View Full Version : July Entry: Dimensional Nexus

07-22-2010, 04:43 AM
Late as usual but to be honest I wasn't even sure if I was going to be able to finish anything on this. I'm still not done but oh well, the more the merrier in these challenges so I am going to toss in my version of a nexus point.

This ties in with my gaming world so it's more of a fantasy sci-fi all in one.

First of all, allow that dimensions are connected somewhat like the roots of a tree and where they are nearest to one another there are ways to cross between them. The location would be much like the Bermuda Triangle where all compass bearings are useless. In the middle of one such place is a black spire punching up through the stormy Sea. It is here mankind's greatest bane, the Drall, have found entry. Many Drall gave up their existence attempting to cross the Dimensional barrier but eventually the first of them arrived. That one set about building a bio-mechanical machine that intensified the connections between the dimensions while sending out a beacon for others to follow. Enhancing this nexus entry point will allow the Drall to arrive in droves and thereby overwhelm Humanity. Humanity, so ripe for the taking...

The spider like machine punches down through the stone and harnesses the dimensional energies and helps draw the Drall through the barrier. The top floor is the arrival chamber and each new Drall arrives encased in a crystal like Gem. The 2nd floor is living quarters for those taking care of the installation. (I'm not giving a lot of information on the Drall but suffice to say they are basically alien and rather more parasitic).

Side Notes: I learned a number of good lessons doing this. I'm still getting my workflow down right so I hit a few snags here and there. I can at least take what I draw and get it into the digital realm, there are a few things that are sticky but overall I think I'm getting that down. Feeling more comfortable using GIMP although I still thrash around an unbelievable amount of time figuring out what certain features do. Annoying really, because when you get 20 some layers going it starts to dog a bit. I think this might barely meet the challenge criteria but it's as close as I'm going to come on this one.

C&C welcome although there are still several things that are not quite what I was going for.

### Latest WIP ###

07-22-2010, 05:27 AM
looks cool... very artistic :) ... a little on the weak side on the challenge conditions though but very nice :)

07-22-2010, 11:49 AM
Yeah I know what you mean Tilt, I debated it but then I figured it wasn't all that far off and if you take away my explanation of what is going on I figured it was close enough that I could probably enter. I mean if you just looked at it, I think you could see there was something going on beneath the surface there. I figured if someone wanted to use it another way it would still work. I would not say it is typical but that can be a good thing as well.

I'm undecided on which version to go with so let me know what you think, the first one (as above) or the second one?

07-22-2010, 12:50 PM
I like the taller gumball dispenser, taller always looks more impressive.

07-22-2010, 06:06 PM
Rofl Ascension, that's hilarious, it does kind of look like it would be a good gumball dispenser now that you mention it.

Guess I'll go with the taller version for now. I changed the coloring of the walls on the 3rd floor so it would have more of a glowing look.

### Latest WIP ###

07-23-2010, 03:35 PM
The inside looks a little like the TARDIS^^.

07-23-2010, 04:08 PM
It is an interesting take on the challenge... I think you might want to add something to it to give it a sense of scale... not a scale bar or anything like that, but maybe a ship or skiff or some kind of sailing vessel to let the reader know the magnitude of the immense waves in the area as well as the size of the ascendant spire.

fun stuff!

07-23-2010, 07:42 PM
Good Idea mmmm, I will have to see if I can whip something up.

@Felwynn - I had to look TARDIS up, how embarrassing! I should have known that one but it's been a long time since I watched Dr. Who. Maybe it was there in the back of my mind when i started this. "Who" knows? hehe.

07-23-2010, 11:54 PM
Ok, you ask for a ship, I attempt to give you one. If it sucks too much let me know and I can remove it but I agree there should be some sort of reference for size. Hopefully it helps.

### Latest WIP ###

07-25-2010, 11:16 AM
Your idea is very good, but take care, 'cause you drawing and textures are swallowed up in a big blur. Not very beautiful to see.

What software did you use for it? The Gimp?

07-25-2010, 11:39 AM
Yes the gimp. I originally created the rockmass in Vue but it didn't work out so I had to go back and draw that by hand. I then did the rest of it by hand in portions and pieced them into the picture. I'm not sure what you mean by "drawing and textures are swallowed up in a big blur" though. The ocean was created using filters in Gimp and then a slight up/down motion blur and then touched up with sprays of white paint and hand stroked. I'm still using a mouse so I'm sure it's not the best my hands can do :)

I'm interested to know what you mean though because there is always room for improvement, are the ocean colors too strong or are the details just not crisp enough in your opinion or is it something else?

07-26-2010, 01:34 AM
Just added a title

### Latest WIP ###

07-28-2010, 04:16 AM
Wow, that's really pretty....almost looks hand painted!

07-31-2010, 07:33 AM
I'm interested to know what you mean though because there is always room for improvement, are the ocean colors too strong or are the details just not crisp enough in your opinion or is it something else?
Well, the brushes you used... how can I say it? They "hide" your drawing, because they look like a bad finger-tool effect. You basic drawing is not detailed enough, and your painting blurs what few details you drew along.

(Sorry if you dun understand this time, it means that the frogs definitely can't speak english a good way...)

07-31-2010, 10:42 AM
Hmmm, ok, I guess I get not enough details and I think some of the problem may be resulting from having stretched the image a bit to give it more height. Next time I will spend more time thinking about the point of view and how that will pan out in the final. As for the bottom portion I was attempting to create the look of seeing that through water. In any event, I evidently failed to "sell it" to you at the very least, which just means it's back to the drawing board.

I did clean up a bit of pixels (mainly on the top floor) and since it looks like it's still able to be updated I will just do that now.

### Latest WIP ###

07-31-2010, 12:11 PM
The main thing is, and I'm guilty of this all the time myself, that we forget that things look better when we shrink them down so we should work bigger and post smaller. The thumb looks awesome and even the partial zoom fit-to-screen image looks good but when you see it at 100% it looks like a Van Gogh...all the brush strokes and blurriness and whatnot. If it were me, I'd post a smaller image so that we can't see the problems and mistakes and then everyone thinks you're a genius. Maybe I should do that, too. But you get an A for effort and originality.

07-31-2010, 03:18 PM
Thanks for commiserating with me on that Ascension. I really should shrink it because it does look better small verses all zoomed in. I'm not sure how to do this but I'll see what I can do.
edit: Ok, that seems pretty easy to do. I just dropped it down a bit to see if that improves it any or not. At least I'm having fun experimenting :) I guess it would behoove one to just start big and reduce if needed and never attempt to enlarge something. I could reduce the scale even further if it needs it and this actually helps the situation.

### Latest WIP ###