View Full Version : Drakonia

10-01-2010, 06:41 PM
Well I got tired of plotting out houses all the time so I decided to take a short brake from my Ankh-bathor map for a while. Instead I decided to make a map of the world Drakonia. With this map I decided to try something completely new in style, so I downloaded Tears Sadera tutorial to follow. This is as far as I've got yet. Please feel free to comment.

More on the story of the world will follow.

10-01-2010, 08:43 PM
Good Start :)

10-12-2010, 05:34 PM
Thanks for the comment Jtougas, Here is some more progress. I've completed the tutorial, so now I'm on my own :-)

10-12-2010, 09:01 PM
Thanks for the comment Jtougas, Here is some more progress. I've completed the tutorial, so now I'm on my own :-)

Looks really good. Maybe a little more shading on the mountains to make them "pop" I really like the ocean texture. Keep up the good work!! :)

10-13-2010, 10:45 AM
Sweet map =)

10-13-2010, 03:49 PM
Thanks for the comments and input. I tried to enhance the mountains a bit on this version. So better or worse?

10-13-2010, 03:58 PM
Much better IMO. You can see if the "pop-out factor" is alright when you add rivers and forests :)

10-13-2010, 04:45 PM
Thanks for the comments and input. I tried to enhance the mountains a bit on this version. So better or worse?

Excellent. I am eagerly following this . :)

10-14-2010, 03:40 AM
Much better IMO. You can see if the "pop-out factor" is alright when you add rivers and forests :)

Well forests and rivers are already in place, so I think the pop-out factor is fine :-). I have to work a bit on the forest texture though, at the moment it most looks like a darker green shadow. But the rivers I'm pleased with. What do you think? Are they too obscure or are they fine?

10-14-2010, 03:03 PM
Some more tuning of the textures. This time the forest of the world had some tweeking. I also added som cities and "water roads".
So is the forest ok now or too strong?

I really like the way you can tweek things in this style. It's very easy to do changes afterwards. Which is great :-)

10-14-2010, 04:24 PM
Oops, I didn't zoom in, sorry Clercon. Some of the rivers are hard to follow, but this may be that your map is larger. The forests are too strong IMO. Btw: it looks awesome!

10-16-2010, 04:04 AM
Wow! That looks really awesome!

10-18-2010, 05:50 PM
Thanks for the comments, I hope they mean I'm on the right track :-)
Another small update. I've started to add som shields for the different countries. Just thought I should put it up to see what you think. Is this the way to go? Or am I ruining it all?

Steel General
10-18-2010, 06:06 PM
I think they look pretty good so far. But I would finish the rest of the map first before going to far with the 'crests'

10-19-2010, 11:06 AM
Well you see that is the problem, finishing the map. I kind of got stuck where I am at the moment, so I decided to try out the 'crests'.
So how come I'm stuck? Well I think I have to tell you all a bit about the world for that.

This is the third of seven worlds that exist in my fantasy creation. The world was originally inhabited by the people called Drakonians, a kind of humanoids that resembles dragons but walk on two feet and has no wings. In the beginning of the now unknown history they had a civilisation that prospered in richness and knowledge. A kind of everyone is happy world :-)

The Drakoninans was very talented in magic and dreamwalking and after a while they learned how to open doors into the borderland. The borderland is the area between the different worlds that by mistake was created when the false gods (the Archonts) pillaged the original world (Elimo) to create there own seven worlds. Soon the Drakonians discovered that you could travel between the different worlds through the Borderland. To make this story short the Drakonians in the end did build a kind of transfer hallways in the seven different worlds. In this way the humanoids of the seven worlds could start to exchange ideas and goods in an easy way. Well in the end the Archonts felt threatened and decided to try to close the doors between the worlds. This ended with the destruction of the civilisations and the Archonts themselves.

A lot of the worlds got affected in different ways by this war between gods and humanoids. For example the world Arnoria (check my finished maps for a map of Arnoria) lost most of its water and is now a very harsh world to live in. In Drakonia the temperature started to rise and most of the inner lands died. The poles melted and water started to rise. The continent I'm drawing is the last continent to exist in the world and the central parts are mostly dessert, or rather only dessert. The civilisations that do exist lives in the remaining green areas that are close to the vast ocean that surrounds them. These civilisations consist of humans. Of all the seven different humanoids the humans showed up to be the ones best fit to survive and grow in numbers. There are still Drakonians left in this world but they live in distant places up in the mountains or out in the dessert. They tend to live for a very long time, but they reproduce very slowly. They do still have a great knowledge in magic, something that humans have lost since the war.

And now back to the map. My problem at the moment is to make the dessert area interesting. I probably come up with something in the end, it just has to grow in my mind for a while.


Steel General
10-19-2010, 07:40 PM
I'll give it some thought and see if I can come up with any ideas...

10-20-2010, 08:11 AM
First thing that comes to my mind is ruins, but the scale of the map may make it difficult to depict unless the Drakonians built a massive capitol city that spanned many miles. Perhaps some large canyons created by the war with the gods would be appropriate. BTW I like the history of your realm. =)

10-21-2010, 02:19 AM
Deserts of sand, deserts of stone, deserts of ash, deserts of bone, deserts of volcanic glass, deserts of rust.

10-21-2010, 04:09 AM
Thanks for all the ideas and comments. I've continued the work on the desert and have tried some different things, not all being great. One of the things was to add some craters in the south west part of the desert. I actually took some pictures of the moon and cut out the craters and put them in the map. I'm also experimenting a bit with different colours, I'm looking at making some part of the desert more redish like mars, and some part black (like a desert of death and pain). I'll see where I end up.

At the moment I'm having a break from the map though. I bought Blood Bowl Legendary Edition so I have to play some more before I continue on this ;-)

10-28-2010, 04:55 PM
Here is an update of the map. I've added som texture to the desert, some craters and some colour. So what do you think?

Steel General
10-29-2010, 07:25 AM
I like it, gives that barren region a bit of 'oomph'...

10-29-2010, 07:39 AM
yes, definitly much better - gives a good definition to the desert :)

12-21-2010, 06:15 PM
So after some break I've added some farmland on the map. But mainly I have started to make a border for the map. Now I need some advice. Am I going in the right direction with this? What is missing borderwise? Will the font work with the border style?

What do you think?

12-21-2010, 06:27 PM
I don't know. The border looks kind of like a spooky woodsy thing and the font is ornate. They sort of go together but not quite. I can't really explain. The map itself looks great, though.

12-21-2010, 06:44 PM
I'm with Ascension. I do think though, that if you go all out and make those borders look like actual trees, vines, flowers, etc, it'll give it a kinda Victorian feel which would go well with that font.

Also: Damn! That map is sweet.

12-22-2010, 02:56 AM
Well thanks for the nice words about the map.
Honestly I do really hate to draw borders. But now a small follow up question. If I try to find some other font do you think that the spooky woodsy thingie border works out or does it completely look wrong with the map. Should I go with something more classic?

12-22-2010, 02:21 PM
Honestly, I think the border is too plain as is. But if you give it a little more detail, it'll look great.

12-22-2010, 03:41 PM
The spooky woodsy thing would work great with a spooky, more monotone color scheme like in a purple or dark blue or a dark muted green. Gotta leave some color splashes for emphasis/focal point, though. I feel your pain about borders 'cuz I hate that part as well...and I feel even weirder about using other pre-made borders.

01-13-2011, 07:37 AM
This map is now done and I've added a new thread (http://www.cartographersguild.com/showthread.php?13109-Drakonia) in the finished section of the forum. I hope you'll lik it.