View Full Version : First land of Ascala

11-16-2007, 12:41 PM
I'm working on a game, and have to make some maps for the game, thought I'd post my wip's here for advice and commentary, discussion, etc from you guys. ^_^ Hope you don't mind.

First I've made the shape of my land. I went with the chicken leg shape. =P


11-16-2007, 12:53 PM

Now I'm working on the shoreline and such. Trying to make it look believable, also my favorite part of map making. =]

11-16-2007, 01:28 PM
Hey, Hyptosis, if you want, don't just share your wip, but give some hints on how you did what you do! Ex: how did you turn the basic shape into the believable shoreline?

Looks great, can't wait to see what you do next!

11-16-2007, 11:07 PM
Yes, I was trying to think of the best way to explain it, but really you just have to draw it. Make a one pixel wide hard edged brush, get in there and draw it. Then flood fill it. Try to think about where the mountains will be too, I use mountain ranges to pretty much shape my entire lands around, just because I think it adds a pretty wicked fantasy element, makes the land look young. I also love basing lands on crater impacts, like a few half circles filled with water. Looks wicked cool. =] My next few updates will hopefully shed more light.

11-18-2007, 07:25 PM

Alright, what I've done here is define the temperature zones, and determined where my mountains are going to me, then added bodies of water and rivers based on that info. I'm picturing this land mass a little bigger than california right now.

11-18-2007, 10:13 PM

All right, what I like to do is keep the black version of the map on it's own layer. In PhotoShop you can use ctrl click on the layer tab to select all, this way you can paint away like mad, and never go out of the lines so to speak. If you do paint out of the lines, you can always select all on the layer, and then clear on the layer you painted on. So keep you black map silhouette on one layer, and keep your art on another layer.

Now on my maps, I like to take a cartoon like approach. I love game maps more than anything, so mountains are huge, buildings are huge, sand dunes, are huge. So you can see I painted some gigantic sand dunes, these arenít to scale, but are they to let the viewer know this is desert, above this I plan to add more clam dessert, with a few plants and some big cactus and stuff. I go about this as an illustrator would, conveying as much info through art as I can, which hopefully will mean I wonít need a legend when Iím done. =]

If you have any quesitons, let me know, or if if you want me to explain somethign better, I've odne this for so long I don't always know what needs to be explained.

Usually I build a grid system for messurments and stuff too, but I'm not going to with this map.

11-19-2007, 06:28 AM
I love the sand dunes and desert. Just a worldbuilding question though - are the little islands likely to be deserts too?

I can't believe you did all the wiggly coastline bits by hand! I'm far too lazy and always look for quick fixes!


11-22-2007, 11:22 PM
I don't honestly know O_o I added some greenery and like how it looks, but since, like, the ocean shore is usually sand too I'm not sure short of maybe a few grasses that there would need to be greenery on the shore line. I guess a desert could be near the sea or ocean if the wind conditions always carried the clouds away?

11-29-2007, 09:27 PM
Did a bit more work, still have some blending to do so the changes aren't so sudden.


Now for these, I painted a few good pieces of land, then copy pasted them togethor, then I go back over and smooth it out by hand, trying to break up the repetition, to keep the human eye form seeing the repeating so much.

11-30-2007, 05:47 AM
This is looking beautiful. I love the work you've done around the coastline. What are the flat roundy brown things?

11-30-2007, 06:24 AM
Man, Hyptosis, I love the way this is looking. The isometric view terrain features create a great illusion that the whole map is being viewed from an angle. The look and feel is absolutely unique and the land features look very good. I look forward to see how it looks after you have done some more blending.


11-30-2007, 07:44 AM
ravells : That is the cinnamon desert, that's toast man =P

Seriously, was trying to build a platofrm-like type of stone area, where the stone has formed steps or shelves out in the desert. I know. Need work. =P

11-30-2007, 08:25 AM
Ah ok.

Warm lands! I'm really enjoying your comic strip, btw. Beautifully drawn and a really entertaining story too.

11-30-2007, 09:18 AM
Hey, thanks a million! I've got so much time tied up into that comic it's obscene. =P Like, two years of my life.

On map related work...


The Cartographist
11-30-2007, 09:47 AM
LOVE the green (forested?) mountains and hills and the desert hills. I like the look of the columns and the plateaus.

My one critique would be that I believe such drastic changes in terrain would have to be caused by something. What I mean is that there is a patch of hills, then a patch of plateaus, then a patch of columns. It looks like it was put down by a person as opposed to happening naturally.

11-30-2007, 11:49 PM
Yeah, you're totally right. Overall I'm not too pleased with how this map is coming out, I think I'm going to ditch the flat stone things, they're just not working like I was hoping, I'll replace them with some more of the stone collumns.

12-01-2007, 07:33 AM
You could create a buffer zone and mix the desert and columns: either some of your stone pillar cover in sand or some small sand pillar growing and transforming as they go up to become full stone columns.

But all in all, we (my little daughter and me) really like your map. She just can't wait to see the whole finish version.

12-01-2007, 09:09 AM
Yeah, you're totally right. Overall I'm not too pleased with how this map is coming out, I think I'm going to ditch the flat stone things, they're just not working like I was hoping, I'll replace them with some more of the stone collumns.
I like the round stones - maybe you could lighten them up a bit to make them look more of a part with the surrounding sand? Or how about using them in a canyon feature - perhaps an extension of the green canyon into the desert?

12-01-2007, 01:39 PM
The environments on this map are what's getting me: the fact that desert gives way to rock then to green, etc., all in straight lines and without any mingling create an unbelievable, overly simplistic zones. Also, the geography seems unrealistic to me (ex: why would a peninsula such as that be desert?); but perhaps this is a magical setting?

I think the prime value of this map is in your having created the map features (the dunes, the mountains, etc.), vs. the map itself. I do look forward to seeing your work on it, though!

12-01-2007, 02:43 PM
Well, also you have to realize how big this map is in actual size, plus color change differs depending on the time of year. I usually exagerate an area to display it's most common color change, but at 100% I don't think the color changed areas seem so sudden, regardless, it isn't done. =P I come form the school of painting maps in crpgs, and they make some of the most insane temerature changes in the world. X_x Thanks guys, more soon. =]

I'll post a 100% shot too if I remember.

12-01-2007, 03:05 PM
Oh, also, I'm really glad you guys could tell that was a valley type of land formation, the is the first time i've tried painting on of those.

12-01-2007, 03:54 PM

Each grid wall is about 300 miles from it's opposite. The bottom is 100 percent view, tried blending a bit more as well as adding new mountains up top.