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GygaxLives
07-09-2010, 06:52 PM
I finally finished this map for a setting that I am designing. I'm not at all artistically gifted so it took me forever. Also I wouldn't have been able to complete it without everything I learned here at the guild. Special thank you's going out to my cartography heroes. First to Pasis whose tutorial showed me I could make maps despite my aforementioned lack of artistic talent. Second to Ascension for showing me that maps can be more than just maps, they can be works of art. Finally to Ramah, not only for the use of him map elements, but for being my Yoda of Cartography. Vaniya still remains my favorite map of all time and the biggest influence on this map. Thanks guys!

Caliburn is an Arthurian Legend inspired setting. Its King Arthur equivalent has died and his once mighty united Kingdom is fractured into many smaller kingdoms. There are three version of the map. The first is a political map that shows the various kingdoms. The second is an Ethnic map that traces the ancestry of the population of Caliburn. The final is a religious map that shows the two conflicting faiths.

I'm still making minor tweaks here and there, but by and large the map is finished and I'm pretty happy with the end result. It may not be great compared with what some other people are capable of, but it is the best that I have managed to date!

Ascension
07-09-2010, 08:52 PM
That's pretty cool. Very "Englandy". I like the way you handled the text.

StillCypher
07-09-2010, 09:19 PM
Very pretty, and the text/political divisions are very nice. I think if I were to change one thing, it would be the stark uniformity of the trees.

LonewandererD
07-10-2010, 12:54 AM
Those coats of arms are epic and the multiple maps showing the different types of division is awesome. My only problem is that the big labels steal a little too much focus from the map. But other than that I say bravo!

-D-

Steel General
07-10-2010, 09:52 AM
I'm with StillCypher, the trees are the only thing taking away from a fine piece.

Much to uniform in their placement. Reminds me of the 'Fill' brushes in the older version of Campaign Cartographer.

Jaxilon
07-10-2010, 12:52 PM
Beautiful. Agreed on the trees, they seem to sort of "tile".

Ascension
07-10-2010, 02:09 PM
It looks like the automatic forester thingy was used. If it's a personal world map then it's fine by me.

GygaxLives
07-10-2010, 05:11 PM
I did use that automatic forester program... It was easier but seems to take away from the final result. I think I'll redo it by hand, it will take a lot of time but it seems like a thing worth doing.

hohum
07-10-2010, 06:43 PM
Beautiful maps. I also vote for re-doing the trees. I also enjoyed the heraldry in the political map, perhaps it will spur me to finish my heraldry. Have some rep for a job well done.

Ascension
07-10-2010, 09:04 PM
Yeah, that heraldry looks fabolus. Doing forests by hand is almost as tedious as mountains. What I would suggest for you is to create a new layer and trace around the general forest shapes then hide the auto-forests (never delete - in case you mess up you can always come back). Then you can detail the new forests as much as you like.

GygaxLives
07-11-2010, 03:09 AM
Yeah, that heraldry looks fabolus. Doing forests by hand is almost as tedious as mountains. What I would suggest for you is to create a new layer and trace around the general forest shapes then hide the auto-forests (never delete - in case you mess up you can always come back). Then you can detail the new forests as much as you like.

Thanks for the advice, Ascension. I'm definitely going to do that!

Ramah
07-11-2010, 06:10 AM
I did use that automatic forester program... It was easier but seems to take away from the final result. I think I'll redo it by hand, it will take a lot of time but it seems like a thing worth doing.

It will obviously look more "hand-done" if you do the forests by hand, but it does seem you haven't used the automatic forester to its full potential. What you have there is the stock positioning but there are quite a few setting to mess around with to get resultant forests more random looking, less clinically placed. For instance, give it both diagonal jitters set at about 3, and then maybe a very small xjitter. The trees are very packed in so I wouldn't recommend using yjitters as it will most likely cause areas of badly placed trees. You could also decrease the density on both axis so that you can use more jitter. Hmm.. maybe I should do a new quick tutorial in the forester thread to explain how to use it a little.

Anyway, whether you give the forester another try or do the forests by hand, I do agree with the others that they are the thing that stand out as being in need of change. Other than that I really like your map. :)

GygaxLives
07-12-2010, 02:40 AM
It will obviously look more "hand-done" if you do the forests by hand, but it does seem you haven't used the automatic forester to its full potential. What you have there is the stock positioning but there are quite a few setting to mess around with to get resultant forests more random looking, less clinically placed. For instance, give it both diagonal jitters set at about 3, and then maybe a very small xjitter. The trees are very packed in so I wouldn't recommend using yjitters as it will most likely cause areas of badly placed trees. You could also decrease the density on both axis so that you can use more jitter. Hmm.. maybe I should do a new quick tutorial in the forester thread to explain how to use it a little.

Anyway, whether you give the forester another try or do the forests by hand, I do agree with the others that they are the thing that stand out as being in need of change. Other than that I really like your map. :)

Wow... you weren't kidding. This looks much better!

Thanks again, Ramah!

Jaxilon
07-12-2010, 11:30 AM
What Ascension said about creating a new layer instead of deleting.....be forewarned though, if you are like me, you might spend hours flipping back and forth and running sliders up and down picking the exact settings and look you want.

Ascension
07-12-2010, 06:09 PM
That's where all the fun is, though :)

tilt
07-13-2010, 03:26 AM
great maps, I ditto the tree remarks and believe you'll be a lot more pleased with the maps after doing them over - have som rep :)

GygaxLives
08-16-2010, 06:49 PM
So I redid the forests and some of the labeling. This may look like it took forever, but that was mostly real life getting in the way!

Overall I think these represent an improvement. What do you think?

Ramah
08-17-2010, 07:29 AM
The positioning of the trees looks a lot better now. I hate those brushes though. Hehe. When I used them on Aronbor there was no overlapping of trees and I resized them a lot so it varied them somewhat. When used in a dense forest like that they look very cluttered. Ah well.

Forgetting my personal problem with the brushes, I'd still do something to your tree layer. They look very crisp and sharp whereas most other elements are softer. Personally I'd probably copy the layer, give it a decent sized blur and lower the opacity. Then blur the original layer just a little and lower the opacity on that too.
Also, the mountains and hills have built in shadows in the brushes whereas your trees and building markers don't (well, they have shading but not shadows). Which stands out to me.
Lastly, the shading on your building markers are in the opposite direction to the shading/shadows on the mountains, hills and trees. :S

Sorry if all this sounds over critical. I do really like your map but I think you could make it better by making small changes.

Btw, the newer version of TreeThing that I posted up a week or so ago has better Vaniya brushes and lets you vary the tree size in a generated forest. I'd recommend getting it if you plan on using it further.

GygaxLives
08-17-2010, 05:04 PM
Thanks for the tips, Ramah!

I went and got the new version of the TreeThing... it's awesome! Thanks again!

GygaxLives
02-12-2011, 01:56 PM
It's been a while but I recently started working on the map again.

Here's my progress. I made a number of changes such as giving the trees a background fill, same with the mountains, changing the coastline, making the castles, towns and other markers stand out. I fixed the shading issue, so everything should be correct now.

What do you guys think, improvement?