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View Full Version : September/October Entry: The Town of Veegiay



Hai-Etlik
09-23-2010, 11:27 PM
So, after a vector map that I tried very hard to make look like it wasn't done on a computer in the last challenge. Here's the opposite, a map in the style of an early 90's computer game.

In particular I'm using the colour pallet from Ultima VII. I'll also be using a similar oblique projection for the buildings, though there's obviously a difference in the scale.

I'm not really the best there is at pixel art, so we'll see how it goes.

### Latest WIP ###
29641

jtougas
09-23-2010, 11:35 PM
Cool Idea..Looking forward to watching this develop.. :)

mearrin69
09-24-2010, 12:16 AM
Great idea!
M

tilt
09-24-2010, 01:44 AM
hehe fun idea... gotta find that old arcade joystick and play your "game" :)

Hai-Etlik
09-26-2010, 01:50 AM
First attempt at a grass texture. It's maybe a bit bright, but then that sort of fits.

### Latest WIP ###
29706

jtougas
09-26-2010, 02:14 AM
Perfect!!! :)

RjBeals
09-27-2010, 11:00 AM
good idea. Suggestion so far would be to remove some of the "curve' on the paths. I would suggest hard edges - it gives it a more bit-mapped feel.

Hai-Etlik
09-27-2010, 08:13 PM
I've added the river now.

### Latest WIP ###
29754

Hai-Etlik
09-28-2010, 08:00 PM
Added the bridge across the river. Beginning work on buildings.

### Latest WIP ###
29778

Rythal
09-29-2010, 08:54 PM
makes me think that somebody needs to make a map using only minecraft.... :P

Hai-Etlik
10-06-2010, 06:22 PM
I've been too busy to get much work on this done, and these buildings are a lot more work than they look. Still here's the latest.

### Latest WIP ###
29992

Marken4
10-06-2010, 07:56 PM
The buildings looks nice so far.

Hai-Etlik
10-13-2010, 12:29 PM
I'm not going to get anywhere with this by the 15th. I'm withdrawing.