View Full Version : December Entry: Old School
12-07-2007, 07:22 AM
I'm really looking forward to this one!
My first challenge since joining, I'm going to try to dazzle you all. Of course, it will be black-and-white and in an "old-school" DnD style.
With each post that I make, I will include the total time spent on the map--but it's going to be difficult to stay below the limit.
12-07-2007, 09:19 AM
Looking forward to seeing some new participation!
12-07-2007, 12:31 PM
HEY! You hit on the same idea as me. Except mine will be BLUE & WHITE instead of Black & White!
12-10-2007, 09:03 AM
So here is the initial draft of the first map. This is a large-scale overview of the area. It shows the peninsula in which the pirate cavern will be and on top of which sits a light house. It shows the surrounding slabs of rock that have broken off from the peninsula over time.
I haven't yet done the contour lines on land--I estimate that the peninsula, at its highest point, will be approximately 125ft above mean water. It also shows the depth lines for the water surrounding the peninsula. My thought right now is that they will be in 5ft increments (0-5', 10', 15') set at mean water.
(Mean water is a simplification of a concept used in nautical charting. I am using it to refer to the water depth at no tide (effectively right between high and low tides wrt depth). The tidal range in this area is about eleven feet, meaning that high tide is approximately 5.5ft higher than mean water while low tide is approximately 5.5ft lower.)
It should be obvious where the pirate cavern will be located.
Thoughts, criticisms, etc. are always welcomed!
12-10-2007, 09:05 AM
The elapsed time to the completion of WIP #1 was 44min 35sec. I am going to count this toward the 4 hours, because I will be copying directly from this image into other later maps.
12-10-2007, 06:40 PM
Great, great work so far! This is such a neat beginning I can't wait to see more!
12-11-2007, 06:26 AM
I'm attaching a bit of backstory for the challenge. Came up with it last night and typed it this morning.
12-11-2007, 11:05 AM
Attached is the overview map with contour lines added. Also changed the depth lines a bit and added the outline of the lighthouse structure.
I'm now at 1hr 9min 30sec.
12-11-2007, 08:22 PM
Here is my latest update. This is a blown-up map of the area where the cavern will be and immediate surroundings. The scale here is 10ft per square. All cave maps will be in this scale. This also shows the depth shading that I will use for the water.
To get to this point took much longer than expected--probably because I still haven't learned GIMP that well, and I'm jumping back and forth between GIMP and Paint as necessary to do what I need to.
I'm at 2hr 38min. Starting to get nervous about the time limit. . .
12-12-2007, 12:53 PM
Here's the first level of my cave complex. It, again, has taken much longer than expected. It would have been impossible to accomplish this without my WACOM tablet and without the use of objects that I had made in the past for another project (the rope bridges).
I'm now at 3hr 18min. Running out of time...
I think that I'm going to have to scale back from my original vision. There is no way to accomplish what I had originally planned.
12-12-2007, 04:28 PM
I love the black pen feel to this. Especially the dots to texture the sand. Lovely contribution.
12-12-2007, 09:43 PM
As promised, a set of black-and-white, "old-school" DnD maps. This was a great challenge--as evidenced by the number of participants.
This is pretty much my final submission.
As I am at 3hr 57min, I don't think anything else will happen.
I have to say that this has been a humbling experience. As is my fashion, my original vision for this project was COMPLETELY unrealistic for the time constraints. There is so much more that I want to do just with the maps presented here--let alone the two or three more maps that I had originally planned.
To all of you who told me to try out the GIMP--thank you. This would have easily taken 10hrs+ if I was doing it with Paint alone. [I was literally clicking, drawing, and typing as fast as I could for the final 40 minutes as it was.] GIMP allowed me to accomplish what is here.
Maybe sometime in the coming weeks, I'll finish these maps to match my vision--then again, just as possibly not.
12-12-2007, 09:59 PM
Looking at the maps, without a key, I realize that they might not be as clear as I hoped. So:
Land is thick black line--the shore line if you will.
Each thin line inside land is a 40ft contour line--meaning that the Light is something higher than 120ft above the water.
The thin lines in the water (in Overview) are depth lines, corresponding to 0-5ft, 5-10ft, 10-15ft, and deeper. Likewise, the different shading levels (in the other three maps) correspond to those same depths: 0-5ft, 5-10ft, 10-15ft.
The "Upper Caves" are at the first contour line, i.e. at a height of 40ft above mean water level.
Finally: I'd love to hear your thoughts, critiques, etc. [I have a list of about 14 things that I would do to these maps if given more time--I'm curious to see if the guild comes up with the same suggestions or if you surprise me with things of which I hadn't thought.]
I repped everyone who entered this month, just for entering, except I couldn't rep you, so accept my public kudos for entering!
12-13-2007, 07:25 PM
Repped on Rob's behalf (and mine). I have to say I find the contour lines a little confusing, but I'll need a little more time to look at this carefully and give a more reasoned explanation.
Powered by vBulletin® Version 4.2.2 Copyright © 2015 vBulletin Solutions, Inc. All rights reserved.