View Full Version : A Modern Office Floorplan

08-17-2010, 02:38 PM
While I would consider this a finished map for use in my game, I have listed it as a work in progress because I am still tinkering with coloring it GIMP. Any thoughts or ideas on how to make this better?

08-18-2010, 10:23 AM
this map reminds me Shinra Building on FF7. You might want to add some plain color to your map and work the shading. Since it is like a plant map, a plain color is better than realistic texture. If youre using only as a reference on RPG games, its ready to go since the players probably will not see this map, or even if they see it, they will not notice the lack of coloring.

08-18-2010, 11:02 AM
For gaming purposes, I have always used plain floor plans like this for easy character placement and movement. But, upon seeing the work here, I am inspired to try new things and make better ones. So far, I am undwerwhelmed with my own efforts in Gimp, but I'm still learning.

08-18-2010, 03:45 PM
While I would consider this a finished map for use in my game, I have listed it as a work in progress because I am still tinkering with coloring it GIMP. Any thoughts or ideas on how to make this better?

I don't think coloration is a problem, but I have to wonder: Are there no women working at your company, or do you make them go to another floor? I see no women's restrooms at all. Considering the vast number of elevators, there's got to be plenty of traffic through the area.

08-18-2010, 04:30 PM
In a thoroughly modern society, all bathrooms would be unisex... or you could say I goofed up when I duplicated and rotated one half of the floor plan to make a finished floor. And the funny thing is the "forgotten bathroom" is one of my pet peeves about floorplans... along with doors and stairs that lead no where!

08-18-2010, 04:43 PM
A discrimination litigation negation modification!

08-18-2010, 04:52 PM
Very nice. :)
As a cubicle worker myself, I especially like the escape route through the supply closets. My own building's architect could have earned major brownie points with this feature.

08-18-2010, 06:34 PM
I was wondering if anyone might notice that!

08-19-2010, 10:32 AM
Love it!

Just a couple comments, since you asked.

I'd think the doors to reception would be in line with the elevators (though it breaks the nice symmetry.

Also, I think doors should open all towards the stairs for fire exit reasons.

Plus there are no photocopiers or printers!

Here is a markup where I moved reception over and added photocopiers in the space as a double row of cubicles wouldn't fit. I also marked the doors I think should open the other way in red. Also, what are the areas with the private bathrooms I marked in red? I though executive offices, but they wouldn't be at the elevators.


-Rob A>

08-19-2010, 02:11 PM
Rob A - Some great ideas and modifications! I like how you lined up the reception doors with the elevator hallways - it may break up the symmetry, but it has a nice flow. The original floor plan from which I drew inspiration had only one bank of six elevators serving this floor, while the other bank of elevators served high floors and inaccessible from this floor (which you often find in modern buildings). As this left a long empty hallway, I opted to add the additional bank of elevators. I love the pixel copy machines/printers you added - a very nice & functional touch! And you can probably tell this is an older floorplan as all the desks have bulky CRT monitors! And finally, the private office/bathrooms - in the scenario in which this floorplan was used, those were for security officers, but I guess you could always say they are very well-appointed janitor's closets!

08-19-2010, 03:34 PM
I wish I had maps like this when I was running my Police campaign, modern plans are not readily available (or weren't in pre-internet society when I was running it!). Redundant agrument, this wouldn't heve been either, drat!
Some points from experience (UK environment)
a) I don't know if it's a legal thing but all the toilets at my work place have 2 doors as a sort of "airlock" at the entrance. The only place I remember seeing "walkin" loos is at public facilities - motorway service stations, railway stations and so forth
b) the "senior management" mentality seems to be one of "fortification" - in other words, when they can they like to have their secretary/PA's office between them and the unwashed hoi-pelloi. You have to get past him/her to get to the boss.
c) similarly, if a manager is senior enough he'll take over one of the meeting rooms as his office with his desk at the end of the table - the argument goes "I always have meetings so I may as well have my office as a meeting room", "if others need the meeting room - it can still be used as one when I'm not here" (i.e "never" as there is no booking system to accomodate the vagaries of his movements), "my old office can be a, smaller, meeting room". That said, (b) comes into play - i.e. a measure of your managerhoodness is how big is your PA's office... and so move the PA up one notch too and make the even smaller PA's old office a meeting room.... (for two. probably). Manager's always try to get the biggest office possible.

Finally - these plans of yours, though I love 'em, are like architects plans in so far as they represent the "design" - like blueprints. This is great for RP if you're all robbers planning a heist or something but a bit less handy for a combat style battlemap. I would serously advocate converting to vector and "randomising" the furniture. More "mess" !!!
I shall waive my puny rep stick at thee! Don't listen to me, I talk too much!

08-19-2010, 04:02 PM
I love the pixel copy machines/printers you added - a very nice & functional touch!

Feel free to (re-)use them!

-Rob A>

08-19-2010, 10:41 PM
Crayons - Thanks for the comments - I agree, my plans are very much like blueprints from which I often draw inspiration - what can I say, I like floorplan porn! I look at my early hand-drawn maps and they are much more "random" and/or "mess". I think by moving to the software designed mapping, I have lost some (or rather all) of that randomess - and in my opinion - some of the character or flavor that really bring a good floor plan or map to life. I also agree with at least one bathroom door, if not two - though if "airlocks" are needed, I would suggest dietary changes.

And Tilt and Ravells have already suggested doing vector based maps - I am trying to get the hang of Draw Plus to accomplish that.

Rob A - Consider the copy machines/printers "stolen" with your blessing!

08-20-2010, 05:57 PM
And I just figured out how Rep works - so thanks for the Rep!

08-20-2010, 06:34 PM
In vector...as requested

08-20-2010, 09:52 PM
Thanks, Ravs!