View Full Version : November Entry: Castle Marlbrook
11-20-2010, 04:39 AM
Long time not here, so to make up for that, here's the start of my Castle Marlbrook. This is hand-drawn, scanned and colored in Xara Xtreme Pro. I used Nendo my 3D modeling program to build the structure of the castle in outline, then printed it out and used for reference in the hand-drawing.
I'm keeping this simple. I plan to add a forested hill, some road, perhaps a moat, then town behind the castle and a river peeking to the left side and off map.
I should finish this this weekend.
### Latest WIP ###
11-20-2010, 08:07 AM
wow, looking great GP! Also great perspective angle, really shows how the castle is layout. cheers!
11-20-2010, 11:11 AM
11-20-2010, 01:11 PM
Hot damn that's beautiful!
11-21-2010, 07:51 PM
Finished the surrounding areas in hand-drawn and color. Am placing a legend in the bottom right and a border around the whole map... will finish tomorrow.
11-21-2010, 10:21 PM
wow - this is looking amazing. love that hand drawn style.
11-21-2010, 11:56 PM
Thanks, RJB! (and congrats for last month's challenge win - I didn't say so before.)
OK, my absence here is based on all the game development I've been doing for the past couple months, I just have several publication projects and naturally they are all coming to a head, at the same time (right now), so I realized that though I wanted to finish this map. My original plan to finishing it tomorrow is out of the question, and that means very few days left in the month to complete the challenge.
I said to myself, what the hey, I need to finish this map today. So I did.
Border and legend done - map done!
Good luck folks!
### Latest WIP ###
looks fantastic GP - great job - fun perspective too :)
11-22-2010, 03:31 AM
This is truly a beaut. Really nicely done. I would like to live there. The view from the great tower must be fantastic.
11-22-2010, 08:56 AM
Very nice, GP. I really like the unusual view you have there.
If I had one nitpick it would be that lack of shadowing on the town near the river at the top it is making it float and appear somewhat empty.
11-22-2010, 10:12 AM
Good eyes, Ramah! I was in such a hurry to finish this map, I missed that detail. If I have time, I will correct that. Plus there's a hand-drawn layer on top of one of the towers of the main keep, I need to fix that too. I'll try to get it done today.
11-22-2010, 11:55 AM
Added some shadows to the town in the background, then thought I need shadows on the trees and house in the foreground. Fixed the overlayed hand-drawing on the tower. And I'm done once again. Tweaked and complete...
### Latest WIP ###
11-22-2010, 11:59 AM
Looks great! The last shadows really improved the overall feel of it :)
11-22-2010, 12:06 PM
Yup, that fixed it. :)
I'm glad you also added shadows to other things too, such as the opposite river bank. Really gives it all a cohesive feel now. Great stuff.
11-22-2010, 12:10 PM
The shadows helped a lot. I like the angle you chose for this too.
11-25-2010, 04:11 AM
Thanks, everybody. I had very little time to fit this map/illustration into my schedule this month.
My goal was to create a simple, realistic castle that isn't isometric, as the there is a defined angle of view. Note the farmhouse in the front. You can still see the front and one side, but this is nearly a topdown view. Had the map been a few inches longer on the bottom, at center of the map buildings would be completely topdowns. Yet the town in the distance is a much lower angle of view. So the perspective is from a single aerial viewpoint, rather than a true isometric map.
I also wanted to create an implied 3D effect to feel the castle and hill it sits upon, as well as the farmhouse was higher in elevation from the town to the north by the river. I didn't use bevels or other digital effects, rather lineart and shadowing effects only. I think it worked.
Perhaps I could have put in some more detail if I had time, but this map will do.
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