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View Full Version : The Grinning Goblin..Riverhewn's Local Watering Hole..



jtougas
09-27-2010, 04:23 AM
Well I had to try this. This one is really important to me (They all are but this one is special) The Grinning Goblin was named by my mother about 10 years ago. I was writing a short story about an adventurer who had returned to Riverhewn after a long and successful career. To make a long story short I was stuck on what to name this tavern that said adventurer had bought. It wasn't much of a place 4 walls and a layer of dirt an inch thick. But he had big plans and dreams for the place. He saw it as a place where anyone could pull up a stool and drink a pint. Rich,poor, fancy, plain it didn't matter.There would always be a place by the fire and a friendly face at the bar. My mother who "participated" in my "other worlds" from time to time came up with the "Grinning Goblin" and it stuck. I have used the Goblin as a base for many written stories and even a few adventures. I see it as "my" tavern. My mother passed away in 2008 after a battle with cancer. I miss her terribly and I would dedicate this to her. This is why I really want this one to be good. Even more than usual feedback is requested and appreciated as I have never done any kind of building interiors before.

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Steel General
09-27-2010, 06:54 AM
Depending on the scale, I'd say your floorboards are a little large.

jtougas
09-27-2010, 10:55 AM
A little update today I fixed (hopefully) the floorboards they were large after looking at them some more. Thanks General for that. It's funny how you can look at something for hours and it looks fine but someone else can look at it and be able to see the problem right away. That's why I always ask for feedback..
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jtougas
09-27-2010, 02:28 PM
One more little update. I realize the tables are repeating (Rog gets them second hand and was lucky to find these from a burnt tavern.. :) I don't like the bar but am going to keep it as a placeholder for the moment. I also tried my hand at some "lighting effects" I'm not sure if they convey what I think they convey (another case of working on the map for a few hours and not seeing anything.. :) again as always feedback is requested and appreciated..Thanks!!
*Edit* WOW those are some big tables..whoops :)

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Steel General
09-27-2010, 04:12 PM
Unless there's a basement or upper floor, I think you need some kind of storage area or a kitchen or something. :)

Aval Penworth
09-27-2010, 07:15 PM
Yeah. I think you need more spaces... Does the guy who runs the place sleep there? If so where? Where are the meals prepared? Is there a stable of carthouse? Where is the beer kept? Where are the other supplies kept? Where do people toilet? Is there a place 'out the back' where they rough up out of towners?

geamon
09-27-2010, 08:08 PM
I see a lot of little things you can tweak. First off your layers organization can use a little shuffling and objects can be moved a bit. For example the bar on top of the room is on a layer above the wall which isn't translating very well for height, Lanterns on bottom part of room are not directly fixated to the wall and the lanterns should be a layer bellow the wall for accuracy as well. There is a clear edge that you can see from the lanterns which creates a box around them also may wanna take a look at removing that. The dirt/sand edging that leads from the road to the walls looks very odd because I can tell you used the freehand tool. If you're using GIMP I can throw up a small tut for you on how to blend textures together for this sorta thing. Also the door looks odd due to a section of it being not visible and masking behind the door on the inside of the tavern creates a weird semi translucent white section. Only other thing I can comment is all tables are the same, you can add variety to this. If it's a .png you used to can easily mirror the lower half of the tables to the top to clear them of any objects and then are free to customize whats located on top of them. Also you can change the orientation of the tables to provide even further diversity. I'm not sure if the fireplace/hearth is meant to be asymmetric. Those are things I see that can keep you busy on making it better.

Here's two links of object based databases I found for fantasy mapping feel free to use them.

Source 1 (http://www.rpgmapshare.com/)

Source 2 (http://www.imarvintpa.com/Mapping/Objects/Items/)

jtougas
09-27-2010, 09:06 PM
First off let me say thank you to everyone that made suggestions. I really appreciate it. :) I think I will make a basement level for this as well as I didn't give myself enough space for storage and cooking and the like. I was kind of just hoping to "simulate" all of that but now I want to depict it. For my first time doing any sort of building interiors I'm pretty happy with it. But I will take the advice given to me and continue to work on this.

Things to fix: The front door (looks like it's hanging in thin air..) The tables (more variety) I'm sure there's more but those are the things I want to get to right away..

Also Thanks to Greytales Nook (http://www.greytale.com/joomla/) and The Dunjinni Forums (http://www.dundjinni.com/forums/default.asp) for all the objects. Also the square tables are credited to torstan. At some point I'll start to make some of these things myself. :)

Here's tonight's update.. :)
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geamon
09-27-2010, 10:25 PM
Here's the tut I put together for you jtougas included with pictures Click here. (http://www.cartographersguild.com/showthread.php?12066-My-Battlemap-Tutorials)

jtougas
09-28-2010, 12:30 AM
Thanks to everyone that gave me advice on how to make this project better. Special thanks to geamon for making up a tutorial for me on how to blend textures in this style map. It wouldn't be a "me" project without multiple phases..(although if I was better at this I wouldn't need so many.. :) ) SO here we go The Grinning Goblin Phase II...

This one is bigger to give me more room for all the little things that a tavern needs
I used geamon's tut and the blending came out really good Thanks again !!:)

As always feedback is requested and appreciated..Thanks!!

Phase II

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geamon
09-28-2010, 01:15 AM
For the blending, you may want to lower the threshold a little on the fill step, this would prevent the entirety of the shadow from the drop shadow from being consumed and prevent it from having a straight line look.

jtougas
09-28-2010, 04:41 PM
Ok todays update. I decided that I liked my first design enough that I could just modify it to include the new features that I wanted. I sometimes find myself being so intent on listening and applying everyone's feedback that I lose the original "feeling" that I had for a project. (although I DO appreciate every bit of feedback that I get.. :) ) I guess I forget that it's ok to like what you've done.. :) So I redid the walls of the goblin and added some interior walls to add a kitchen, storage area,private room, and of course "The Bog.." I also applied the advice about variety in furnishings. I got the tables from the Dunjinni forums and modified them so I could place whatever I wanted on them. All in all I'm pleased with how this is coming. I also have enough space outside the Goblin to detail a little bit of her neighborhood. I think Rog will like the new Goblin and his wife won't be forced to cook in that dingy basement all day.. :) As always feedback requested and appreciated.. Thanks!!..

*Edit* I had to resize the jpeg in order not to exceed the file size. the original is 2500x2500.. :)

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Steel General
09-28-2010, 06:57 PM
Maybe rotate some of the 'round' tables so they aren't all facing the exact same way.

jtougas
09-28-2010, 08:00 PM
Maybe rotate some of the 'round' tables so they aren't all facing the exact same way.

Yeah I noticed it was a bit too orderly after you mentioned it. looks more like an "Applebees" than a fantasy tavern..:)

mearrin69
09-28-2010, 10:54 PM
Looking pretty good. Suggest going in by hand and erasing out the cut-off paving stones, leaving only whole stones. The chimney's a little blurry but maybe that can't be helped. Looking forward to what you're going to do with the neighborhood...the Goblin's looking nice.
M

Aval Penworth
09-29-2010, 12:12 AM
Good stuff. Sorry if I missed it in an earlier post...where did you source those paving stones?

jtougas
09-29-2010, 03:39 AM
Looking pretty good. Suggest going in by hand and erasing out the cut-off paving stones, leaving only whole stones. The chimney's a little blurry but maybe that can't be helped. Looking forward to what you're going to do with the neighborhood...the Goblin's looking nice.
M


Good eye M. I've been staring at this thing for so long I missed that. :) (fixed)




Good stuff. Sorry if I missed it in an earlier post...where did you source those paving stones?

They came from Greytales Nook. Not much there but what is there is awesome. I'm going to put together a list of all the elements and thier sources. I am being careful to make sure that everything I'm using is available for public use. :) *EDIT* This was badly worded by me. Greytales Nook is awesome. He has a large selection of items all of which are top notch :)


Ok HUGE update tonight (well VERY early A.M thats what happens when Ava is at mommies for the week.. :( )

As you can see I made a few changes

1.The private room got a new floor and a fancy new table and matching stools. (NOW it's a comfy spot to plan your next adventure..)

2. The Kitchen is now fully operational for your dining pleasure (I reccomend the steak..)

3. The privy has been extensivley upgraded with a new floor and a "washing" station

4. Rog and Raliel Nenshen proudly welcome you to the new and improved "Grinning Goblin"..

I am having a blast working on this map. I keep thinking back to the early days when places like this were being "fleshed" out the stories and adventure hooks would fly like the frito's and mt dew.. :) I am going to go out on a limb here and say this very well might be my favorite so far...

As always feedback is requested and apprciated.. Thanks!!
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Katto
09-29-2010, 05:12 AM
Nice progress and a good choice to start again. What program do you use for this? If you use DD3 you can make a few layouts very fast, sleep a night over it and chose your favourite the next day. Creating it with a raster program like PS or Gimp takes much more time and you should be shure about the layout before investing much time in something you don't really like at the end.

Avengeil
09-29-2010, 02:30 PM
This map looks so happy and funny.(In a good way)
Also I'm wondering what is all the empty space that you have in the map for. I might have missed it in an earlier post but oh well.

Edit: Just found it out I think, so you are going to design the whole neighborhood... *waiting patiently for updates*

jtougas
09-30-2010, 02:17 AM
Nice progress and a good choice to start again. What program do you use for this? If you use DD3 you can make a few layouts very fast, sleep a night over it and chose your favourite the next day. Creating it with a raster program like PS or Gimp takes much more time and you should be shure about the layout before investing much time in something you don't really like at the end.

Thanks for the kind words :) I'm using GIMP with money being tight I can't really justify the cost of CC/DD3 and I'm enjoying the process.









This map looks so happy and funny.(In a good way)
Also I'm wondering what is all the empty space that you have in the map for. I might have missed it in an earlier post but oh well.

Edit: Just found it out I think, so you are going to design the whole neighborhood... *waiting patiently for updates*

Thanks !! that's exactly what I was going for..(oh and here's an update for you.. :)

Located next to the Grinning Goblin tavern on "The Walk" in center Riverhewn is Mariel's Bakery. A small shop with a large work area in the back, Mariel's supplies some of the finest baked goods in the city. Her "sugarberry" pie has won numerous awards and is served in Riverhewn's finest establishments...

Ok, Mariel's Bakery. This one is fun. I've been making more of my own elements including the large oven. Overall I'm fairly satisfied with how this is coming out. (Although the oven is a bit "clunky..") As always feedback is requested and appreciated.. Thanks!!
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jtougas
12-14-2010, 10:22 PM
Whew been a long time let me just blow the dust off this thread...*cough cough*..There that's better... :)

I present "Mariels Bakery" in a mostly finished state The rest of the neighborhood is coming up next. as always feedback is requested and appreciated.. Thanks!! :)
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greytale
04-08-2011, 02:17 PM
Nice map. this is the first time I think I have seen someone use my paving stones in a map, beyond my test mini maps. I don't remember any at the DJ site. I think they came out okay though I can see areas I should have tweaked more, isn't that always the case with me. :) I think you did a great job edging them, I had not thought about providing edging stones but now I can see the value. Thanks

jtougas
04-08-2011, 03:00 PM
Nice map. this is the first time I think I have seen someone use my paving stones in a map, beyond my test mini maps. I don't remember any at the DJ site. I think the came out okay though I can see areas I should have tweaked more, isn't that always the case with me. :) I think you did a great job edging them, I had not thought about providing edging stones but now I can see the value. Thanks

Thanks for the kind words. I really like the paving stones (luckily "The Walk" is the only street in Riverhewn to actually be "paved") They were a little bit of work to get them to transition without leaving "cut off" stones but well worth the work. Great job as usual :)

greytale
04-08-2011, 03:33 PM
One of the toughest things with doing objects (and not many maps) is I don't often get the full picture on the usage end. Often seeing my stuff in others maps can be revealing on whether the pieces are working for people or not. For instance I know the tavern tables, wall torches, the monument bases have made their way into quite a few maps, so I guess they are working, while other items fall flat and leave me second guessing whether there is a usage problem, artistic problem or it is just a dumb idea. So when I am fortunate enough to come across my items out there in the ether, it is always great to see how they have been used and see if I can get some feedback so I can get better at what I do. So it is a win for me as well. :):)