PDA

View Full Version : Vertical battlemap for Kobold Quarterly



torstan
10-28-2010, 12:44 PM
Here's one I did recently for Kobold Quarterly - issue #15 out today. You should check it out (pdf here: http://www.koboldquarterly.com/KQStore/index.php?main_page=product_info&cPath=1&products_id=100) - especially the cover. Anyway, the map was created for an article about vertical encounters and how to make tem work with a vertical map. I think this one's kind of fun. The encounter requires the players to race a drider to the top of the tower before it breaks down the landing door and kills the king. Great article, and a lot of fun to illustrate:

30484

This is a low res (25%) preview of the actual piece, and as it's a commission piece it's rights reserved.

tilt
10-28-2010, 12:52 PM
looks good torstan :) ... like the coloring :)

ravells
10-28-2010, 01:13 PM
Absolutely beautiful, Torstan. Did you draw each stone by hand?

torstan
10-28-2010, 02:02 PM
Yep, all done by hand. Not even any textures in this one. It's got 5 layers - the line art, the base colours, an overlay layer to build up the colour, the grid, and the labels.

geamon
10-28-2010, 02:07 PM
I wish I could only use 5 layers. You make me envious.

torstan
10-28-2010, 02:26 PM
Yep, actually this was a rarity. My top down maps often have 20+.

Sapiento
10-28-2010, 02:28 PM
Beautiful. As usual. :)

Steel General
10-29-2010, 07:28 AM
Fantasical!

tilt
10-29-2010, 07:30 AM
wow - only 20 layers in your top down maps - I can't paint a road with that few *lol* ... I usually end up in 100+

Aval Penworth
10-29-2010, 07:58 AM
Great work. When do you find time, on top of all else you do here and your other projects, to be a physicist? Or do you just bend it?

tilt
10-29-2010, 08:03 AM
Great work. When do you find time, on top of all else you do here and your other projects, to be a physicist? Or do you just bend it?

*lol* ... I'd love some tricks on bending time torstan, could use some extra hours for mapping :) ... or folding it, like space ... or would that halve time? ;)

Avengeil
10-30-2010, 02:01 AM
Really nice.