View Full Version : Greek-style map
08-23-2010, 07:41 AM
I'm designing an Xbox 360 game and this map is part of the game. The map will have 12 locations and the player will select a location and play the level. I still don't know if this map can be improved.
08-23-2010, 08:09 AM
Personally, I don't like the Mosaic Tile thing going on. You've got shop good shapes for the land and I like the way the ocean looks, I just think the tile takes away from what looks like an otherwise good looking map. That's just my opinion. Maybe there's a reason why it's tiled like that?
If you want to use a tile style map, check out Pyrandon's tutorial http://www.cartographersguild.com/showthread.php?1482
08-23-2010, 05:51 PM
Sometimes a filter can cover up a weak map, in this case the texture-mosaic tiles filter in PS. Personally, I think you should use the texture-patchwork filter since that makes squares which would be more inline with doing a mosaic...the mosaic tiles filter doesn't make anything even remotely looking like mosaic tiles. If you want something awesome looking, with the mosaic tiles aligning properly to curves and stuff, then the tut RobA linked is the best so far.
08-25-2010, 11:05 PM
+use a Texture->Patchwork first
+create a new layer.
+fill it in with white
+Apply Mosaic to it.
+drop opacity down on the mosaic layer or play with blending options (such as Color Dodge or Overlap)
Go for subtle over big, bold, obvious filters.
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