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View Full Version : Working on my next map - Kingdom of Gibeon



landorl
11-14-2007, 04:02 PM
I have started mapping the second kingdom in my regional view of the world. Eventually, I will map 10 of the kingdoms to this level, and then several others to a little less detailed level. This is my second after Braegor. This kingdom is located NW of Braegor, and the next kingdom that I will do is Isara, which is east of Gibeon and directly north of Braegor.

I still have a ways to go on this, but the basic background colors are done as well as the rivers and roads. I have placed some of the towns/cities, but still have more to go.

RobA
11-14-2007, 08:33 PM
I must say that my favorite part of this is the way you handle rivers. The way they get wider as they merge just works so well!

-Rob A>

GlennZilla
11-14-2007, 09:24 PM
The more I look at this the more I like how it's not crowded or overly detailled. It displays exactly what you might be looking for and doesn't confuse the eye.

Joshua_101
11-14-2007, 10:22 PM
Those rivers ARE beautiful. Very natural looking.

My only issue with this map is the light pastel colours. Its probably your personal style and its a matter of preference. But its a great map!

ravells
11-15-2007, 05:15 AM
No crits here. I love the colour scheme! Very beautiful map.

Hyptosis
11-16-2007, 12:37 PM
Gorgeous, for lack of a better word. Love the shape and planning.

landorl
11-19-2007, 10:50 AM
I have done some more work on this map. I have added a little more depth of color to the highlands, and have added the city names. For this map, I don't plan on naming the smaller towns because there are so many, but I still wanted to show them based on their populations.

I need to add a few more river names, and special locations, but this map is almost completed.

landorl
11-20-2007, 11:00 PM
Ok, after a little debate with myself, I decided to include the whole kingdom on one map. I had originally split the eastern portion of the map off to save on the size of the file, but I decided that I wanted the whole thing on this one map, so here it is.

I still am doing some work on this. One thing that I want to do is to do some kind of "fog of war" over the lands of Elyon, as no outsiders have ever been allowed in that realm, so, other than the coastlines, no maps exist.

pyrandon
11-20-2007, 11:33 PM
This is really nice, landorl. I like it!

If you're creating this in GIMP or Photoshop, it would be easy to just keep Elyon hidden by "blocking out" that fog on a new top layer; that way you'd know what's in there but no one else would. Just an idea--or maybe that's what you planned all along? :)

Eilathen
11-21-2007, 09:13 AM
I really like the "all in one map". The added parts give it an interesting shape...looks really good... . I love the style of your maps (I know i am repeating myself, but it's true :) ). Did you ever do a tutorial on how to do a map that looks like this? I'd be very interested... (and most probably way too ambitious :o ).

landorl
11-21-2007, 10:49 AM
If you're creating this in GIMP or Photoshop, it would be easy to just keep Elyon hidden by "blocking out" that fog on a new top layer; that way you'd know what's in there but no one else would. Just an idea--or maybe that's what you planned all along?

That was what I am planning. I am just not sure how to do it artistically. I think what I might do is to find a cloudlike pattern, and then color in everything beyond the coastline using a new top layer.

I will also be doing a map for Elyon itself, but the people of Gibeon are not aware of what is there.

landorl
11-21-2007, 10:53 AM
I can easily do a tutorial for this. I have created a template in Photoshop which makes it pretty easy (though still time consuming!) I have created several different layers and then set the colors and effects that I use within that layer. That way all of the maps that I do like this will end up looking the same, so if I want, I can later stitch them together for one massive map.

As I start to work on the next map, I will do a tutorial for it, and post it here.

Eilathen
11-21-2007, 06:30 PM
That way all of the maps that I do like this will end up looking the same, so if I want, I can later stitch them together for one massive map.

That would be awesome. I'd really like to see the resulting map.



As I start to work on the next map, I will do a tutorial for it, and post it here.

Great! Thanks in advance, landorl.

landorl
11-21-2007, 11:20 PM
This one is nearly complete. I made a cloud-like fog over the realm of Elyon to reflect the unknown nature of that land. I am pretty well satisfied with the way it came out. I will do a little more tinkering with the map, adding some more locations, but this is pretty much it.

pyrandon
11-21-2007, 11:50 PM
Looks great! Great work there.

RobA
11-22-2007, 09:46 AM
Looking nice!

(I'm hoping for that tutorial, too!)

-Rob A>

Arcana
11-22-2007, 12:17 PM
This style is growing on me more and more...great work! I like the organic feel of it

The Cartographist
11-27-2007, 01:47 AM
landorl - I commented on your map of Braegor earlier.

The thing that strikes me the most, which you commented on, is that the style is identical across your maps. It will be great when you complete the entire collection and can stitch them all together.

Couple of additional thoughts:
1. Your legend lists large cities as those with over 5000 inhabitants. Was this arbitrary or was the number based on something? I ask only from the perspective that there were (a few) ancient cities that had far in excess of 5000 inhabitants. Might you choose a larger denomination or are you implicitly stating that while larger than 5000, their populations aren't so much larger as to warrant a different symbol?
2. As a Navigator is the U.S. Navy and a submarine navigator at that, I love when fantasy map makers shade the ocean to ever deeper shades of blue. But I am often disappointed in that it seems that no thought is put into it, ie. most maps have a uniform thickness of each color. Assuming that deeper colors indicate deeper water, no ocean bottom in the world slopes down uniformly as most maps indicate. I'm not critiquing your map (because I think that it's beautiful), but I have to ask whether your ocean shading is meant to imply depth or was it done for decoration only?

landorl
11-27-2007, 11:44 AM
To answer your questions...

1. In my world, there are several cities which far exceeds 5,000. In this kingdom, the city of Echelon is one of the largest in the world with a population of over 50,000, and there are a couple of other cities with populations in the range of just under 20,000. However, this kingdom is also one of the most densely populated, and most of my kingdoms will only have one or two "mega" cities with populations in the range of 10-20,000. So, I made the cut at 5,000 to show more of the larger cities. I am considering going back in after I get some of the others done and adding another symbol for cities with populations greater than 20,000.

2. I definitely will have to go back in later on and redo my sea depths. I do want to give a sense of the depth of the seas, but right now it is just random drawing, for artistic more than realistic depths. When I do this, I will just do three basic level. I will do what I consider to be coastal waters, and probably say that it is depths of under 100 feet. The next level will be medium depths, with the depth being under 500 feet. The dark color will be anything greater than that. I may end up changing to 50 and 200 feet.

The Cartographist
11-27-2007, 03:58 PM
Thanks for the answers.
I think that 100, 500, and deeper are the way to go.

landorl
11-28-2007, 09:50 AM
As I was thinking of the 50/200, one of the thoughts that I had was that these were the depths that a person could potentially swim to. It is possible(though not likely) that someone could swim to 50 feet without any gear, then 200 feet is the most they could go to without some specialized gear that wouldn't normally be available in a medieval/ dark ages setting.

I've personally gone down to 25' without any help- I don't think that I can hold my breath long enough to go deeper and still resurface, and the deepest that I have dove with gear was 100'.

The general technology level for my world is equivalent to about the mid 12th century with some areas being slightly beyond, or behind.

RPMiller
11-28-2007, 01:01 PM
As I was thinking of the 50/200, one of the thoughts that I had was that these were the depths that a person could potentially swim to. It is possible(though not likely) that someone could swim to 50 feet without any gear, then 200 feet is the most they could go to without some specialized gear that wouldn't normally be available in a medieval/ dark ages setting.

I've personally gone down to 25' without any help- I don't think that I can hold my breath long enough to go deeper and still resurface, and the deepest that I have dove with gear was 100'.

The general technology level for my world is equivalent to about the mid 12th century with some areas being slightly beyond, or behind.
Repped!! I hadn't ever considered that when doing ocean mapping, but you are completely correct. Thanks!

The Cartographist
11-28-2007, 05:52 PM
I have to agree with RPMiller - using the diving ability of people is a perfectly rational way of determining what depths to map. In fact, it immediately gives you information for when your players are out on that water, and they decide to get wet. Brilliant.

bricka
11-29-2007, 05:11 AM
I have to say that your map is absolutely gorgeous! The choice of font gives it a very definite character, too.

RobA
11-29-2007, 09:28 AM
Repped!! I hadn't ever considered that when doing ocean mapping, but you are completely correct. Thanks!

I'd rep you too, if I could! when I read that my first though was, "Hey, that is an awesome idea to put information into the ocean part of the map, rather than just to look pretty!)

-Rob A>