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View Full Version : [Paid - Taken] Map tiles for cyberpunk game



Jahith
09-07-2010, 11:48 AM
Type [paid taken]

I will pay up to 100$ for my request. Preferred payment method is Paypal or bank account to bank account transaction.

Time Constraints

I would like to have an artist interested in this as soon as possible and then I will give that artist as much time as he needs to finish.

Style

I have no requirements for style, besides that it should be adequate for Cyberpunk type game. I do have some restrictions from technical point of view.

Individual tiles should be in .png format and have 64x64 or 32x32 pixel dimensions. I would like them to be divided into groups like "Slums", "downtown", "suburbs"and “corporate sectors" but this I would be glad to negotiate with the artist

Quality/Size

I am new to this forum and to this cartographic world so I don't know what to expect in terms of quality. So I will leave that to the Artist to decide.

Copyright

I will leave copyright in the hands of the artist and will use map tiles only for my own private cyberpunk game sessions.



here is an example made by me with tiles 28x28 pixels
http://img94.imageshack.us/img94/4442/czbermapa.jpg

Jahith
09-11-2010, 11:37 AM
I have refined my Request hopfully someone will be interrested in it ^_^

Ramah
09-17-2010, 01:33 PM
Not sure about the paying more than the standard customer part you wrote there. :S

Most people here are not professional by the way and do this merely for fun and as a hobby. They aren't business people.

Anyway, you are not being ignored. Your particular request is a little more specialised than most map requests on here and so it rules out many prospective artists. Me for instance. I've never created map tiles before and although I have no doubt I would be able to do it, I wouldn't even contemplate taking on a commission like this without having practiced and having work I could show first. I'm sure many others on here are the same.

And that being the case, it isn't usual for those who won't take on a commission to actually post and say they won't do. That's just cluttering up a thread for no reason. So therefore, you aren't being ignored by those people, just respectfully left with a clean thread.

Why don't you try looking for examples in the relative forums that are close to what you have in mind and then contacting those artists by PM. You need to post a few more times first before you can PM people due to anti-spam reasons.

Good luck in finding an artist.

mearrin69
09-17-2010, 02:39 PM
Agree with Ramah on this. It's a pretty specialized request and it's an area of mapping that sees the least attention around here. I looked at your request when you made it and realized it wasn't for me so didn't post a response. If you take a look you'll see that this thread has had more than 200 views. Unless that's all you checking back I'm assuming it has been seen by a lot of cartographers that haven't had the time or talent or have been otherwise engaged. I can sympathize with your feeling ignored...but the tone of your last post is unlikely to improve the situation. Suggest taking Ramah's advise: find an artist you think could pull off your project and send him or her a PM. Good luck with it!
M

Jahith
09-17-2010, 03:09 PM
THANK YOU I was waiting for that kind of comment. Now I at least know I am not being igored and can wait longer.

Why don't you try it at least ^_^ now I know you are interrested so I can wait as much as I need.
This the example I gave in my first post I created after an hour of playing with photoshop and 1pixel pencil and I have no talent and no artistic sence and yet you can make unterground garage or streets with different kinds of roads out of it look
http://img816.imageshack.us/img816/6605/cyberpunk.png


About the avrage customer payment: I took 200 random threads from this part of the forum and took avrage payment (that was including free or [not paid] requests) and I came up with 89.887

As for leaving thread clean: yes I took that under consideration but then I thought you guys have here a PM system I just didnt know I had it blocked

Ramah
09-17-2010, 04:37 PM
If you like, I could take a crack at doing one but as I say, I've had no experience doing this kind of thing before. Still, might be an interesting challenge.

If you make another post on the forum I can PM you my contact info so we can talk more about it. I can try doing one or two tiles and see how they come out and how long they take me.

In the mean time though, if you get an offer from someone with previous form in doing mapping tiles then I'd take them up on it.

Jahith
09-17-2010, 05:18 PM
that is really awsome thank you very much
(and that is my post that allows me to get PM's from you that's awsome and really positive thing^_^)

mearrin69
09-17-2010, 07:46 PM
You really only want these tiles to be 64x64? What are they for? A videogame?

Jaxilon
09-17-2010, 08:03 PM
I read this over myself when you first posted it and while I was interested I'm worse off than Ramah. I have never done tiles like that AND I'm only just getting started in doing commissions.

While I can probably draw anything I have to draw my confidence isn't mile high for something I've never attempted. (I know, I really should believe in myself more but you know how it is...)

You mention wanting tiles for at least 4 different settings. In my mind, creating tiles for buildings could never end because they are always different. Also, building tiles take some thought in how to make pieces fit together from any direction. There are only a couple around here that I know of who have done this. Most of us paint a map from an overall picture in our mind or inspired from something else. I doubt we spend much time thinking, 'oh hey, if I make this piece of concrete equal on all sides I can tile it out to fill the entire sidewalk'. That's kind of more like being an assembly line artist than a map maker. So in that you are looking for a certain way of thinking (ie. Someone who just wants to make a pretty map isn't going to want to do this.)

So, I too would like to say sorry for not posting anything before but it seemed to me like a really big project that I was unsure about attempting.

Also, if you think about wanting 4 different areas ("Slums", "downtown", "suburbs"and “corporate sectors" ) - and if these were just say battlemaps - that would be 4 maps for 100 bucks or 25 each. Making tiles to create those 4 maps in an endless variety is going to take a lot more work in my opinion. It is a worthy project and would be great to see once it's done. I would even be interested in using it myself.

The only one I remember off the top of my head who has done tiles for making a map is Torstan with his dungeon tiles project.

I am interested in seeing how it's done if anyone does take this on and if nobody ever does, well, I might just have to see what I can do. :)

Jahith
09-18-2010, 04:49 AM
mearrin69:
I'm also ok with 32x32

as for the reason. I'm your typical IT nerd and I just like powers of 2 besides those size makes it easier for software like photoshop or corel to scale them up or down. So besides emotional value it is practical to make tiles that size

And not a video game but OpenRPG it's software to make RPG over the net easier. so far I'm just scribbling my maps on whiteboard and they look like someone rubbed grass over MSPaint and this does not look good for the eye if you can imagine

Jaxilon:

You mention wanting tiles for at least 4 different settings. In my mind, creating tiles for buildings could never end because they are always different. Also, building tiles take some thought in how to make pieces fit together from any direction. There are only a couple around here that I know of who have done this. Most of us paint a map from an overall picture in our mind or inspired from something else. I doubt we spend much time thinking, 'oh hey, if I make this piece of concrete equal on all sides I can tile it out to fill the entire sidewalk'. That's kind of more like being an assembly line artist than a map maker. So in that you are looking for a certain way of thinking (ie. Someone who just wants to make a pretty map isn't going to want to do this.)

First off map tiles are divided on how they react with each other floor tiles for example "floor tiles" need to connect from all 4 directions. "wall tiles" only from 2 directions. "object tiles" don't have to connect at all because they represent an object like a hole in the street, a car or dead body.

Second yes indeed they do need some thought but on this forum I am surrounded by people who are not only talented but also intelligent and have a passion for what they are doing so I don't believe that will be a problem.

Third I am more interested in encounter maps where my players will face off against cyber-psyhos or Solos that came for their lifes and not an overall map for entire city. I want to give my players accurate representation of environment they are fighting in and make it pleasant for the eye. To do that I have to be able to make new battlefields all the time so they don't fall into routine.

Fourth. I don't agree with statement about "assembly line artist". We are all humans and we all stick to some patterns. Tiles are nothing else then quantified patterns that allow for flexible way of quickly generating maps. if you embrace patters and "Edit>>Define pattern..." tool in photoshop you can make large portions of your painting with putting only fraction amount of effort witch in turn will allow you to put more effort into making look more realistic.


So, I too would like to say sorry for not posting anything before but it seemed to me like a really big project that I was unsure about attempting.

Don't be sorry you just misunderstood my intentions and it's partially my fault for not explaining. My first step here was not to find artist that would do what I want but get an artist interested in this at all. if I get anyone to say "this is interesting but I don't know if I can do it" I at least have something to work with and take active action in this process. While when no one talks to me at all I can't do anything besides sitting on my butt and waiting fruitlessly.


Also, if you think about wanting 4 different areas ("Slums", "downtown", "suburbs"and “corporate sectors" ) - and if these were just say battlemaps - that would be 4 maps for 100 bucks or 25 each. Making tiles to create those 4 maps in an endless variety is going to take a lot more work in my opinion. It is a worthy project and would be great to see once it's done. I would even be interested in using it myself.

I'm glad that I provoked that thought ^_^ yes indeed if these were 4 battle maps I would pay 100$ for them and my friend could only play these 4 maps over and over again and this is not fun at all I sure you will agree with me on this one. I want to avoid this. I wan't my players and friends have as much fun out of this as possible and as far as I know only "Tile system" will allow me for that. Now working on tiles that are 32x32 pixels requres some thought but besides that it boils down to tiles that are called "fill" "edge" and "corner" and "reversed corner". If you have only two kinds of tiles for ex. "sidewalk" and "street" then you need one "fill" for both 4 "edges" 4 "corners" and 4 "reversed cornes" so thats grand total of 13 tiles and this is 80% of the encounter map. so in total there is less work but more thinking involved.

ravells
09-19-2010, 01:36 PM
I wouldn't mind having a go at this, but I'm happy to defer to anyone else who wants to do it in particular.

p.s. I've just got back from holiday so it will take a week or so for me to get back on top of things. Regarding scale, If we start with the tiles which will contain the smallest buildings, probably suburbs or slums, how many buildings do you want per tile (roughly). Also how many tiles are you looking for in total for each group?

Jahith
09-19-2010, 02:08 PM
no no you don't understand I don't want to fit entire building on a tile. I'm interrested in more zoom. I want walls curbs and streats on my tiles

here is an example

http://img833.imageshack.us/img833/6605/cyberpunk.png (http://img833.imageshack.us/i/cyberpunk.png/)


you are welcome to experiment and ask as many questions as you want I'm just glad I could give you an exercise that can enrich your skills

ravells
09-19-2010, 03:27 PM
Thanks, I understand you want more than one building on a tile. What I'm trying to do is to understand the primary restrictions. Once we know what they are, then we can start. For example. Will you be using counters in your game to represent characters on the tiles? If so, how big are these going to be? I assume the counters should be able to fit on the pavement? If your pavement is only going to be one or two pixels wide, then that is how big your counters are going to be which means that the best they can be to differentiate between them is colour (no pictures or anything). Is this what you want? The picture you have posted is 840 pixels wide, not 64. You do appreciate that with 64 pixels you are going to get a lot less detail, and you can pretty much forget having curves or circles since the anti-aliasing is going to look horrible if you zoom in. 256 or 512 pixels might be a more sensible size if you would like a reasonable amount of detail.

I would really like to work on this, but I don't want to put in a lot of effort to find that it's something that won't work with your game.

Ramah
09-19-2010, 03:49 PM
No Ravs, that image above is made from a trillion little 32 x 32 tiles. There's one for the tarmac, one for the pavement, the kerbs use alpha channel on either side and there is a straight kerb and two curved ones... umm.. there was six he told me about. So basically you make all the little pieces and he makes up the jigsaw. The tarmac and pavements are the base layer. The kerbs fit on the next layer etc.

ravells
09-19-2010, 04:01 PM
Ahh, I see. Thanks, Ramah.

I think I'll bow out of this. It's not what I had in mind. Sorry, Jahith.

Jahith
09-19-2010, 04:12 PM
it's okay no harm done. you are welcome to ask more questions I will be happy to awnser them.

I think this will clear things up

here are few pictures of the software I'm working with
it is called "Tiled Map Editor" and you can download it here (http://www.mapeditor.org/)


http://img844.imageshack.us/img844/619/16615520.jpg
here I marked with arrows workspace where map is created, layers window, and tileset window where I have my street tiles located.

http://img21.imageshack.us/img21/8741/48611649.jpg
1) is asphalt tile i used
2) are all the edge tiles I can use. because they are all the same I can choose any of them
I also marked here the layer that I selected to work on.

http://img291.imageshack.us/img291/2269/98493165.jpg
here are marked all 8 edges I used in this. as you can see there are 4 normal edges and 4 reversed ones

Ascension
09-19-2010, 05:10 PM
You could easily do this by picking some good patterns or textures (ones that don't look bad when repeated all over) and then just add some shadows and colors to the edge tiles. Now that this makes some sense I'm sure that someone will pick this up.

Jahith
09-19-2010, 05:19 PM
I'm glad to hear that Ascension. I didn't think that my request will be so difficult to understand and I wasn't ready. I am sorry and I will try to explain things better in the future

ramos
09-24-2010, 04:46 PM
somting like this :
http://img23.imageshack.us/img23/6342/xxxi.png

???

Jahith
09-25-2010, 08:20 AM
this is awsome ramos I really like how it looks and I need something just like that.

ramos
09-25-2010, 11:51 AM
this is awsome ramos I really like how it looks and I need something just like that.

tnx, i allready have many cyberpunk map templates that i did when i started my own cyberpunnk project game , im curios what kind of game you want to make because its a small posibilty that if i like your game type i might do this for free

Contact me at
http://zerotolerance.highbb.com/forum.htm

ramos
09-25-2010, 10:23 PM
Is ther any way we can talk faster? you got skype or maill ?

Jahith
09-26-2010, 08:37 AM
I do have skype voice_robak. I'm not always online on this one but I don't want spammers on my yahoo and other stuff

ramos
09-26-2010, 09:27 AM
ok Jahith i add voice_robak to my skype now

RecklessEnthusiasm
10-11-2010, 02:55 PM
I love those tiles. They make me think of Shadowrun for the genesis--a game that will always hold a special place in my heart.

Jahith
10-12-2010, 03:03 AM
you mean the ones I put together or the ones that Ramos did?

RecklessEnthusiasm
10-12-2010, 05:20 AM
I was talking about Ramos' tiles: after looking around, it looks like those sample images are the tiles lifted directly from Shadowrun (I knew that door and those chairs looked familiar)--anyway, it was a truly great cyberpunk game of the 16-bit era.

http://www.mobygames.com/images/shots/original/1024789030-00.gif
http://upload.wikimedia.org/wikipedia/en/1/19/Shadowrun-Gameplay.png

ramos
10-13-2010, 02:58 AM
@Jahith
I am sory i did not finishd yet your templates , im a litle busy at the moment

@RecklessEnthusiasm
Yes im a shadowrun fan and those templates were inspired very much from this game(more exactly corporation building) , if you liked that game you mention it , know that i am making a game that resembles it , if you want to play it i could give you the link but i dunno how to post it i still dont have enough posts to put a link in post

Jaxilon
10-13-2010, 05:16 AM
I think you needed to have that 5th post which in saying you didn't have enough posts it ironically put you over what you needed.

ramos
10-13-2010, 07:29 AM
I got 5 now :P

Well here you go mate , a demo still in alpha may be played directly from browser here :
http://zerotolerancerpg.weebly.com/demo.html
- also if you need some similar art i did for this game you may request it or if you want to shoot sugestions i apreciate any feedback

Also i will make the templates for Jahith and post them here in 2-3 days

Cheers

Jahith
10-13-2010, 10:20 AM
grate ^_^ it's okay if you need more time as I said I can wait.

ramos
11-02-2010, 08:39 PM
ok, you got here :

-Background for NPC
- 3 npc + 2 wpns
TEMPLATES:
- 3 cars
- 7 map basic templates
- 7 decorative objsects
- 1 poster

ANy sugestions on what scould i do next ?like what type of walls,windows bla bla bla ?

http://img513.imageshack.us/img513/5553/cascas.png
http://img513.imageshack.us/f/cascas.png/

EDIT: added a few more templates:
http://img261.imageshack.us/img261/9495/templatesnew.png

Jahith
11-06-2010, 08:24 AM
most of this is good but I want more of a strategic view (top down. not from angle) you don't have to make NPC's they will be symbolic icons in the game. I like all the floors items and weapons. I will give you 50$ becouse you did a hell of a good job, but I need you make some changes to the perspective and make it a little bit more symbolic. I'm not makeing a video game. I'm makeing pen and papier RPG. these graphics need to give as much of strategic info to the players. they will play on the top-down square grid and you're makeing it very isometric wich will screw with calculations and make cyberpunk rules from the rule book a pain.

make the perspective look more like that.

http://www.architekciwpolsce.pl/fotos/28.jpg

My players need to know where are windows and in witch direction doors open and this need to be reflected in the tiles

ramos
11-06-2010, 11:34 AM
Allright il do a set of templates that got a uper wiew look like in that pic you put, i hope il got em in 1-2 weeks

Jahith
11-06-2010, 12:15 PM
take your time and tell me where should I send the money to pay you for your work

ramos
11-06-2010, 09:38 PM
I dunno , il ask a friend to give me his paypall il tell you as soon as i have an answer , ok now i go to bad and il start work on upper wiew templates tomorow

Jahith
11-07-2010, 05:51 AM
as I said take your time and don't overwork yourself. you did a grate job so far ^_^

Jahith
02-09-2011, 07:14 AM
http://img27.imageshack.us/img27/997/teccenter.png
here is the first set of tiles I got ^_^