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View Full Version : *** June / July Lite Challenge Voting - Many Levels of Evil ***



Redrobes
07-16-2010, 04:56 PM
Roll up, roll up... its voting time once again and this month has many levels of excellence from a set of 6 entrants. Under the normal convention of 1 vote per 5 entries, this month you will have just the ONE vote.

To remind ourselves of the direction:
This month's June/July challenge is to map a multi-storey villain's lair. This could be anything from the classic necromancer's tower, to a many leveled zeppelin or flying castle. The only requirement is that it have more than one level and that it be used for nefarious purposes. This should be detailed enough to use as a reference for combat encounters but it is not required to be at a large enough scale to be printed out for use as a battlemap.

You can find the thumbnails here (http://www.cartographersguild.com/utilities/Thumbs/Html/Challengers_LiteJune10.htm). Please read through the threads as well as looking at the final image.

Remember to rep your favorite entries & good luck to all the entrants.

mearrin69
07-16-2010, 05:28 PM
Voted for Aval's Vampire Lair. Honorable mention to Katto's Arnofor. Soul Hunter...that just sounds evil. Nice work everyone.
M

tilt
07-16-2010, 05:39 PM
Great competion again this time. I had two favorites of the good entries... aval and katto. I loved the ship and story that Katto delievered and I love the handdrawn style. Aval used a lot dundjinni elements which in my book draws a bit down but they were used good and his drawing had such a great ambience that he had to get my vote this time.
Xyll had a great idea and people who see this, please remember to check his thread for the other levels of the dungeon.
Loved juggs setting too - a lot of bearers got lost on that expedition ;)
And good job StillCypher starting so late in the competion and still managing to produce a home of goods in such a short time.. less than 7 days - right? ;)
All had good entries, and I'm looking forward to picking up the glove for the next one allready, and that one I plan to finish ;)

Ascension
07-16-2010, 07:03 PM
My vote went to Aval for two reasons - dark n moody (I loves me some dark n moody) and I like the names for the various rooms. Juggie's looks like the best DnD type layout which, I think, is very accessible - my runner-up. Katto's shoe-boat looks beautiful but also too perfect...but I could never do that. Tilt's tower suffers from the same too perfectness...no ambiance (I loves me some ambiance). Still's cloud manse is fabolus and looks like the place where I want to live but it doesn't seem evil to me so dark n moody wins out for me.

Juggernaut1981
07-17-2010, 04:05 AM
@Tilt: "Sacrificing minions, is there any problem it cannot solve..." - Order of the Stick.

Thanks for the mentions Tilt & Ascension. I was actually basically unable to work on it past that point because my laptop bounced in and out of repairs because of a cracked case... I'm glad to keep on getting the mentions. One of these days I might take out the prize.

RecklessEnthusiasm
07-17-2010, 05:41 AM
Aval got my vote too--just the right level of dark and moody. It looks like a great local to stage a game of DnD, or a twisted version of Clue! Katto's Soulhunter was my 2nd choice too, but it looked a little too uniform in color and texture for my taste.

Katto
07-17-2010, 06:37 AM
Juggernaut got my vote. The layout is nice and with the corresponding text a one page adventure. It is a good example for creating an evil atmosphere with a few sentences and the map leaves enough space for own imagination.
Aval's and StillCypher's maps have a good layout, but are too colorful for my taste.
Tilt had a good start, but also a lot of work with so many levels. Please finish the tower!

tilt
07-17-2010, 08:07 AM
Katto, thanks :) and I will - I actually need it for a campaign that's why I made it a 6000x6000 pixels pr map - so It'll print nice a 1" squares :)

Juggernaut1981
07-17-2010, 10:16 AM
After some thought and staring, I voted for Katto. Aval's lair, while potentially skill-superior felt less 'functional' mostly due tothe heaviness of the darkness in the basement. Katto's felt like I could use it.
Still feels better to see one vote to my name.

Aval Penworth
07-19-2010, 09:35 PM
I voted for Katto's Soul Hunter. I can imagine using it in a game quite easily and it had an interesting story.

I like the map from Jugger a lot too. Also quite usable and interesting.

Tilt got off to a good start (again) but ran out of time (again) :)

StillCypher did a great job in a short space of time, but it didn't feel 'evil'

Xyl , I guess got too busy to finish also.

I acknowledge Tilt's comment that my map relies fairly heavily on 3rd party components, but I knew that would never get it finished otherwise.

tilt
07-20-2010, 07:05 AM
*lol*... yep, I tend to be overly ambitous ;)
and please note that the use of 3rd party components is fine with me, it just ranks lower on my ladder of succes ;) and let me be the first to congratulate you on your victory :)

ravells
07-20-2010, 04:01 PM
Two broad thoughts before I talk about each entry:

First: What are all of you doing in the lite challenge? With the quality of work you're producing you should be doing the main challenge. :)
Second: I shall always remember this challenge as the challenge of beautiful textures and maimed women.

Aval: Granted a lot of the elements were Dunjinni, but I loved the humour and thought behind the entry. The beautifully textured ground floor of the mansion and the diabolical cellar made a great contrast. The hyperbole description was brilliant. For me one of the most important things a fantasy map can do is to conjure stories in the mind and this did just that.

Juggs: Lovely, humourous descriptive prose which allowed the mind's eye to fill in the blank spaces on the map (no bad thing). The map itself was clear and easy to understand. Standing on it's own this would be a proud entry in any scenario. Again, importantly for me, a good story well told.

Katto: The clarity, textures and design were just fantastic. I loved the ladders especially - never seen them used in that way to depict 'up' and 'down'.

Still Cypher: This won the 'most beautiful texturing' award from me. Sly humour ('Tidy Little Captive's Quarters'). The 'evil' in this map for me was that it looked so perfect. Too perfect, and we all know what they say about something that's too good to be true. I love the fact that the 'rotten heart' was suggested rather than explicit. And I loved the wiggly staircases.

Xyll: Made me smile....lots...but I think it needed more although the concept was potentially great.

Tilt: Another of the beautifully textured ones. Solid and self contained. I love little self contained worlds and this was one of them. Really nice detail in the map too.


I voted for Still Cypher in the end, with Aval a very close second, Katto and Tilt were a very close third.

Reps duly given where it would let me.

Aval Penworth
07-22-2010, 12:41 AM
Um, I guess I am going to claim this as won.

Big thanks to all the participants, each of whom made this a cool challenge.

Regards

Aval

Katto
07-22-2010, 03:05 AM
Congratulations on your second silver compass!

Redrobes
07-22-2010, 06:48 AM
Well done Aval. Yes its won when the vote ends. I will give you your compass now...

ravells
07-22-2010, 04:17 PM
Congrats Aval! A very fine entry!!!