View Full Version : December Entry: Tmonkey's Pirate Caves
12-07-2007, 08:52 AM
okay, count me in. create a pirate cave system in under 4 hours? perfect. how can i lose?
watch this thread in the future ladies and gents. prepare to be wowwed.
12-07-2007, 03:34 PM
Yeah tm...every time you enter a challenge, you end up buggign out early because you ran out of time or couldn't dedicate enough time...This time, there's no excuses...4 hrs you can handle!
12-08-2007, 10:13 AM
okay, you got me there. :( i've been thinking, looking at some places, and i think i'll plan on this one being an island in the caribbean, with a spanish fortress and a fleet of ships with a series of sea caves. i'm doing the planning stages for it right now, but i intend to have the caves done, as well as a fort with a small town mapped out as well. i think i can do that in 4 hours. no problem.
12-08-2007, 11:47 AM
okay, so here is the planning map for Isla de los Muertos. this was done in about a half hour just so i could get the ideas down that i wanted for the overview. its hard for me just to do a map of a series of caves if i don't at least know where they are and have that in my head first.
one trip to google earth later, i had an island i was happy with. now on to the caves. i'm just wondering, does this count as prep time?
12-08-2007, 12:50 PM
Until you or anyone submits their "final map" - everything is prep work. I foresee drawing a dozen different cave plans to help me decide which do I want to choose for final layout, as well as a dozen different islands. Once I decide this is the cave system I plan to use, with a particular island and coastal region, then I will redraw everything in the alotted time frame of 4 hours.
TM - this looks like prep work only, so it shouldn't count against your actual mapping time frame, not at all.
I'm not participating to shoot for a "win" so much as to see if I can create a plauseable, useable and fun pirate cave map in a four hour period. I want to see what's possible in a 4 hour period.
I actually hope someone else wins! 8)
12-08-2007, 01:14 PM
Terrainmonkey - A trip to Google Earth?! Where is the originality?
Gamerprinter - Spoken as if you consider yourself the default winner unless you choose not to try? Mmmmm...
And drawing a map start to finish in four hours is VERY different than sketching some dozen and then choosing your best to move into final development.
12-08-2007, 04:20 PM
okay, i spent way too much time on this one. hour and 45 minutes. from 2:30 on til just a few minutes ago EST.
Now on to the other map of the main and other caves around the island.
12-08-2007, 08:41 PM
I like those decorative patterns in the corners, though they don't look good at the map's full resolution. I'm really looking forward to see what you do with the caves.
I'm hoping I'll be able to shoehorn this challenge into my free time; I have the beginnings of a fun idea in my head.
12-08-2007, 10:18 PM
Looking great, TM! The monkey strikes again!
12-09-2007, 02:11 PM
Gamerprinter - Spoken as if you consider yourself the default winner unless you choose not to try? Mmmmm....
That's not what I mean at all. I will certainly create a map to fulfills my own satisfaction, which will hopefully will be competitive - I'm not going to try to lose. However being able to create a plauseable map in 4 hours is an extreme challenge, IMHO. I don't know if I can create a map that satisfies me in a 4 hour period.
I intend to hand-draw the map, label it with numbers, scan it and apply color in Xara Xtreme and a grid to call it a finished map. That's almost too much to accomplish in a four hour window, but that's what I'll try to do.
Regarding pre-drawing maps and cave systems - I'm simply planning the way I go. Once I decide on an island and cave system that works for me, I will set my stop watch and recreate from scratch my island and cave system. I don't want to be two hours into drawing my cave system and decide - naw, this is not the way I want to go, stop the clock and start over (that would be a waste of time.) By planning ahead, I will have a good idea at the final solution and make best use of my time.
What would do you do for planning, Cartographist?
The true map work will only be done within the 4 hour time period only. 8)
12-09-2007, 05:58 PM
Planning for me will encompass a backstory, a general plan for the number and types of maps I intend to produce, and a lot of thought.
Additionally, as has been discussed elsewhere, I have always used MS Paint to do my maps. I recently downloaded GIMP and started playing with it. I guess planning then will also include the decision to stay with the tried-and-true or make the leap to the newest technology.
As I see it, there is one advantage and one disadvantage to switching to GIMP right now. Adv: More powerful application will make the process that much faster for me allowing me to accomplish more in four hours than otherwise possible. Disadv: Rather than jumping right into the challenge now, I'll have to spend a bunch of time getting familiar with new software. Considering my impatience to get going, that is quite a large disadvantage.
12-10-2007, 11:09 PM
clocking in at 3 hours, 45 minutes, here is my entry. i know i still have 15 minutes, and i might still ad a few more things, but i think for now it's finished. i might put something up before the deadline, but i think i have only time for one or two other things that wouldn't add dramatically to the overall entry.
the first is a player map of the island, and the second is a DM map of the main cave area. i might still do some of the smaller caves, but right now i think i'll devote my time to coming up with a story and a key to the maps i've already made.
good luck to the other entrants! may the best map win!
all in all, i had fun finally figuring out how the layer masking works, texture effects, and all the other things that i can find out about corel draw. have fun guys! i know i did.
12-11-2007, 12:15 AM
12-11-2007, 05:37 AM
I really like the player's map, although it seems a bit too fuzzy for my taste. The colors are perfect, and as a player, I would love to be handed that.
One question: Since you've numbered the chambers on the map, can we expect to see a key stating what the various locations are?
12-11-2007, 09:04 AM
yes, i'm working on a history and key to the map right now. i'll probably post it in the next day or so.
the basic story involves passion, love, revenge, and murder on the high seas.
12-11-2007, 09:10 AM
Excellent work! I love the backdrop, and the caverns themselves look very good as well. It is often difficult to come up with an overall design that looks good and has verisimilitude but is also suitable for game play. You have done a great job on that here.
12-11-2007, 08:25 PM
The Story of Isla de los Muertos
Captain Alejandro Ruiz was the admiral of a fleet of 6 vessels carrying spices, silver, gold, and other supplies to Spain during the war against the French in the mid 1600ís. This trip was the last time Ruiz was going to be back to the new world, as he had met a woman named Maria Lopez and fell in love. Within a month of courtship they were married and she accompanied him back on his flagship to live a happy life in Spain. While on this journey, his ship passed by the island of Puerto Rico and was attacked by a larger fleet of French ships. The admiral of the French fleet, Jean Philippe du Richard, saw what he thought was an easy target and attacked the smaller Spanish fleet.
A lengthy battle ensued between the two rival flagships and the two captains fought to a standstill. During the fight, Maria decided to come to the aid of her husband, as she was a skilled fighter with a blade. Jean Philippe was mortally wounded, up against the wall, and pulled out a flintlock pistol. He fired. At the same instant, Marie jumped in front of her husband and took the bullet in his stead, stumbled, uttered the name, ďAlejandroÖĒ before dying and falling overboard.
Ruiz was devastated, stood, stabbed Philippe in the chest and with his remaining strength pushed him off the ship, presumably to his death. The battle was over. Ruizís crippled fleet limped to a nearby island and found a safe harbor, a large cave system and jungles full of wood that would aid in the repair of his ships. With his hatred of the French burning ever deeper, he decided to set up camp on this island and attack any French ships he could find in the area as a pirate. He denounced his Spanish allegiances and became a pirate. He made a pact that any ship he boarded would be purged of life, and there would be no quarter for the crew. All would be put to the sword. He has been named and enemy of both the French and Spanish crowns and is now a wanted fugitive.
In the ensuing months, he has built a small settlement on the island, set up watch towers, a villa for himself, and made an alliance of a witch doctor that has healed his men after battles against his enemies.
The fate of Jean Philippe du Richard was never established. His body was never recovered, and there are rumors that he still yet lives, ready to meet his mortal enemy in battle once and for all. Until then, Ruiz waits for the day when he can finally have revenge against the man who killed his lover.
12-11-2007, 08:25 PM
1. Main Cave Entrance
2. Guard/ look out tower entrance cave
3. Guard Cave
4. Primary Storage
5. Secondary Storage
6. Curandera de Brujas (Witch doctor)
7. Manos del Diablo Cave (Devilís Hands)
8. Captain Ruizís Quarters
10. Dientes de Dragon (The Dragonís Maw Cavern)
11. Main Living Quarters
12. Agua Onda Cave (Deep Water)
13. Tigaronís Cave (The Man Eater)
12-13-2007, 10:19 AM
this is the final entry, the final final won't work on it any more entry. :) i had a few minutes, so i went back to one of my older maps, copied the furniture from it, copy pasted a bunch, added a few shadows real quick here and there, and wah lah! that's it. so here is my final contest entry. i'm at about 4 hours, give or take a few minutes. that is including the players map, which took maybe 15 or 20 minutes to get right. enjoy!
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