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torstan
09-20-2010, 09:14 AM
This one was done for Coliseum Morpheuon (http://paizo.com/store/byCompany/c/cubicle7/pathfinderRPG/v5748btpy8gph) by Rite Publishing and is now out as a map pack in my Fantastic Maps line.

It was an interesting challenge to create a clockwork map that looked good without making me go totally mad intersecting all the gears Inthe end I creatd a library of fully rendered gears, placed them with variation in size and colour and then did the shadowing and highlighting once all the shapes were in place. The map needed a lot of layers! The map pack has all the cogs in it too - and they're free to be used in your own work if you pick up the map pack.

29515

The map pack can be found here (http://www.rpgnow.com/product_info.php?products_id=84123).

This is a commercial map so it is rights reserved in contrast to the general license in my sig.

mearrin69
09-20-2010, 01:00 PM
Nice stuff. Perfect for Mechanus...just add Modrons!
M

Ramah
09-20-2010, 01:27 PM
Interesting concept. I'd consider buying that just to get the cogs. :)

torstan
09-20-2010, 02:58 PM
You're right! Now I need a modron pack... Thanks guys :)

mearrin69
09-20-2010, 03:04 PM
Alas, the Modrons are off on some eternal march through the multiverse...never to be seen again. We've got Formians though! Whatever... :)
M

Ramah
09-20-2010, 03:27 PM
What on earth are Modrons?

Btw Torstan... you made this map for a commission yet sell this in your own map pack? Is it because you retain the rights to the map that you are able to do this? Just interested to know.

torstan
09-20-2010, 05:15 PM
Yep, Rite publishing commissioned the map. As part of the agreed price I retain the rights to sell the map packs of the map - though in reality I do so in partnership with Rite. It's sold through their RPGNow and Paizo sites and they do a lot of the web marketing. However I do all the pdf creation, cover, maptool campaign file creation. It woulds out pretty well - but yes, its a specific contract worked out with those guys. In the map pack it has a line saying that the map is Rite Publishing and that it's used with permission.

Oh, and Google Images modron (don't worry, it should be safe for work :) ). They're an old D&D race - one of the weirder ones.

Ascension
09-20-2010, 05:32 PM
Kudos for having the patience to think up different styles of gears and then not clump them together. Looks nice, man.

torstan
09-21-2010, 06:13 AM
For reference I googled Steampunk - my word, but there are a lot of images of gears on the internet! I could probably have gone for a few more variations, but after this many I felt I had enough. If I do another I'll spend a bit more time adding a few more variations into the mix.

RecklessEnthusiasm
09-21-2010, 06:59 AM
Horray! Modron! Anyone else here ever play Planescape: Torment?

Ramah
09-21-2010, 08:13 AM
I have the game. I played it for about half an hour and got bored. I know that isn't enough time to give it - I hear the story in the game is supposed to be excellent and that was what I wanted to experience the most but I just didn't have the time back then.
Maybe I should try reinstalling it and giving it another shot.

RecklessEnthusiasm
09-23-2010, 09:20 AM
I have the game. I played it for about half an hour and got bored. I know that isn't enough time to give it - I hear the story in the game is supposed to be excellent and that was what I wanted to experience the most but I just didn't have the time back then.
Maybe I should try reinstalling it and giving it another shot.

Yep, it is pretty rough by today's standards, in graphics, interface, and a lot of other categories too. I hadn't played the original Balder's Gate games until just a few years ago, when I decided it was finally time: it took me several hours before everything kind of clicked and I could lose myself in it, as is ideal in RPGs. I am sure Planescape will be the same way for you. I still haven't played either of the first two Fallout games, and I know the same thing will happen: trudge, trudge, trudge... click! Then I'll play feverishly and complete it in a few days.

One of the benefits of having waited so long is that these games now have a lot of new mods out that fix up bugs, make the experiences smoother, and even bump up the resolution. Here's a guide: http://thunderpeel2001.blogspot.com/2009/01/planescape-torment-fully-modded.html

texturemate
09-25-2010, 06:57 PM
Wow, great work with all the cogs! I love them.