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RecklessEnthusiasm
07-13-2010, 12:57 PM
So, whenever people put up commissions on the mapmaking request board, they often request that prospective artists send a couple examples in the requested style. While there are of course almost an infinite number of styles, I would guess that there are a few major ones which keep popping up. I'd love to make a relatively comprehensive list for myself and others, in case they want to create an example in each style. If you can think of any others that belong on this list, I'd be interested in adding them!

Scale:
Regional map (world/continent) -- 1 inch = variable (are there any standards?)
City map -- 1 inch = variable (?)
Battle map/encounter map -- 1 inch = 5 feet

Artistic styles:
Many of these can be broken down further under a few categories:

Perspective: ISO and Aerial are the most popular, though there are probably lots in between, though less practical for, say, RPG mapping.
Image format: Raster (GIMP or PhotoShop), vector (Illustrator and Inkscape), and hand-drawn (pencil, ink, blood from a pricked finger)

There will also be some subcategories, I imagine. I will add notes where I think they will be beneficial.

Atlas style: As the name implies, looks like it is taken directly from a atlas.

Handsome Rob's original style as seen here is a perfect example (http://sorol.wikispaces.com/file/view/CentralAstlania.jpg).
Satellite-view: maximum realism on a very large scale.

In my opinion, best represented by Ascension (http://www.cartographersguild.com/attachment.php?attachmentid=26435&d=1277865515).
Tolkien-esque: mountains and trees tend to be drawn in ISO, generally grayscale, often on a parchment background.

An amazing example by Torstan (http://www.cartographersguild.com/showthread.php?3657-Map-of-Dolmen-Isle-commissioned).
Helicopter-View: More heavily textured and colorful than Satellite-view, often with some disregard for scale in order to capture more depth and highlighting features and landforms.

This example by Tear (http://www.cartographersguild.com/feature/WesterosMap.jpg)

Also this example by Djekspek. (http://www.cartographersguild.com/attachment.php?attachmentid=21126&d=1263827477)
Cartoony: These can be cartoony to greater or lesser degrees, but almost always feature a heavy stroke.

A great example by Sapiento (http://www.cartographersguild.com/showthread.php?10614-June-Entry-Captain-Nemo-s-Secret-Island-Base/page4).

An awesome battle-map done by DevinNight (http://www.cartographersguild.com/feature/cryptMap.jpg).
3D computer generated


Medieval style: looks like it has been lifted from an illuminated manuscript or an original illustrates Chaucer volume

A recent example be Sapiento (http://www.cartographersguild.com/attachment.php?attachmentid=26921&d=1278910040).

I'd love to add to this, or link to specific maps that are the finest examples of each style, if anyone has any input. I also might set links to the best specific tutorials for each, when I have more time and have done more research.

RobA
07-13-2010, 01:11 PM
I consider HandsomeRob's original style to be a more "atlas" style: http://sorol.wikispaces.com/file/view/CentralAstlania.jpg

Whereas what you call atlas style (like Ascension's) is mor of a large-scale satellite style.

-Rob A>

RecklessEnthusiasm
07-13-2010, 01:20 PM
Right you are. I'll keep updating these as people post more.

Rythal
07-13-2010, 01:27 PM
Yah, while ascension does some amazing satelite stuff, I would hardly consider it to be modern atlas style.

The scale of regional and city maps cant really be seperated, as some cities could potentially be larger than a region. the difference is in what is being mapped, not the size.

do you have any examples for the 3d Com gen section?



Glad that you are making a list for this stuff though, thx!

Ascension
07-13-2010, 04:55 PM
There's the antique style that looks like it's 100-200 years old but not medieval - like sailing maps for armadas and mmmmmpig has some great examples. Shaded relief style which could be grouped with atlas style but Tear's mountains are based on the method. Djekspek's style is Isometric hand-drawn (as opposed to ISO 3d) so it could be put into cartoony or hand-drawn or ISO. Medieval style is currently being done by Sapiento to great effect. Then you can make up categories for things like DnD style, "pirate map" sketchy style, symbol-driven style that you find in things like CC3, board game style, computer game style, and combinations of all the styles...not sure where things like space maps would fall.

Jaxilon
07-13-2010, 06:29 PM
Then there is Vector vs. Raster. Not really styles I guess but they certainly effect what you get. Look at Gamerprinter's work for Vector, I think all his are vector. Anything in PS or Gimp is raster based. The difference imo is line verse shading. Vector will scale up/down without change. The same cannot be said for raster. (I'm still relatively new to the digital art world but I think what I said is correct).

I bring it up because sometimes this matters to persons requesting a map.

Gidde
07-13-2010, 07:15 PM
There's also what I call helicopter-style for lack of a better term ... somewhat photorealistic but ignoring the realities of scale so you have more depth than the ultra-realistic satellite stuff, but it's closer to satellite than iso. Tear's Westeros (http://www.cartographersguild.com/showthread.php?6795-Westeros-by-Tear) is a good example of this from the Cartographers' Choice archive.

Gamerprinter
07-13-2010, 07:28 PM
I have different styles that I do. Of my hand-drawn style, I incorporate both 3D objects and beveled shapes both done in different software apps, then I composite those elements together - so I think I have work in a hybrid traditional hand-drawn and digital mapping style. I don't know what you would classify that as?

GP

RecklessEnthusiasm
07-14-2010, 12:09 AM
Then there is Vector vs. Raster. Not really styles I guess but they certainly effect what you get. Look at Gamerprinter's work for Vector, I think all his are vector. Anything in PS or Gimp is raster based. The difference imo is line verse shading. Vector will scale up/down without change. The same cannot be said for raster. (I'm still relatively new to the digital art world but I think what I said is correct).

I bring it up because sometimes this matters to persons requesting a map

Thanks, I made a note of it.


There's also what I call helicopter-style for lack of a better term ... somewhat photorealistic but ignoring the realities of scale so you have more depth than the ultra-realistic satellite stuff, but it's closer to satellite than iso. Tear's Westeros (http://www.cartographersguild.com/showthread.php?6795-Westeros-by-Tear) is a good example of this from the Cartographers' Choice archive.

Thanks Gidde. I was struggling for a name for that style too.

RecklessEnthusiasm
07-14-2010, 12:20 AM
There's the antique style that looks like it's 100-200 years old but not medieval - like sailing maps for armadas and mmmmmpig has some great examples. Shaded relief style which could be grouped with atlas style but Tear's mountains are based on the method. Djekspek's style is Isometric hand-drawn (as opposed to ISO 3d) so it could be put into cartoony or hand-drawn or ISO. Medieval style is currently being done by Sapiento to great effect. Then you can make up categories for things like DnD style, "pirate map" sketchy style, symbol-driven style that you find in things like CC3, board game style, computer game style, and combinations of all the styles...not sure where things like space maps would fall.

Thanks Ascension. I added "Medieval style" and will add more of those if I can think of specific descriptions of them and find examples--I wouldn't know what "DnD style" of "board game style" would consist of. "Videogame style" might fall under 3d computer-gen. You're right that some of them might be subcategories.

This thread is starting to sound like a bad kung-fu movie, or a really strange new-gen kama sutra.

tilt
07-14-2010, 07:56 AM
drunken monkey style.. yep... gotta have that ;)

I would say that DnD style is for instance Mike Schleys Forgotten Realms look - really nice :)
Board game style would be hex styled maps with repeating elements

and good initiative :)

ravells
07-14-2010, 02:34 PM
Yeah, Drunken Monkey Style would pretty much sum up my mapping :)

RecklessEnthusiasm
07-15-2010, 06:48 AM
Only if you're somehow alluding to the adage that enough monkeys at enough typewriters would eventually produce Shakespeare, Ravells!

ravells
07-15-2010, 10:03 AM
Awww, thanks, RE!

NeonKnight
07-15-2010, 12:34 PM
Then of course, there is the NeonKnight Miniature Battlemap Style. Aesthetically pleasing, but not overly fancy, suitable for an evening's game of D&D/Miniature battles.

RecklessEnthusiasm
07-15-2010, 12:46 PM
NeonKnight - I'd be happy to include it if it is really a style distinctive from the ones listed, or an excellent example of one of those styles--link to your best work?

NeonKnight
07-15-2010, 04:02 PM
NeonKnight - I'd be happy to include it if it is really a style distinctive from the ones listed, or an excellent example of one of those styles--link to your best work?

All in my Sig below.

rdanhenry
07-18-2010, 03:56 PM
Proper D&D style is in non-photo blue and maps a dungeon, by gods!