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RjBeals
06-28-2010, 03:30 PM
Hi all Ė Iím here looking for some mappers experience and brain powers.

What I'm doing is creating a map for a risk-style online game site. This particular map is Africa, and has inset maps along the side based on the conflicts and struggles within. Thereís a lot still to be done - there will be region names, and army digits displayed over all regions, so there will be quite a bit of information on the map. Thereís also mouse-over graphics showing active regions and such, but Iíll not get into that.

What Iím having a problem with is representing the side (conflict zone) maps back to the main africa map. See some are very large zones (like Congo) and some are really small (like Algeria). My attempt on the map linked here is skull/maskís on spears in the ground, to at least visually call out where the conflict zones are. Both others think that doesnít help, that there needs to be a clearly visual, unique way to see each one.

So maybe some of you have an idea, or had this same problem before? Or can recommend a map that has similar inset maps all around it?

Thanks for any help.
RJ

http://www.rjbeals.com/africa/africa_darft-04.jpg

tilt
06-28-2010, 03:37 PM
a normal way to show insets are tracing thin lines from the top and bottom of the large version to the top and bottom of the small version - this would mean you'd have to shift the regions around so they don't get in the way of each other though :)

tilt
06-28-2010, 03:38 PM
by the way - I do like the idea with the masks - but you'd need a legend to tell what they represent - and perhaps a small banner with a name under the mask so you know which mask fits which inset :)

Ascension
06-28-2010, 03:47 PM
Personally, I think your skulls need to stand out more. Maybe do them semi-cartoony cuz that blackline stroke is a good way to make things stand out.

RjBeals
06-28-2010, 03:52 PM
Yes thank tilt. I also like the masks, and there will be a separate legend off this map, explaining bonus amounts and such. At one point I tried flags to link each smaller map to the main one - it just didn't look great, and it also covered up too much of the playable board. i can't really block the view of borders. I may try the banner suggestion. Thanks for the quick feedback.

RjBeals
06-28-2010, 10:08 PM
Personally, I think your skulls need to stand out more. Maybe do them semi-cartoony cuz that blackline stroke is a good way to make things stand out.

Hmm.. the map does sort of have a cartoony feel as it stands - so that may not be a bad idea. I think I'll try something like that. Thanks Ascension (nice maps btw).

NeonKnight
06-30-2010, 12:16 PM
It 'looks' like you may be able to get away with the masks entirely if you rotate Africa 90 degrees on the size board you are representing, and then only mask a few areas. I know most board I have seen with masks (Axis & Allies original springs to mind) used the masks to allow more for holding more games pieces rather than merely expanding on a game board battle space.

RjBeals
06-30-2010, 01:39 PM
Well.. thanks for the feedback. As far as rotating the map/board - i'm sort of limited a bit to the overall map dimensions. The masks are cool, but don't really represent the conflict zones - so instead I went with a tall banner with the name. I went with tall instead of waving flag shaped so it wouldn't block as many underlying borders. Also - I've only worked on the left side of the map (conflict zones that is on the left side). I've added some color to the outside of the borders on the conflict zones, to help identify who can attack into those regions. I've also added some semi-transparent names for those outside borders (again, left side of map only).

I think it will work. Also - it's for a game site that's still in alpha, and not quite ready to launch yet. so I can't divulge all the game play details and additional hover-attack stuff. However, the regions name will be able to be toggled on / off - so really the armies will be the only thing that is always displaying. It will not be as crowded on the map if the player chooses to turn off names. Gameplay will be mouse clicks on the actual map, not drop-downs or anything.

(i still can't get the 'manage attachments' to work with google chrome, so i'm img tagging the map - sorry it's 1000 px wide).

http://www.rjbeals.com/africa/africa_darft-06_withnames.jpg

tilt
06-30-2010, 01:50 PM
that works perfectly... and by the way.. .very nice map.. really like the coloring and the graphics :) ... good luck with your project :)

RjBeals
06-30-2010, 02:08 PM
that works perfectly... and by the way.. .very nice map.. really like the coloring and the graphics :) ... good luck with your project :)

Thanks - as soon as we are public, I'll post a few more maps I've created. I have much respect for the artists on this site, and have learned a great deal from the tutorials.

ravells
06-30-2010, 02:52 PM
I've just come to this late. Beautiful map - it has a real 1930's Indiana Jones feel to it. I would keep it visual, lose the labels for the pull-outs and have a small graphic of Africa next to each of the pull outs with the relevant area filled in red with a black outline. That would reduce the clutter on the main board.

An alternative would be to border the relevant areas with different colours with matching colour borders on the pull outs. Or you might even want to go for a subtle variation of fill colours.

best and once again, beautiful map, Beals.

RjBeals
06-30-2010, 03:45 PM
...I would keep it visual, lose the labels for the pull-outs and have a small graphic of Africa next to each of the pull outs with the relevant area filled in red with a black outline. That would reduce the clutter on the main board..

Thanks for the compliments ravells. The only problem with your suggestion is then you have no way to identify what the conflict was. Like the Blood Diamond mines, you wouldn't get that association with Sierra Leone if it was just a map image. I guess unless you kept the description, but just replaced the title with the minimap image, but then you would have 8 mini-maps scattered around the map also. I want people who play on this map to perhaps learn something also. In fact when I started, my plan was to have the conflict zones, with small blurbs about the conflicts, but there was just no way i could fit all that. Anyway, i'm fairly happy with the banners right now.

Thanks again for the feedback. Those types of ideas where what i was hoping for.

ravells
06-30-2010, 05:01 PM
sorry, I wasn't being clear. You can keep the conflict text, the objective is to remove the clutter from the main board (if that is important), but you can keep the text for the insets. I've done a quickie of what I had in mind using your map (hope you don't mind)... if you look at Algeria that will give the idea.

cfds
07-01-2010, 04:01 AM
The map looks great. My only issue is: Why does the Algerian colonial revolt take place in Marocco? Is it weird historical naming or an error in the map?

RjBeals
07-01-2010, 07:26 AM
The map looks great. My only issue is: Why does the Algerian colonial revolt take place in Marocco? Is it weird historical naming or an error in the map?

ha. those are the kinds of glaring mistakes I'm known to make. You are so correct. I'll need to move the conflict zone over to the correct country. :) Thanks cfds. I've got a handful of people I've been working with, and nobody has mentioned that.

RjBeals
07-01-2010, 07:28 AM
sorry, I wasn't being clear. You can keep the conflict text, the objective is to remove the clutter from the main board (if that is important), but you can keep the text for the insets. I've done a quickie of what I had in mind using your map (hope you don't mind)... if you look at Algeria that will give the idea.

Well - the only problem with that, is that you've enlarged the map. I have a max of 1000 pixels to work with, and the map will be used on a computer screen only, so 72 dpi is it. If I have a map that small, I'm afraid that it will not be visible. Thanks for the idea rav.