View Full Version : The Stables WIP

07-01-2010, 01:48 PM
Continuing my silly project, I'm working on the town stables. I wanted this to look a lot more worn down and used, hence the torn up floorboards.

Just added the horse poop, and I quite like it (I'd be a rubbish interior decorator). I could use some advice about what to stack on those tables by the entrance though--I've only ever even ridden a horse once, so I dunno who kind of tools/supplies a small town's stables would have laying around...

As always, criticism and advice are welcome.

07-01-2010, 02:39 PM
now I'm no expert on horses and stables.. but I'll give some input anyhoot :)
no floorboards - the horses walk on dirt, save the floorboards for the people area
the corridor is to small to properly get the horses around in there - double that
the water through should be placed close to the corridor so you can fill it without entering the booth
there should also be a through for feed
stuff lying about would be grooming equipment, cast off horse shoes, salves and balms, tack, equipment for mending tack, saddles, sacks or barrels of feed a couple of foot stools to sit on.
also a dirt path would leed to the stables as no grass can survive a steady stream of horses
thats it for now :)

07-01-2010, 11:55 PM
Tilt - those were all really good points. I'll begin my adjustments shortly!

The floors should be an easy fix. I googled some old stables photos and I see that most of them don't have wooden floors, you're right. I do see some of them have really dusty, dirty brick floors. Maybe that's next. Good call on the water barrels and the size of the center row--would ten feet be a reasonable size for that aisle?

Looks like I have a lot more work to do on this one than I thought....

07-02-2010, 02:23 AM
I believe 10 feet would be prudent - a horse is a rather large creature... especially the draft horses :) ... and yes, brick were common too - they were solid enough for horses and made the stables less muddy :)

07-03-2010, 02:23 AM
Stables 2.0 up for criticism and advice!

07-03-2010, 02:38 AM
the dirt looks a little blurry.. more like fog ;)
needs soom hooks on the wall with tack on them
needs a place for feed for the horse (not just water).. .and even though I see where you're comming from with the placement of the water throughs, I'd probably place them all nice and even like a proper place well cared for
where do you get your elements, do you draw them yourself?
oh and more shadow on the hey and crates - they are stacked high

07-03-2010, 07:52 AM

Thanks again. I'll be doing a third draft tonight and I'll address those points. Your advice has been really helpful! Oh, and "tack" just means equipment, right?

I create all me elements myself, though I have a copy of Genetica which I sometimes use to create textures.

07-03-2010, 11:57 AM
Hooks on the stall fence from which a bag of food can be hung. At least one pitchfork for distributing hay and one shovel for cleaning up manure. Hooks on the walls with harness hanging from them. Saddle blankets, saddle bags. Rope. Tools likely to be found in a stable: hoof knives, small hammers and nails for horseshoes, large brushes for currying, leatherworking tools—awls, big needles, spools of sinew, very large shears, knives, jars of oil. A large barrel full of feed; the horses probably graze for much of their diet, but they'll likely get a spadeful of oats on a regular basis. A spade. This appears to be a riding stable—no indication of a wagon or plow, so probably sugar or a small barrel of apples; people like to pamper their riding horses.

I think there would probably be stools near the worktables, also. Most of the grooms' time would be spent there rather than near the stalls. I am assuming that you've left off gates on the stalls and entrances in order to accommodate VTT users?

07-03-2010, 12:49 PM
Sounds like you've had horses there Mid. You covered just about everything - well everything that I can think of - even that just about everything hangs on a peg or hook. The one thing about the barrel of oats - it's very common but it also attracts a lot of rats to it so maybe have a cat or two lurking around.

07-03-2010, 03:03 PM
Brilliant! These are exactly the kinds of advice that I've come to know and love about CG.

Tilt - you were totally right about the 'foggy' dirt. I got caught over-using the cloud filter. :) Already addressed that, and now moving onto the rest of the goodies.

Midgardsormr - Thank you so much for such a comprehensive list. I think i can include just about all of that stuff. I do need to figure out how to slap hooks on the wall--I have been putting it off, as I assume it will be tricky from an overhead perspective. I make all these objects from scratch, and hooks are exactly the kind of tricky perspective problem that I get 'hung up on' so to speak (Aaaah, see what I did there?!) Anyhow, I'll probably remove that table on the left and replace it with a row of hooks. And yep, I am leaving the doors off the map for VTT reasons, and I plan to make little foldable stand-up paper doors for use with this (and the rest of this series) for people who will actually print it out. Now I'm considering making a plow/cart to park outside, as if I didn't already have enough to add. :)

Ascension - thanks for the extra info! I'm going to write a sample DM-description paragraph for each of these, and little details like rats and cats are exactly the kind of details that make descriptions pop--I'll be sure to include it.

07-03-2010, 03:31 PM
You might want to make some of that stuff as objects. At least in Maptools some items can be manipulated. A pitch fork could be used as a weapon, Horseshoes could be used as thrown projectiles. I'm still learning the VTT stuff myself so not sure what all matters, maybe some of the more seasoned VTT guys can tell us both. Still, since you are making all the items yourself I don't see it hurting to create them as individual .png files because then folks can place them wherever they want them AND can even use them in other maps they create, thus expanding the usefulness of your project. At least that's what I think. The items all look very good to me.

07-03-2010, 07:01 PM
Sounds like you've had horses there Mid.

Nope, but I read voraciously, and stableboys and blacksmiths are common fare. I've ridden a horse a time or two, but I have never spent all that much time around them or in stables.

Mounting blocks. This isn't a livery stable, but if it were, there would be a rack for barding and possibly a hoist to lift the armored knight onto his mount.

Glad I could help. If you want it, here's a quick-and-dirty hook object. This image is released to the public domain. It's not perfect—for one thing, the profiles of the bend and the end are different. You could possibly make one that is mounted slightly crooked, to make it more obvious what it is, although at the tiny scale you'll be using, it may not make much of a difference.

07-04-2010, 02:40 AM
yeah.. I'd just make a hook as a square sticking out of the wall too (with a rounded end) - and tack is equipment for riding : http://en.wikipedia.org/wiki/Horse_tack :)

07-04-2010, 08:27 PM
*** GRRRRRRR blowing up my posts with database errors ******

2nd try:

You got me to wondering how I might capture the look of a hook, hehe that rhymes. Anyway I put it in the elements section in case anyone cared to use it or check it out.

Behold: A hook, a hook or a double hook (http://www.cartographersguild.com/showthread.php?11020-Double-Hook-for-hanging-things&p=118948#post118948)

07-05-2010, 02:23 AM
[QUOTE=Jaxilon;118949You got me to wondering how I might capture the look of a hook, hehe that rhymes. Anyway I put it in the elements section in case anyone cared to use it or check it out.
Behold: A hook, a hook or a double hook (http://www.cartographersguild.com/showthread.php?11020-Double-Hook-for-hanging-things&p=118948#post118948)[/QUOTE]
you sure hooked me, I had to take a look at that hook, it wasn't so my world shook, but was right by the book ;)

07-05-2010, 08:18 AM
This thread is going in a lyrical direction that I had not anticipated but fully approve of.

Jaxilion my co-posting friend,
whose mapping prowess I respect to no end,
I do love that hook,
it is just the right look,
Rep, right your way, I shall send.

Tilt, just look what you've done,
this terrible trend you've begun,
Now I may have to rhyme
each and every time
I post a map or comment on one.

07-05-2010, 12:39 PM
I'm sitting an lol'ing a lot
and giving your rhyming a shot
now to stop my mouth flapping
I should get back to mapping
even though I think its way to hot :)

07-05-2010, 11:59 PM
He's an English teacher Tilt, it'll never end - ROFL

07-06-2010, 01:28 AM
hmmm... I'll have to continue in Danish when I run out of words then *lol*

07-06-2010, 07:35 AM
Other languages are not allowed,
for otherwise I don't know how'd
we enjoy your sweet song,
or attempt to sing along,
as a linguistically limited crowd.

07-06-2010, 07:44 AM
Your accusations are much too severe,
(I've in fact shed a sorrowful tear)
that an English teacher
is automatically a creature
who would spend all day rhyming on here.

07-06-2010, 08:19 AM
*lol*... I just love this guild ;)

09-19-2010, 12:33 PM
I must say this is one very well thought out and planned stable, I tip my hat to you for the research and detail your putting into this ever evolving design. I can't wait to see what the final result is.

09-19-2010, 01:00 PM
Thanks, my man. As you can see, it has been a couple months since I've worked on my town-set. I have gotten involved in too many projects for my own good, it would seem. I am sure I'll pick it back up some time soon though! Again, thanks for the kind words!