View Full Version : Tyrborg

08-20-2010, 05:44 AM
Okey. I'm trying to make a city map for CWBP, and i picked Tyrborg (http://cwbp.cartographersguild.com/index.php?title=Tyrborg). I'm still on the sketching stage, but I thought I should post it here anyway. So, criticism, anyone?

08-20-2010, 10:30 PM
Looks good so far, man...can't wait to see it come to fruition.

10-21-2010, 12:51 PM
It's been ages! Well... anyway. Finally got this done, dropping the ISO style and instead going for a different/easier/faster style. I actually made it all today :D

Anyway, when I was going to locate this thread, and searched for "Tyrborg" Djekspeks AMAZING map (http://www.cartographersguild.com/attachment.php?attachmentid=21463&d=1264528227) showed up too.. So.. I guess mine's a bit sad to show off after looking at Djekspeks, but. I could always replace the villagename with some other villagename. If there are any other hamlets with a river on the right side, lake in front and straw roofs..

10-21-2010, 01:57 PM
Long time, but great result!

10-21-2010, 02:07 PM
Thanks Sap. :)

10-21-2010, 02:13 PM
How about Arya, to the southeast of Tyrborg on the Qashya Mal map?


10-21-2010, 02:33 PM
I could choose Arya, but I guess I'll have to extend the map to have space for docks then.. Well.. Maybe this weekend, although I have to work at my Lite Challenge Entry.. And 'course my math homework, but thats not so important :P

10-22-2010, 09:26 AM
Okey, anyone got a good tutorial for making docks? Or reference pics/examples whatever? I always fail while trying to making them -.-

Steel General
10-22-2010, 09:31 AM
Looking good so far Marken...

10-22-2010, 10:39 AM
Looks good.

10-22-2010, 11:39 AM
Okey.. Thanks.. :) But have anyone an example on docks?

10-22-2010, 12:07 PM
You can make it representative, by having a few wood coloured rectangles stretching out into the water. This is easy to recognise as a set of docks. Or you can go for something more explicit, in which case you should probably draw in a breakwater (few docks are totally unprotected from the open sea) and then figure out where you'd have large and small ship traffic coming in.

Here's a few good images to use as reference:

A google image search for harbour/harbor and breakwater are good ones to start with. Hope that helps!

10-22-2010, 01:20 PM
Okey.. Tried to add my docks (Thanks Sap. Although I didn't go for such an advance harbour). Also played some with the gradient map :P