PDA

View Full Version : Flash



Qin
11-26-2007, 10:13 PM
Has anyone ever done a map in Flash. It would allow you to zoom in on it up to 2000%. So you could have a world map and zoom in on every town. I thought about doing it, but I'd thought I would ask first.

Gamerprinter
11-26-2007, 10:56 PM
Flash map design because its vector can work as any vector program, flash allowing animation for zoom is a great ability.

But you miss one point regarding maps. A true map is a simplification of the reality, not a photograph of the earth's surface.

Its true if you could zoom in close, you could read the spellbook on the table in the patio of the wizards bachelor pad, but zoom back to 100% and you can't see the building, the town, the river next to it because they disappear in the distance.

A global or regional scale map is generally an exageration of the terrain details - you can see the river in the map, but if you were at the elevation to view the region properly, the river wouldn't be visible.

You don't really want a "map" of the actual ground details at every zoom level. A map is a representation, its not reality.

I think its better to have a global, regional, city-level map, and 1" = 5' scale map for your different "zoom" levels, but these are four different maps, not the same one at 4 levels of zoom. Just my opinion.

Fister
11-26-2007, 11:39 PM
Hey Qin,
I just picked up the CS3 Suite which includes flash, and I have always liked the idea of a hyper linked and zoomable map to share with my PCs. I think it would be a lot of work but a worth while endeavor. I share my maps via a digital projector (suspended from above and pointed down onto our gaming table) to augment my PnP games so I believe this medium would be extremely effective in immersing my PCs in our world.

RobA
11-27-2007, 12:26 AM
You don't really want a "map" of the actual ground details at every zoom level. A map is a representation, its not reality.

Reminds me of the wisdom of this Lewis Carroll quote:

And then came the grandest idea of all! We actually made a map of the country, on the scale of a mile to the mile!"

"Have you used it much?" I enquired.

"It has never been spread out, yet," said Mein Herr: "the farmers objected: they said it would cover the whole country, and shut out the sunlight! So we now use the country itself, as its own map, and I assure you it does nearly as well.

-Rob A>

The Cartographist
11-27-2007, 12:56 AM
Rather than a map that can zoom in to the finest detail, I think that if you want this type of effect, it would be better to produce a map that is hyperlinked to sub-maps that show proportionally smaller and smaller areas. This is done really well at numerous sites on the internet (though I can't remember any off of the top of my head). This form of "interactive" map achieves what I think you are trying to do while eliminating the drawbacks already mentioned above.

ravells
11-27-2007, 07:50 AM
I share my maps via a digital projector (suspended from above and pointed down onto our gaming table) to augment my PnP games so I believe this medium would be extremely effective in immersing my PCs in our world.

Now that is super cool, although you might have a shadow problem if people were moving counters on the map. Just to wander into the realms of fantasy for the moment, imagine a gaming table which had surface made of translucent plastic and projecting the image onto it from below.

As for zooming into a vector map, just to add a little to what has already been said, one real problem in doing this is that you would have to manage what information you wanted to be visible at any particular zoom, otherwise if the map was zoomed out you would get a mass of unwanted labels and details.

Valarian
11-27-2007, 08:45 AM
Has anyone ever done a map in Flash.
There's one on the Star League Defence Force Mapping Agency (http://heim.ifi.uio.no/~oysteint/ISMP.html) website, describing the Battletech Universe in 3025 (http://home.ifi.uio.no/~oysteint/btech/3025.html).

Valarian
11-27-2007, 08:52 AM
Now that is super cool, although you might have a shadow problem if people were moving counters on the map. Just to wander into the realms of fantasy for the moment, imagine a gaming table which had surface made of translucent plastic and projecting the image onto it from below.
What? Like this (http://www.nytimes.com/2007/05/30/technology/30soft.html)

ravells
11-27-2007, 08:56 AM
Oh yes! Could I have two please?

Valarian
11-27-2007, 09:07 AM
I think they're estimated at around $10,000 each.
More details here (http://www.microsoft.com/surface/) and here (http://www.microsoft.com/presspass/presskits/surfacecomputing/default.mspx)

RobA
11-27-2007, 10:29 AM
I share my maps via a digital projector (suspended from above and pointed down onto our gaming table) to augment my PnP games

This wouldn't happen to be yours, would it? (http://www.penpaperpixel.org/tutorials/tabletopprojection/)

-Rob A>

Qin
11-27-2007, 12:47 PM
This wouldn't happen to be yours, would it? (http://www.penpaperpixel.org/tutorials/tabletopprojection/)

-Rob A>

This is prety epic.

I wat thinking of the more linking of maps to each other.

Valarian
11-27-2007, 12:48 PM
At a guess the linking of several maps is what the Battletech universe flash map in my last (on-topic) post is doing.

Fister
11-27-2007, 02:08 PM
This wouldn't happen to be yours, would it? (http://www.penpaperpixel.org/tutorials/tabletopprojection/)

-Rob A>

Pretty much the same set up, but I do not allocate an entire floor of my home to gaming (due to space constraints, mostly).

The temporary shadows created by moving markers/figurines really isn't a distraction because the projector is a good 4-5' above the table. Initially it slowed game time, but ultimately it has allowed us to cover a greater amount of story line. Saves on ink too.

Fister
11-27-2007, 02:56 PM
Reminds me of the wisdom of this Lewis Carroll quote:

And then came the grandest idea of all! We actually made a map of the country, on the scale of a mile to the mile!"



-Rob A>

A useful quote to remind the cartographer to maintain perspective. However we are not speaking of graphic representations of the Earth's surface, but of graphic representations of our fantastical renderings. So perhaps we might be given a little lee way when imagining our fanciful aspirations. I enjoyed the quote and its message.

ravells
11-27-2007, 03:49 PM
I think they're estimated at around $10,000 each.
More details here (http://www.microsoft.com/surface/) and here (http://www.microsoft.com/presspass/presskits/surfacecomputing/default.mspx)

Oh well, I'd better just take one then!