RobA
11-06-2007, 04:12 PM
I got the idea to generate a random map then pixelize it to make it look hi-techy, and I wanted to see what it would look like.
I got a bit carried away on a simple "test" ;)
The process I followed was:
- Render a random map.
- threshold it to get nice continent shapes
- pixelate it using 8x4 pixels (I liked the rectangles as they reflect the map proportions)
- threshold it again to make the pixels black and white
- blur it with a 4px radius blur
- threshold a third time to get a "rounder corner square pixel" effect.
I saved that to a channel for masking, stoking, etc.
Then I went nuts (too much?) with a bunch of GIMP tech brushes I got from deviant art.
City icons were from that bulletball font I posted a while back.
The satellite traces were drawn in Inkscape as paths and imported into gimp and stroked.
It looked "nekid" without a border, so I made up a brushed aluminum looking frame, and added a few screws and keys to it.
Also threw in some scan lines, screen reflections, and some bg phosphor noise.
-Rob A>
I got a bit carried away on a simple "test" ;)
The process I followed was:
- Render a random map.
- threshold it to get nice continent shapes
- pixelate it using 8x4 pixels (I liked the rectangles as they reflect the map proportions)
- threshold it again to make the pixels black and white
- blur it with a 4px radius blur
- threshold a third time to get a "rounder corner square pixel" effect.
I saved that to a channel for masking, stoking, etc.
Then I went nuts (too much?) with a bunch of GIMP tech brushes I got from deviant art.
City icons were from that bulletball font I posted a while back.
The satellite traces were drawn in Inkscape as paths and imported into gimp and stroked.
It looked "nekid" without a border, so I made up a brushed aluminum looking frame, and added a few screws and keys to it.
Also threw in some scan lines, screen reflections, and some bg phosphor noise.
-Rob A>