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cjs0216
07-21-2010, 05:14 PM
This is my first post and first map. I started this map last year but only picked it back up a day or two ago. I started with Ascension's antique map tutorial (it had almost no color and an aging layer for the longest time), but ended up wanting to see what it would look like with color and really liking the results. I actually really messed the map up as I can't edit the layers anymore, but I have a backup copy at home I'm waiting for my wife to email me so I can work some more on it. As you can see, I tried to salvage it, but I can't get it to look right.

This is actually a worldbuilding project I have been working on for some years now and I think it's coming together nicely, especially when I can get the map fixed.

Anyways, that's enough rambling from me, any pointers you guys could give me while I wait for my backup copy?

Gallifreyan
07-21-2010, 05:59 PM
Your map is very good for a first one, I like the textures that you used. The only thing that I really have to comment on is the rivers. Several rivers are going form ocean to ocean, that is not supposed to happen. Rivers start when mountain snow melts or from excessive rainfall, then they will flow into a sea or ocean using the shortest and steepest route. (In a few cases, a river will flow into the ground or dry up completely before reaching another body of water.) Several rivers will merge together as one, but one river will never split up into several (unless it is man-made).

For more about rivers, you should see Redrobes' post on how to get your rivers in the right place (http://www.cartographersguild.com/showthread.php?3822-How-to-get-your-rivers-in-the-right-place).

rdanhenry
07-21-2010, 06:02 PM
You've got several river violations if those blue lines are all rivers. Namely, you've got rivers running from ocean to ocean. I suggest you read up on rivers at this thread: http://www.cartographersguild.com/showthread.php?3822-How-to-get-your-rivers-in-the-right-place

Something's gone wrong in the lower right area of the map. Not just the mostly incomplete map label (and cartouche?), but there are two grid areas in which the texture of Talashara goes all wrong.

You've got a nice color scheme, and except as noted above, good-looking textures. Coastal borders look good; land borders still need work. Nice clean border for the map itself. I like the landmass shapes. The empty ocean to the right side is unbalancing the composition of the map, but I assume there will be some stuff going there, if only the name of the ocean.

cjs0216
07-21-2010, 06:17 PM
I had read that article you both linked and fixing my rivers has been on my todo list for quite a while.


Something's gone wrong in the lower right area of the map. Not just the mostly incomplete map label (and cartouche?), but there are two grid areas in which the texture of Talashara goes all wrong.

Yes, those are areas I had placed stuff for moving later when I could still edit layers. My thought was that I could salvage it by any means necessary, but obviously it didn't work out too well. Which is fine, because I want it to look as perfect as I can get it when I get done.


The empty ocean to the right side is unbalancing the composition of the map, but I assume there will be some stuff going there, if only the name of the ocean.

Using Ascension's tut, the map was originally 2000x2000, but I found that I wanted to add a bit more information on some sort of legend than the original size allowed. That empty space won't be so empty when I get done.

Thanks to the both of you for checking my stuff out. I will work out the issues that you have pointed out.

cjs0216
07-23-2010, 12:24 PM
My wife finally got me the original map I did following Ascension's tutorial. I think I fixed the river issue. Now I just need to figure out how I want mountains to look. I really didn't like the mountains in the tut (No offense Ascension), so I really need to figure that out. Also, I may go back to the colored image I first presented...Who knows...not me...

Steel General
07-23-2010, 02:17 PM
This turned out quite nice.

I did a quick scan of the map and failed to find any obvious river errors.

HandsomeRob
07-23-2010, 02:28 PM
There are river errors in Libardi and also in the purple province.

Ascension
07-23-2010, 04:21 PM
No worries on the mtns, I don't like the style either. Long ago someone asked how to make a map like the one he showed us so I went about recreating it...so the mtns were just me doing what had been done. As far as the map goes I'd put some light yellow orange into it as it looks kinda gray. The rivers violations are in south Arnan and the purple place, the westernmost river systems join together thus creating an ocean to ocean no no and the central river system has a loop around at the top.

LonewandererD
07-24-2010, 02:57 AM
Apart from the loop and the river split in the upper-west area, libradi, the only other violation I can see, which may be my eyes tricking me is on the border of the blue and green regions. You seem to have a river going from ocean to ocean which cannot happen, but again, that may be my eyes tricking me.

-D-

cjs0216
07-24-2010, 08:58 AM
Apart from the loop and the river split in the upper-west area, libradi, the only other violation I can see, which may be my eyes tricking me is on the border of the blue and green regions. You seem to have a river going from ocean to ocean which cannot happen, but again, that may be my eyes tricking me.

Your eyes weren't playing tricks, it's there and fixed now...thanks everyone!

cjs0216
07-26-2010, 07:13 PM
So I was up real late last night working this map and I beleive it looks pretty darn good. There's still a lot to be done, but graphically, it's probably the best thing I've ever done in Photoshop. I cut down the number of rivers and I'd still like to add some moutains, so if anyone could point me in the direction of some mountains that might fit the style of my map, it'd be greatly appreciated.

Diamond
07-26-2010, 07:22 PM
I love the colors on that; very rich and yet subdued. Honestly, the only thing I'm not too fond of is the coastal rings. Not only are they too crisp and also pixellated in some places, but they're so dark they take away from the landmass in my opinion. Maybe try blurring them just a bit, and then lowering their opacity?

For mountains, Vandy's brushes might look cool here: Link. (http://www.cartographersguild.com/showthread.php?4875-VANDY-Makes-Map-Symbols&highlight=vandy+mountains)

Ascension
07-26-2010, 07:50 PM
I think the best fit for this style is the "caterpillar" or "fuzzy worm". Hand-drawn mtns might be okay if the colors were more muted but, as is, the black lines could dominate an already dark image. Satellite style and shaded-relief would not go well at all as the former requires a different color scheme and the latter requires much lighter colors. So look in the Elements section for a recent post on caterpillar mtns or something like that by Bill Hooks (I think).

The main thing is the font has kerning problems - see that space between the t and the h in Noranthal? This happens a lot with free fonts - they're not diligently edited and I usually just throw those out cuz the extra work isn't worth it to me (I've got around 20,000 fonts but can only use about 3,000). So here's how we fix the problem: First make sure that you have a window or tab for "character" if ya don't then click on Window - Character and dock that somewhere either in the swatches and styles panel or at the top next to brushes and layer comps (I keep mine at the top). Next click on the text tool, click on Noranthal, place the cursor between the t and h. Now click on the character tab and on the left side you will see AV with an arrow on top and bottom pointing in opposite directions...alternatively just hover the pointer over the various things until you find kerning. Kerning is the space between letters and normal spacing looks odd in these special letters like the A and the V or the P and the J, etc. So we need to change that spacing number, it might say auto so just type in a number (might need a minus sign as well) until letters squish back together. It's been a long time since I messed around with kerning so you may have to highlight the t and the h before putting the new number in. Photoshop also does the same thing with tracking so you can use either one but tracking is mainly for the whole word and not just special letters or improperly kerned letters. I use tracking for spacing my letters out really wide to cover a continent with small, widely-spaced letters instead of making really big letters that cover up everything.

Otherwise the map is just fine to me, but then it should be that way eh? :)

cjs0216
08-05-2010, 08:52 PM
I think the current map is somewhat stagnated right now as I don't know where I want to go from here nor do I know how I want to finish it. I did, however, expand on my world a bit (read a lot) and actually made a modern atlas style map myself from scratch. I know it isn't as impressive as 99% of the stuff on here, I was just pretty stoked that I looked at a style and emulated it without any outside help. The only question that I have for you guys is, do any of the country names seem a bit off? Like maybe they don't flow with the rest of the names?

Ascension
08-05-2010, 10:45 PM
They should sound different from each other. If they all sounded similar then you'd expect that all the nations were inhabited by the same type of people.