View Full Version : 3D planets

09-15-2010, 06:42 AM

wanted to post something but no 'maps' as such. but I do have this is stuff for a project I've been doing - thought you migh like to see.





a couple of habitable planets for backplate tests. I'll probably do something else for a skycube Im going to need to create for a UDK (http://www.udk.com/) environment I'm currently working on ( environment is on a spacestation so need something to see out the windows). I hope to post the result here when it's done, but probably a month or two away.

The above images are done using a mixture of sourced maps (well baiscally red mars and the cloud layer) FTpro, PS, and rendered out in 3Ds Max. Oringal renders are at 3000x1281 and orignal map sizes are 4096x2048 for terraformed mars and 8192x4096 for the earth-like and cloud maps. Fractal Terrians used for the earth-like terrian generation. The Mars map was taken from one of the links below and I created the terra version from that in PS. Getting a hi enough res for the cloud layer tooks a while to find.

they are pretty simpily done. 2 spheres, one for terrian, with bump and specular maps and the edge glow effect in the material, and one for th clouds so I could render out drop shadows, also means you can spin it about for another render and a different look. They could be taken further really, I jut did enough for what I needed - I photoshoped in the atmospheres for the final art - but you can do it in Max. the final art has starfields and nebulas too which was all photoshoped (can't show it yet though unfortunatley)

Here are some links I found useful if anyone else was wanting to have a go as it took a while for me to find the right souce material ( I did have some other links but cant find them atm).

http://celestia.h-schmidt.net/earth-vt/ ( great hi res cloud maps)
http://xplanet.sourceforge.net/clouds.php ( this is handy - real time cloud map data, udated every 3hours. not hugely hi res, but at 4096, could help out )

some others I found which haven't used, but found interesting in my searches...

thanks for looking


09-15-2010, 09:52 AM
Hell yeah ... beautiful! Want to see more ;)

Steel General
09-15-2010, 01:54 PM
Those are quite nice...

09-15-2010, 04:02 PM
That is some gorgeous work. The cloud layers are some of the best I've ever seen.

09-15-2010, 04:30 PM
Very good work jezelf! Can you tell us more about your project?

09-15-2010, 04:37 PM
Those are really great. Makes me want to go explore them

09-18-2010, 10:17 AM
thank yous

Katto - nope sorry can't say anything about the project these tests are from at this point.

But my UDK personal project - I'm also going to use a planet at the end of a corridoor through a window (see screens below). Eventually you'll be able to wander around a small space station/research base and look out the window at space and the planet below as Im intending to create a sky sube with it.

The level is just a place for me to learn the UDK (http://www.udk.com/) and work flow and just have fun creating it. At this point I'm thinking of having the place abandoned or there's a mystery of where everyone has gone - there wont really be any game play as its just a vehicle for me to work on my environment skills so I'll probably do portals to the planet surface to do different terrains (making it up as I go along atm ) .

But it's early days, here's what I have so far - just this corridoor (modular pieces) with very basic lighting. Only the floor is near WIP with normal and ambient occulsion bake maps on it ( so it won't end up white) ) the rest is basic place holder stuff. The character is from UDK too. I'l also do my own in time. (if you wanted to know more of this process here's a great site (http://www.philipk.net/tutorials/modular_sets/modular_sets.html) that explains what I'm doing )

29409 29410

I'll probably post finished shots of the sky cube with the planet up on this thread when done, but as the project is not strictly cartography, if I do any more WIP shots I'll be bunging them on UDK forums (http://forums.epicgames.com/forumdisplay.php?f=366) or Polycount (http://www.polycount.com/forum/) or something - if at all.


09-18-2010, 02:11 PM
Thanks for the explanation, it sounds very interesting. Good luck to your project :)