View Full Version : Unnamed region

08-17-2010, 09:26 PM
Hi. This is one of my first maps I think, wanted to try something new and I'm certainly not finished yet, planning to make some more cliffs and maybe some hills.

Anyways, any ideas for anything more I can put in? And where I can place things like, a key, a compass-rose and the milesline-thing.

Oh! And any ideas for what I can call the region? I'm blank :P

Thanks :)

08-17-2010, 09:33 PM
Those trees are simply gorgeous!! and the mountains are pretty darn good too!

08-17-2010, 11:33 PM
The only thing I might do is use some low opacity black as shading to imply low rolling hills (break up the flatness) but even without that this is really superb. For key placement, I'd shrink down the ocean text and put the key in the ocean on the right or left side. As for names, um maybe The Southern Coast, The Southern Kingdoms, City-States of Southern Something, or My Ugly Practice Map :) (kidding).

08-18-2010, 05:24 AM
Beautiful map! Though I might suggest lightening things up a little, perhaps. It's quite dark as is. Those are some very nice mountains and trees. For the town symbols, I would go with a stronger color....right now they almost fade into the background color.

08-18-2010, 09:09 AM
Wow. Thanks, folks! I really like the names too, Ascension, we'll see if I use them :)

So. Updates: I made some hills, as Ascension recommended.

Made it whole brighter and made the town symbols easier to see (Thanks, Soixante! :))

I added a key in the Southern Ocean, but I'm not completely happy with it, any of you got any suggestions on how to make it better?

And of course the cliffs.

So... What do you guys think?

08-18-2010, 09:28 AM
looks really good - I like the cliffs you've added. Not that I have any ideas on how to change it, but I think the only thing that sticks out (a little) are the rivers, all the other elements have a beautiful handdrawn quality and the rivers don't really follow the same style - maybe you could "overdo" them a little (like the trees) and add some white foam to them to make them look more drawn :)
Have some rep for it though :)

08-19-2010, 06:35 AM
Okey.. Uhm... I ddon't really have a clue either on how to make the rivers more.. artistic? Well, I'm not sure if there is any change at all, but I added a little white to it. Anyway.. I also made a little more details around Toromo.

And with that.. I think I call the map done :)

08-19-2010, 08:07 AM
Lovely looking map. Have some rep to keep you inspired. :)

By the way, I don't think the hills you added is what Ascension was meaning. He meant take a low opacity brush and go over your flat lands in places to suggest vague shadows so it suggests a slight rollingness to your plains. Pretty sure rollingness is not a word and therefore I claim it.

08-19-2010, 03:28 PM
I think what Tilt was talking about is the "bevel" effect on the rivers. I'ts much more consistent with a computer generated map than something hand painted like the rest of the elements. For the hills, they are nice, but a bit to large when compared with the mountains. Also, I would suggest grouping smaller hills much higher on the map surrounding the mountains themselves. They don't need to totally overtake the mountains and domintate the surrounding land, but a few here and there(make them smaller than the ones you have and shrink/remove the existing ones) in bursts would make this very nice. Also, I would suggest a small bunch of them be in the greyish color of the mountains where they are close, while the ones away from the mountains use the base background green color.

Also, you might want to think about shrinking the river as it gets closer to the mountains. It's going to get wider near the sea/ocean not smaller(well, in "normal" physics anyway).

08-19-2010, 03:34 PM
Oh, one other thing I thought of. Since you have a mostly nice perspective thing going on, you might want to either consider applying a tiny bit of stretch to your city icons, or perhaps draw up your own ISO style icons for each city/town. Just a very minor think that might give it some extra pop.