PDA

View Full Version : [WIP] Onaviu: A Double First (First World Map and First Map with Tablet)



arakish
09-30-2010, 12:40 AM
First, I want to throw great heaps of thanks and appreciation to Pasis for his wonderful tutorial (http://www.cartographersguild.com/showthread.php?4405-Award-Winner-Rising-up-the-mountains-in-Photoshop).

As in the subject, here is a double first for me. A world map done with a tablet.

Sorry for such a large file and map. I compressed the JPEG as much as I dare without totally losing picture quality. I have since cut the map into two pieces with a 200 pixel overlap in the center. The lines are the major latlong lines I put on all world maps I create (all previous were hand drawn). These major latlongs are:

Red = Prime Meridian
Blue = Date Line
Green = Equator
Yellow = northern and southern subsolar points
Cyan = arctic and antarctic circles

I put these lines in for they show me the maximum intertropical convergent zone migration (dependent upon landforms) due to axial tilt and the maximum extent of perennial polar ice caps (although not always).

The smoke cloud was a last second edition I failed to turn off before exporting to a JPEG. However, it does show the sight of a massive caldera (http://en.wikipedia.org/wiki/Caldera) (super-volcano (http://en.wikipedia.org/wiki/Super_volcano)) that I had recently exploding on the Onaviu.

Thanks for any comments and criticisms.

rmfr

jtougas
09-30-2010, 02:42 AM
Wow..thats a super volcano alright.. :) the map looks great but at this scale the water texture looks a little too "real" the waves would be monstrous..

rdanhenry
09-30-2010, 11:51 AM
A supervolcano could stir up some massive waves, so maybe they are to scale...

arakish
10-01-2010, 03:45 AM
Wow..thats a super volcano alright.. :) the map looks great but at this scale the water texture looks a little too "real" the waves would be monstrous..

Yeah I was thinking the same thing about the ocean layer I initially chose. That is why I worked on a new oceans/seas layer set after posting.


A supervolcano could stir up some massive waves, so maybe they are to scale...

LOL. Sounds like a good explaination to me.

Attached Files

VerySmallOnaviu.png - The original, very small edition I began with before resizing and resampling to the 7200x3600 map.

UniverseQrtr.png - A section of the universe showing the relative positions of our galaxy and Onaviu's galaxy.

AntSixth.jpg - An image showing Onaviu's relative position in her galaxy (yes the denizens of Onaviu refer to Onaviu as her).

OnaviuPasisRight012crpd03.jpg - A cropping of the original map showing only the continent of Simerjia since it is more than half a world away from any other land.

And for those interested, here is some data on Onaviu.

Type: Rock
Mass: 1.39488840e25 kilograms
Volume: 2.29441237e21 meters^3
Volumetric Mean Radius: 8,182,027.888 meters
Mean Density: 6079.5017 kilograms/meter^3
Surface Gravity: 13.9066 meters/second^2
Solar Irradiance: 1464.284 Watts/meter^2
Topographic Range: 26,813 meters
Number of Natural Satellites: 2
Land/Sea Percentage: 7.975/92.025
Total Surface Area: 840,283,258,247,500 meters^2
Land Surface Area: 67,012,589,845,200 meters^2
Mean Distance: 210,790,462,973 meters
Orbital Period: 49,766,400 seconds
Orbital Period: 576 Earth Days
Orbital Period: 432 Onaviu Days
Orbital Obliquity: 18.25
Rotational Period (Tropical): 115,200 seconds
Surface Pressure: 1454.524 millibars
Surface Density: 1.745716206 kilograms/meter^3
Scale Height: 5887.228981 meters
Average Temperature: 290K (17C)
Diurnal Temperature Range: 283 to 296K (10 to 23C)
Wind Speeds: 0 to 150 meters/second
Mean Molecular Weight: 29.36 grams/mole

Atmospheric Composition (in parts per million)
Nitrogen: 739,326
Oxygen: 249,614
Argon: 10,428
Carbon Dioxide: 542
Neon: 29.65
Helium: 12.13
Methane: 2.8
Krypton: 3.62
Hydrogen: 1.12
all others: 4.59

Numbers do not add up to exactly 1,000,000 due to roundoff and uncertainty.

Water is highly variable, typically makes up about 1%.

Of course, that may be too much data, but I did calculate it all.

Now I'm off to do some rivers and city placements.

rmfr

japung
10-01-2010, 04:08 AM
super volcano, owh thanks your info....

Marken4
10-01-2010, 07:59 AM
Never liked that kind of water texture, but the mountains looks alright.

jtougas
10-01-2010, 09:21 AM
Wow! all that data and the star map really makes Onaviu come alive..great job :)

arakish
10-07-2010, 11:03 PM
Well, I've been gone a while. Too dang much to do around the house. And my drawing hand is still broken. Although better drawing left handed, was able to get some text done with right hand.

Here is the latest I have been able to get done. Now I just have to get the seas and bays named and this section will be finished. Still waiting for left hand to heal before working on the other half.

rmfr

arakish
10-10-2010, 01:53 AM
Here is the latest I've done on the other side of Onaviu. Didn't do too bad with my right hand since left is still healing.

Not totally satisfied with northern Taurlond. I thought I had a good tundra pattern, but thought wrong. Now gotta go find one or make it. Also, could not get the snowfield to follow the underlying mountain and hill contours as with the forests and grasslands. However, I'm going to work on it and figure it out. I know setting the layer to multiply will get it to follow the contouring, but it also turns the snowfield a very dark grey to almost black. Might have to make a second set of mountain layers and use the snowfield instead of the patterns I did use.

I can already hear the River Police. However, if you could see the underlying terrain model, you'd see why the rivers take the paths I have drawn. I'm still not finished with the rivers and lakes. I'd upload the terrain model, however it is 50+Mb in size. I felt I was pushing things with an almost 2Mb half-world map.

Eventually, this map will be used for my upcoming RMFRP campaign. Eventually.

Thanks for any C&C.

rmfr

arakish
10-10-2010, 01:57 AM
And I think I am finished with this section of Onaviu. This continent is going to be unknown. Thus, the reason only the major cities are listed. Thus, I feel this section is finished until it is discovered.

rmfr

Aval Penworth
10-10-2010, 07:53 AM
Looks interesting. Impressive attention to detail with your stats and measurements.

I guess you have a reason for the abrupt and straight forest edges.

arakish
10-11-2010, 01:51 PM
I guess you have a reason for the abrupt and straight forest edges.

Actually, no reason other than I am still playing around with Pasis's tutorial style. Thus, the reason it is so long between posts showing my progress. I spend more time playing around than actually doing some work. :o

Previously, I have just always hand drawn my world maps using poster sized paper on a drafting table. Those projects were paid commissions and I no longer possess them. This project is also some of the first computer based mapping I have done outside of work since I abandoned my Udava project. The maps I created for Udava were done back in a time covering 1988 to 1996. Working on maps in those days was (to me anyway) more difficult and time-consuming than doing them by hand. I gave up on computer map drawing for about 10 years until I got into GIS software. Now I am trying to get back into computer based map drawing. I'm going to keep playing around with the different styles I have learned here. Otherwise, I use ESRI's ArcMap, ArcView, ArcInfo, et. al. and Quantum GIS.

My previous project, Urtopis (http://www.cartographersguild.com/showthread.php?11605-Urtopis), was done using ArcMap initially before using Photoshop, Paint Shop Pro, and GIMP to finish it. The only problem I see with using a color shaded relief map is that putting forests, grasslands, etc. would cover up the relief terrain. Thus, I abandoned that style and looked for others.

Of course, I ended up breaking my left hand (primary drawing hand) when I fell off a ladder weekend before last (02 Oct).

rmfr

arakish
10-11-2010, 09:00 PM
Was rereading my second post here and realized I copied the wrong data text file. Here is the information from the full edition one not included that post.

Equatorial Radius: 8186795.243 meters
Polar Radius: 8172501.505 meters
Ellipticity: 0.00174595034756996670
Inverse Flattening Ratio: 572.753974012955883199

Sorry about that. :(

rmfr

arakish
10-22-2010, 03:10 AM
Well, been gone awhile. Broken hand has healed, but still need to exercise it. Work has also gotten bogged down. Here is an update for Onaviu.

Still thinking about the results, but getting better. Now if I could get my hand back in shape, I could draw for longer.

rmfr

arakish
10-28-2010, 09:37 PM
With hand almost totally healed, been exercising it with some work on Onaviu. Gotten to point of finishing some of the labeling. Also haven't decided where to put any lakes yet, but still thinking. Wish work would slack up some so I can work more on this. But I'd rather have the work than none.

Most of this section of the map won't be labeled in the beginning due to players not knowing much more than the Hatharnd Empire. Also need to start working on the main city maps for Neiliri, Dirigpahar, and Tanlindon. Cartographer's work is never finished. Furthermore, the border for the Hatharnd Empire is not finalized, just a working border.

Thanks for having such a great site for someone who is finally trying his hand at making maps on a computer after a 20 year hiatus.

rmfr

Steel General
10-29-2010, 07:22 AM
I like it, the only thing that strikes me as being 'off' is the sudden transitions between terrain types.

tilt
10-29-2010, 08:11 AM
I'm with SG and would also like to add that the rivers could use a little work - they are all the same width, normallly they would be thin to begin with and get thicker as they join up, a tapering at their beginning would also be nice :)

cfds
10-31-2010, 05:56 AM
I am impressed with you maps and the local populations' ability to measure the planet to one milimeter precision.. :)

arakish
11-05-2010, 04:40 PM
I like it, the only thing that strikes me as being 'off' is the sudden transitions between terrain types.

Yeah, that was a problem and a trade off. The only way I found that I could smooth the transitions was to squash everything down to one layer. I did not want to that. I wanted to be able to turn off one terrain type while leaving the others if necessary. Thus, i had to trade smoothness for that ability.



I'm with SG and would also like to add that the rivers could use a little work - they are all the same width, normallly they would be thin to begin with and get thicker as they join up, a tapering at their beginning would also be nice :)

I looked over all the tuts on tapering. Just ain't spent the time to practice or to utilize them. I am going to end up leaving the rivers as is. Besides, I was actually working for "best track" of the rivers since each pixel is slightly more than 7 kilometers. Since I was using a 3 pixel brush, that makes the rivers about 21.5 kilometers wide anyway. Even here on Earth I don't think the mouth of Amazon gets that wide (but it might get wider, will have to look it up).



I am impressed with you maps and the local populations' ability to measure the planet to one milimeter precision.. :)

LOL. :D Yeah, that is impressive. However, when you use the force... 8)

Actually, those are my calculations. Since there may be the possibility of some science fiction role-playing on this world, I figured I'd get these calculations done before any ask for them.


Well, I am wanting to move on to other mapping projects for this world. Just sat down for the last three hours and did a "quick" finish-up on this map. However, despite JPEG compression, the file still ended up being over 6MB. Thus I put it up on photobucket.

I know the polar ice caps are a way too jaggy, but I was just too lazy to smooth them out. Sorry.

http://i952.photobucket.com/albums/ae1/arakish/th_OnaviuFinal01-1.jpg (http://s952.photobucket.com/albums/ae1/arakish/?action=view&current=OnaviuFinal01-1.jpg)

Thanks for all the support and again, thanks for such a wonderful site.

rmfr

arakish
11-05-2010, 05:47 PM
Spit out these globe images about 20 minutes ago. Could use more time to make them better...

rmfr