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Jaxilon
09-07-2010, 06:41 PM
I just felt like making some trees since I'm always looking for a new ways to do things. Although I may never come back to this, C&C is as always welcomed. Anything I can improve on for next time :)

I tossed a grid on just for kicks. There is always room for another quick encounter map, right? (fyi, I may not have the grid size right, like I said I was just goofing around. If you want it changed just let me know and I will take care of it.)

jfrazierjr
09-07-2010, 07:18 PM
That looks most excellent. Those trees, I don't think I had see anything like that before, and they look really good. Did you make those yourself? Perhaps a bit of dodge/burn to give it some illusion of height, mostly on the ones above the darker green, which I assume is grass/moss or something of the like.

Jaxilon
09-07-2010, 11:08 PM
They are actually from a mostly round grunge brush. I used 2 shades of green with the "Use Color from Gradient" then I just wriggle them a bit to fill them in so they aren't full of holes. I touch them up flipping between my two colors so the overall image has the right look. (so one side isn't all yellowish and the other green). Use the curves to get the color a little better. I then Duplicate the layer and use a 'find/edge', colorize the result, merge it down (this creates the leaf like texture. I use my eraser to break things up and add some trails where I want (I used a brush called 'inner space' I think which has a lot of holes in it). The green grass/moss flooring was a by product which I liked.

I will attempt this again and track my steps better. I had created one set I didn't like and blew away a bunch of layers before I created this so sorry if I'm a bit vague on what exactly I used. I promise to do better next time :)

RecklessEnthusiasm
09-08-2010, 12:32 AM
Wow, really nice Jax. Something about it reminds me of my father's old train-set model trees. Maybe because they look slightly 'fuzzy'. I really like the amount of soft detail on these, so they all look like they 'match' but still don't look same-y.

tilt
09-08-2010, 03:39 AM
looks great - and I agree with RE, they look a bit like model trees for trains .. nice
As an avid battlemap entusiast I'd like to make a minor suggestion... a few grid marks in between the trees - cause you want to run through those and fight to - gotta get at those pesky archers hiding there, you could just mark the corners, and perhaps some marks to tell us where there is a trunk (but not absolutely necessary)

Jaxilon
09-08-2010, 11:00 AM
Thanks for that bit of wisdom Tilt. I will keep this in mind. There is a grid that is under all the trees but the pathways are not really wide enough to show them. So are you wanting I should make them wider or are you saying I should put the grid over the trees? By "mark the corners" do you mean show the intersections of the grid where it is beneath the trees? That might work and I might be able to do that on these without having to redo it.

jfrazierjr
09-08-2010, 11:30 AM
I would not put the grid over the trees. But, perhaps TWO grid layers. The one in the trees section could be masked off to NOT include the full gridlines as they are on the road or other displayed areas. Does that make sense?

Jaxilon
09-08-2010, 11:43 AM
I think so. That's what I was thinking along the lines of. Just creating another grid that shows the intersects with a bit going over the edge of the trees. That way you could have an archer in the cover of the tree or you could move through the trees along the edges but not directly through them...I guess another test is in order :)

tilt
09-08-2010, 01:11 PM
exactly what I was trying to say ... keep the grid you got, and just a small mark on the intersections above the trees :)

Jaxilon
09-09-2010, 01:13 AM
Ok, here is my interpretation for a secondary grid for the tree areas. Does this work?

tilt
09-09-2010, 04:32 AM
that works great :)
One thing (here he goes again) that might be interesting would to mark the squares where people can't go - ie where the tree trunks are, but it is always a choice between looking good and being functional :)

Jaxilon
09-09-2010, 10:34 AM
Yeah I thought about that for a moment but then I figured it would only ruin the look of the map. Plus, I sort of figured if you wanted to stand up against a tree to hug it you probably could. Seeing as I was trying for more realistic looking trees I figured to drop that functional aspect. Also, if you really want to have a battle among the trees it would probably be a better idea to have a forest without the canopy. That way LOS could be easily established and it would be clear where you could move to.

If it was me using this map I think I would make movement more difficult once you got into the tree areas but I'm not an expert in miniature play.

tilt
09-09-2010, 04:10 PM
4e D&D just says double movement cost and then you get cover, so thats easy :)