View Full Version : quick/dirty city: Rhodec

07-25-2010, 10:32 AM
I had only 2 weeks to meld an unfinished worldbuilding project into a GURPS setting and begin game play. I used quick and dirty methods for the battle maps.
here I do the same in the city design.

I used an infinite plain in vue enable sea level adjusted till I found a coast line I liked. then mixed and mashed airial images of cities (google earth, nasa etc.)
used layer masks and blending modes to place the features i liked onto the terrain.
photoshop paths and layerstyles to create the city walls.

quick and dirty city, with reasonable results. with more time the possibilities look pretty good.


included standard map general locations etc, and a district division map(noble district, temple district, wharf district etc.)

07-25-2010, 06:19 PM
For a quick and dirty, that's not bad 't all :) I'd love to see what you do with it if you decide to detail it more.

07-26-2010, 01:57 AM
You weren't kidding about the dirty look, really reminds of those old world war 2 pictures taken from aircraft; bombs away. Very nice work :)


07-26-2010, 02:29 AM
Wow, I think it looks great! Really convincing!

07-26-2010, 09:01 AM
I realy like the "quick and dirty" style. Good work! The coastline and surrounding terrain looks very nice, and everything fits together realy good.
I think that I will have to dust of some of my old (hopefully not all forgotten) photoshop skills and try something like this just for fun.