View Full Version : Need suggestion on building a tiled wall effect.

07-10-2010, 04:01 AM
I have been working on a tiled wall effect for a few days, and I just can't seem to get it right. Here is an example of the sort of effect done correctly. I have4 tired creating patterns and hand drawing the tiles. I have tried them as individual selections and stroking them, so the line depth is uniform. Nothing comes even close to an effect such as this. . I'm not necessarily looking to copy this effect wall effect. But it is nice, and I would like to be able to add this kinda flagstone look to my repertoire. Any suggestions on how to create something similar would be greatly appreciated

07-10-2010, 07:37 AM
That's hand-drawn and hand-colored with a tablet and there's only one way to do that. You may be able to draw it in pencil, ink it, then scan it to get similar results but the easiest way is to just get a tablet and practice with it.

07-10-2010, 10:04 AM
I'm trying to get it automated...it's beautiful. No success yet. I'm afraid Ascension's right. If you look at the way the stones join, it's got to be hand drawn. We can but try!

:: Edit:: This is the best I've managed to get so far using drawplus vector brushes.

07-10-2010, 10:34 AM
Well, you could try to make a pattern, place it on the rooms and then on a mask delete the stones at the edges. It will still not be the same along the edges of the rooms, though.

07-10-2010, 05:12 PM
Although not quite the same, Torstans tile set can be used in a similar way. This is my map done like that:

07-10-2010, 10:37 PM
Although not quite the same, Torstans tile set can be used in a similar way.

...which were hand drawn!

-Rob A>

07-11-2010, 06:06 AM
Best I could do by way of automation was this in photoshop using a voronoi fill pattern. As Sapiento says, it doesn't give you the same effect of the stone being dressed for the walls of the room though. On the plus side it only takes about 5 mins to do, so if you have a big dungeon it's a real time-saver. Happy to put up a tutorial if anyone is interested.

07-12-2010, 10:05 AM
yes that is a beautiful look and you can only get that far by doing it by hand. However I think Ravs have gotten rather far with his experimenting :)
Ravs, have you handcut the outer borders?

07-12-2010, 11:09 AM
No handcutting involved! It was done by expanding / contracting selections and using a black stroke on layerstyles.

07-13-2010, 11:17 AM
#1 looks the best to my eye - how did you do it?

-Rob A>

07-13-2010, 01:27 PM
I knocked this up in GIMP in about 15 minutes or so of playing (undo/redo, etc) using the Mozaic Plugin. I assume this is very similar to the type of Plugin Ravs is using on his.

Perfect, no... but fairly decent I think..

07-13-2010, 03:24 PM
That looks pretty good Jf...better than my efforts, I'll post in a bit with how I did it, RobA but it's really just contracting a selection by the same number of pixels as the line on the voronoi which cuts out all the 'sticky outy bits'.

07-13-2010, 03:35 PM
I made a stone ring (tutorial (http://ffaat.pointclark.net/blog/pages/stoneringtutorial.html)) using PS6 back in the day - similar to that?

-Rob A>

07-13-2010, 03:38 PM
Ah you're talking about the stone texture itself....I made that awhile back....(can't remember how). I thought you were talking about cutting it out. More in a bit.

Steel General
07-13-2010, 03:53 PM
...cuts out all the 'sticky outy bits'.

Is that the technical name for them :D

07-13-2010, 04:01 PM
Yeah (c) Ravi Shankar! <g>