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StormBringer
08-30-2010, 04:48 PM
I am currently in the process of re-working some base maps from the Donjon (http://donjon.bin.sh/) (outstanding random generator, btw) and put up a sample page with no decorations. I have several other maps to work on before they are ready for release, but they are all about this size or larger.

It is fairly rough, obviously, and I will be making some further changes as I don't care for the separation between rooms of one square in all cases.
Dynamic Delve Sample page (http://www.citadelofchaos.net/StormBringer/files/SamplePageDynamicDungeon.pdf )

Ascension
08-30-2010, 07:39 PM
I've always liked straight-up random dungeons so I think it's fine as is. I used to make mine just like this. And it's what's inside the rooms that counts, not what the rooms look like...namely monsters to kill and booty to take. Modern maps seem to be all frilly with lots of colors and textures to make it seem real but this old-school style still has its place among us old-timers. So I can't point you in any direction I'll just say keep on keepin on.

StormBringer
08-30-2010, 11:59 PM
I've always liked straight-up random dungeons so I think it's fine as is. I used to make mine just like this. And it's what's inside the rooms that counts, not what the rooms look like...namely monsters to kill and booty to take. Modern maps seem to be all frilly with lots of colors and textures to make it seem real but this old-school style still has its place among us old-timers. So I can't point you in any direction I'll just say keep on keepin on.

Thanks! Do you like the idea of having one blank version and another completed version, or would you just want the completed version ready to use?

Ascension
08-31-2010, 08:14 AM
I don't play D&D anymore so someone else would be better able to answer that question but for what it's worth I'd take a labeled version cuz I'm lazy.

StormBringer
08-31-2010, 11:39 AM
I don't play D&D anymore so someone else would be better able to answer that question but for what it's worth I'd take a labeled version cuz I'm lazy.

I am counting on 'lazy', it seems to be the one constant force that drives innovation. :)

Thanks again for your critique!

drow
09-03-2010, 12:45 PM
I am currently in the process of re-working some base maps
cool. i think both fill a clear need. i stockpile blank maps to use when i need them for a game, where i have a clear idea of what's within the dungeon but no time to draw it. random dungeons are for the rest of the time, where i have nothing planned and just need something to start with. they often evolve as the PCs hack their way through and i tweak things, and by the end may seem more like something i'd actually designed. i also stockpile finished dungeons, but use them less often than purely random dungeons. just a personal preference though, i know other DMs who thrive on them.


from the Donjon (http://donjon.bin.sh/) (outstanding random generator, btw)
thanks! :)

jfrazierjr
09-03-2010, 02:25 PM
Well, depending on your PDF creator, you might be able to have layers for that information. Basically, the end user would hide/show layers as wanted.

StormBringer
09-03-2010, 05:49 PM
Well, depending on your PDF creator, you might be able to have layers for that information. Basically, the end user would hide/show layers as wanted.

Right now, I am just using OpenOffice to dump them into a PDF format, but that was one of the options I was looking into. I am still puzzling out what would be easiest for the end user, three pages, or one page with doors on a layer and room numbers on a layer.

Thanks for the feedback, everyone!

StormBringer
09-03-2010, 05:51 PM
cool. i think both fill a clear need. i stockpile blank maps to use when i need them for a game, where i have a clear idea of what's within the dungeon but no time to draw it. random dungeons are for the rest of the time, where i have nothing planned and just need something to start with. they often evolve as the PCs hack their way through and i tweak things, and by the end may seem more like something i'd actually designed. i also stockpile finished dungeons, but use them less often than purely random dungeons. just a personal preference though, i know other DMs who thrive on them.
Well, they are pretty easy to tear out, but the re-working in the GIMP is kind of labour intensive at the moment. They don't scale exceptionally well, for one thing. I am sure I will stumble on a solution at some point.


thanks! :)
Welcome! Thanks for the feedback!

drow
09-04-2010, 01:01 AM
Well, they are pretty easy to tear out, but the re-working in the GIMP is kind of labour intensive at the moment. They don't scale exceptionally well, for one thing. I am sure I will stumble on a solution at some point.
if there's something i can do to make your process easier, let me know.

StormBringer
09-05-2010, 12:23 AM
if there's something i can do to make your process easier, let me know.

I appreciate the offer! I don't think there is a good way to set up a macro or anything. The original maps produced by the Donjon for the screen are indexed .gifs, at 72dpi. Boosting them up to 300dpi for easy calculations and nice looking text completely throws the ratios off, so they scale for crap and don't stay square.

drow
09-05-2010, 03:12 AM
I appreciate the offer! I don't think there is a good way to set up a macro or anything. The original maps produced by the Donjon for the screen are indexed .gifs, at 72dpi. Boosting them up to 300dpi for easy calculations and nice looking text completely throws the ratios off, so they scale for crap and don't stay square.
if you scale up, doing so by integer multiples (i.e. 72 x 4 = 288 dpi) may work better.

alternately, i could add an option to the generator to create higher resolution maps to begin with.
which might be generally useful, anyway....

there's now a checkbox labelled "scale map for print" just below the map style dropdown.
checking that box generates an image four times larger than normal.
i'm sure some of the styles will look a bit daft, since i can't scale the source textures.
but anyway... perhaps that helps?

StormBringer
09-05-2010, 06:36 PM
if you scale up, doing so by integer multiples (i.e. 72 x 4 = 288 dpi) may work better.

alternately, i could add an option to the generator to create higher resolution maps to begin with.
which might be generally useful, anyway....

there's now a checkbox labelled "scale map for print" just below the map style dropdown.
checking that box generates an image four times larger than normal.
i'm sure some of the styles will look a bit daft, since i can't scale the source textures.
but anyway... perhaps that helps?
Son of a...! I just checked your sig. YOU ARE THE GUY THAT WROTE IT. Where is that slap-head smiley when I need it??

I was going to try a different resolution next, I just wanted to avoid the math that went with it. The 288x288 thing works out pretty well, the grid at 40x40 works beautifully with a 2 pixel offset on width and height.

I just tried the print images option; the room numbers are tiny, but that isn't a problem for me. Otherwise, it hits a 40x40 grid in the GIMP perfectly. That is awesome.

If you like, I can make up some SVGs or something for the dungeon symbols and shoot those over to you, unless you are saying you can't scale the source textures for some other technical reason. I wanted to shoot an email over to you and discuss a few things anyway, I just hadn't gotten around to digging up your address on the site over there. Drop a PM on here if you are interested, and thanks for looking into my queries!

jfrazierjr
09-05-2010, 08:11 PM
If there is any possible way to make these divisible by 50, that would be extremely helpful. Many items made for virtual table tops are scaled for 100-200 px per inch. Most GM's use maps at 100px per inch for a good combination of size vs pretty(size is important when transferring over the internet.)

drow
09-06-2010, 12:51 AM
Son of a...! I just checked your sig. YOU ARE THE GUY THAT WROTE IT. Where is that slap-head smiley when I need it??
hah, well, yes. :)


I wanted to shoot an email over to you and discuss a few things anyway, I just hadn't gotten around to digging up your address on the site over there. Drop a PM on here if you are interested, and thanks for looking into my queries!
i don't recall if my email address is actually on the donjon website, but its my forum username at the site domain.