View Full Version : August/September Entry: Mining Colony 012

08-22-2010, 10:06 PM
Finally found time to map for fun again. I decided to go with an asteroid mine for this challenge. Thus far I have space and the asteroids (not quite happy with them yet though, may be the lighting...). On my to-do list are some freighters, the mine and associated colony, and possibly some brightening of the whole scene.

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08-22-2010, 10:17 PM
That's a cool concept. I like it.

08-22-2010, 11:37 PM
Yep, I wholeheartedly back this idea - reminds me of my old meteorite mining colony map. I might tone down the little white dots as they're kind of distracting right now. And, as a result, you might have to tone down the gas clouds, too; not sure, though.

08-23-2010, 04:24 PM
Dimmed some of the stars, began adding in the colony; hoping it isn't blending in too much here. Next I think i'll try to add a dig site somewhere and some more civilization in general. I'm also thinking of blowing the colony up into its own map in the bottom left (if i have time).

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08-23-2010, 06:49 PM
It still seems like the asteroids are hard to make out. Maybe the tint of space can be made a bit more different than the asteroids? This is such a good twist on the map.

08-23-2010, 08:02 PM
I'd keep toning down the stars and gasses to let the blackness of space come through more...it's all beautiful but distracting still. Just my opinion, shrug. I understand a certain need to fill the sky with dust kicked up by the miners but I'd cut the "extraneous noise" down to focus on the important things. It's called focal point and with so much going on it's hard to make heads or tails of things.

08-24-2010, 01:41 AM
It's too difficult for me to see the asteroids. Try blackening up the background. It's a great idea you've got.

08-26-2010, 06:07 AM
great idea... but I'm with the others - you need more contrast between space and the astroids - the shapes are hard to make out :)

08-28-2010, 03:02 PM
After much experimentation I've found that it is incredibly difficult to add that contrast with my current color choices... So I'm trying something new. First is the best I have gotten it to look so far in the colors I had intended, second is the beginnings of an attempt to use a color that contrasts more with the asteroids. Personally I still prefer the orange but, with some work, the blue will almost certainly provide the needed contrast (and I can likely remove a good portion of the dust that I needed on the orange for contrast). Either way I'll likely try taking each a ways further until I find something I am happy with.

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08-28-2010, 03:22 PM
Yeah, I'm digging the blue better. I definitely like this. It's making me want to see a game built on it...either a tabletop-style spaceship wargame or a Homeworld-style 3D resource-collection minigame (I always liked resource harvesting in Homeworld for some reason. It was fun to suck in the dust.)

I'd suggest making the asteroids more asteroidy. Right now they look a little like rusted flakes of metal, very flat. Maybe if you suggest some rounding by lightening up one site (suggest lower right) and darkening the other a bit. I know light in space is a stark on-or-off sort of thing but you've got some dust and such that might scatter light a bit so could get away with bumping the ambient light a little.

Just some thoughts.

08-28-2010, 03:25 PM
Darker blueish one is much better, this looks really awesome. You might also lighten up some of the asteroids and a darken others to give the idea of some being nearer or farther away. It looks a little like they are on the same plane right now. Still, as is it looks really cool. I mean you drop some miner stations down on there are this is going to be one great looking deal.

08-28-2010, 04:25 PM
I agree, the blue looks much better. Overall awesome concept; this one should turn out very nice...

08-28-2010, 04:45 PM
I'm with the others.. blue works :) ... and yep they are a bit flat at the moment - but I'm sure you're working on it :)

09-12-2010, 05:55 PM
Some minor lighting changes to the asteroids and a bit of reduced dust. Also added a mining site and a couple freighters (which now that I look at it, will probably be replaced by tomarrow). Otherwise, still working on the asteroids and lighting.

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09-14-2010, 06:26 PM
A mine added and name/logo, more work on asteroids, and my least favorite of the two freighters removed (tried creating a different ship design but I can't get anything else decent looking at that scale..). Currently going between the idea of adding labels to each of the installations and/or scrapping the "Mining Colony 012" and leaving just "Celsi Corp" + logo.. Also disliking the smallest installation compared to the others. Not a lot of time left though, so this may end up being the final version.
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09-14-2010, 06:53 PM
so creative - they look like real asteroids. Great work Rogue.