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pyrandon
11-20-2007, 11:14 PM
Here is a map of the large, medieval port town of Faesiddex (commonly known as "Fish Seide"). I created this using the same technique I used for the town of Koppollex (tutorial located here: http://www.cartographersguild.com/showthread.php?t=1150).

I'm posting two versions: the basic "realist" map and the "posterized" style I use for my GURPS campaign.

Take care!

Naryt
11-20-2007, 11:35 PM
Sweet work as always Don! You said that you used the same method as you did for Koppollex, does that include the city generator?

pyrandon
11-20-2007, 11:40 PM
...You said that you used the same method as you did for Koppollex, does that include the city generator?

Yessir! It was a little more difficult this time because we had been previously describing this town "in game" using another image I found somewhere, so I had to keep generating maps in the city map generator program over and over again until the output fit the already-established geography (namely, the three elevations levels of the town: Upperton, Middleton, and the Bottoms). Even after finding a usable map I had to go back and add/readjust a tad--but I am very happy with the results.

I really, really like using that generator! That was a great find, Naryt! (Rep for you!)

Naryt
11-21-2007, 09:02 AM
Yessir! It was a little more difficult this time because we had been previously describing this town "in game" using another image I found somewhere, so I had to keep generating maps in the city map generator program over and over again until the output fit the already-established geography (namely, the three elevations levels of the town: Upperton, Middleton, and the Bottoms). Even after finding a usable map I had to go back and add/readjust a tad--but I am very happy with the results.

I really, really like using that generator! That was a great find, Naryt! (Rep for you!)

I was wondering how you got such a perfect map out of the generator...makes perfect sense now.

pyrandon
11-21-2007, 12:05 PM
I was wondering how you got such a perfect map out of the generator...makes perfect sense now.

Okay, by "perfect map" I'm sure you mean "perfectly depicting the place we've described" not "perfectly created map", right?

This map is hardly perfect in the latter sense--in fact, I can see many warts in there. I created it in about 4 hours, which for me is a quick-job (call me Molasses the Gimpy Sloth: slowwwww with a capital "OW!")

Naryt
11-21-2007, 03:02 PM
Okay, by "perfect map" I'm sure you mean "perfectly depicting the place we've described" not "perfectly created map", right?

This map is hardly perfect in the latter sense--in fact, I can see many warts in there. I created it in about 4 hours, which for me is a quick-job (call me Molasses the Gimpy Sloth: slowwwww with a capital "OW!")

Perfect as in fits the genre and depicts the location such that I go "now, where is the crazy priest's hut?" and "is that the Last Cruise Inn?" as I look at it. As for warts, beauty is in the eye of the beholder and none is more critical than that which made the work.

terrainmonkey
11-21-2007, 04:19 PM
see now this is what i'm talking about. beautiful work. just stunning. i wish i could get the same effects with corel.

oh well....back to the drawing board. maybe in the next few weeks i'll start my towns/cities thread.

again, great work. stunning, in fact.

TheRedEpic
11-21-2007, 10:43 PM
Very interesting Pyrandon, i think i will try my hand at that type of map. I found your tutorial both excellent and informative...

Old dogs can always learn new tricks:)

pyrandon
11-22-2007, 12:50 AM
Thank you for your comments, gentlemen. I'm glad you enjoyed it.

Here's another version--a "test" version, filtered, desaturated, and hand tweaked--this one with the express purpose of labeling & creating a locations key.

Take care

landorl
11-22-2007, 10:11 PM
I have to say that I like the originals better than this last one. I like the colors and details on the first two. This one just seems to loose a lot of the "wow" factor.

Now, if this is going to be something like the GM version, and the others are going to be the players, then this will work fine as a map just showing the location keys.

Midgardsormr
11-23-2007, 09:37 AM
I like the desaturated one quite a bit. It looks like something the characters might actualy find in the campaign world: A three color watercolor painting on parchment.

I like the blobby imprecision of this version, too. It gets across the essential information without burdening the viewer with too many irrelevant details.

pyrandon
11-23-2007, 10:15 AM
...Now, if this is going to be something like the GM version, and the others are going to be the players, then this will work fine as a map just showing the location keys.

Yeah, that's exactly the idea: don't clog up the main map with millions of numbers and labels, but make a second one for that purpose. I agree there's not as much eye candy to it; you're right on that.

Thanks, Midgardsormr, for your comments, too. I had a lot of trouble with the color scheme (I always do); do you think these colors work? I worry it's too "pinky".

Midgardsormr
11-25-2007, 12:13 PM
Well, I don't have a problem with pink, so it looks fine to me. I'm not sure if changing the color of the "matte" will enhance or mitigate the pinkiness of the buildings, but if you wanted to experiment, you could try a three-color scheme.

http://www.wellstyled.com/tools/colorscheme2/index-en.html
Set your key color to the 30-degree orange and choose the "pale" variation. That looks to me to be fairly close to your current scheme, and it's got some dusky greens that might work for you.

Adding another color might play havoc with the bright red labels, of course.

pyrandon
11-26-2007, 03:27 PM
Okay, I need to use that color scheme generator more often! I have it bookmarked, but have yet to use it--and it's sweet. Especially since you pointed out the buttons across the bottom. Thanks, Midgardsormr! I will play with that!