same thing about a week ago on a map). I don't know if you were following ZombieNirvana tutorial to do that, but I have been experimenting with this kind of stuff(I really love the burnt/torn edges) and I find that the best way to do it is just use the eraser tool with a Chalk brush, I like it at around 33 pixels more or less.
Other than that I love the circular city, and the symbols that you are using.

07-06-2010, 10:42 AM
There's a tiling farmland texture in the mapping elements section in the sticky thread.

07-18-2010, 09:50 PM
Another update, what do you think of the fields? I am not liking the river needs something more.

Also, I just got a tablet! it has been fun to start to figure it out

07-18-2010, 10:43 PM
I think the fields are too regimented, looks sort of like Tetris. I'd make them free-form with wiggly edges and thick/thin parts, big fields and little fields, and use hedgerows to separate the fields and also roads. But to keep it in style with the city itself I'd also reduce the color. As for the river, it looks like a canal - chiseled in, it has no banks. I'd reduce the color on that as well and use the Dodge tool (or white or light blue) to put in some color variations so that it's not so flat. Here are two maps that I refer when doing something in this style. Your goal may be different but these may give you some ideas.

07-19-2010, 06:27 AM
must agree with Ascension and also keep in mind the size of the city when placing fields and farms. The roads between fields are mostly paths and fields almost always lie neck to neck :) ... also when you look at the houses in the city and compare them to the houses on the farms, the farms seems huge. Farm houses where small, and larger farms had houses in L or U shapes or even a square - this could be supplied with extra barns for huge farms.