View Full Version : December Entry: Ursea
12-11-2010, 09:55 AM
Ok...starting a little late on this one but hopefully I can get it finished in time. I decided to play around with Tear's Saderan tutorial a bit and try a few different things applying it to a "globe". The terrain was all generated in Fractal Terrains and then exported to Photoshop.
### Latest WIP ###
12-11-2010, 01:24 PM
Looks like a good start..
12-11-2010, 09:38 PM
So, the light parts consist of the land, and the dark parts consist of the oceans? Or is it the other way around? If it's the former, which I'm assuming, my only statement is that the land masses seem somewhat thin compared to the ocean. Perhaps thickening them up a bit might be nice--unless that's the effect you're going for. In which case, keep going for it!
It looks GREAT!
Oh, and by the way, I like your signature. Maybe someone else will get the joke too =)
12-11-2010, 09:42 PM
Looks great to start.. Looking forward to seeing this one progress.. :)
12-12-2010, 01:50 PM
Nice! I like the shape of the continents!
12-12-2010, 02:18 PM
I love the desaturated blue and the double globe presentation. Go Cereth!
12-13-2010, 11:49 PM
Here's an update...
### Latest WIP ###
12-14-2010, 02:11 AM
Cool! Love the style.
12-14-2010, 10:34 AM
Beautiful !! :)
12-17-2010, 11:43 AM
Here's an updated image...I'm pretty happy with how this is progressing.
Now I need to figure out how to make the text labels look like they conform to the shape of the globe. It'll take some experimentation.
### Latest WIP ###
12-17-2010, 12:51 PM
This is looking GREAT!
12-17-2010, 03:07 PM
The best that you can do in PS is the text warping tools - which you seem to already know. The little sliders can adjust the vertical or horizontal scale of the letters and this is handy when the labels are close to the edge of the image...you can pinch the bottoms or tops of the letters together for labels at the top or bottom and you can pinch the sides for labels at the sides. Normal arcs are fine for the stuff in the middle and as you get nearer the edges you slowly build up the warp. Me, I'd draw the image as a rectangle then put on labels then flatten the image and then use the distort-spherize filter on each of the globes. Doing it the first way allows for more control of how large or small the text appears and the latter method can produce some text that is quite large and looks out of place in the middle of the globe and the text at the edges can be really tiny. But those are the two methods that I use.
12-18-2010, 01:01 AM
This looks fantastic so far, Cereth. Kudos.
12-18-2010, 01:40 AM
12-18-2010, 09:51 AM
Looking beautiful so far!
Another option for warping the text to the shape of the sphere in photoshop would be to use a displacement map of a sphere (i.e. a heightmap, white to black using a radial gradient). Displacement maps are also great if you want to have text that looks like it's following the topography of the landscape (just use your heightfield as the displacement map).
Another way is to use 3d modelling software, project just the text on a white sphere and render it out.
12-18-2010, 12:04 PM
The displacement map sounds like a good idea but i can't really get it to work right. it doesn't seem to be warping the text enough. So far the "Spherize" filter seems to be working the best. :)
12-18-2010, 12:16 PM
Cool!! Glad you found a solution!
12-18-2010, 01:04 PM
I've never had any luck with displace in PS. I know what it's supposed to do but PS doesn't seem to do it right, at a minimum it does it poorly. For small input values it does almost nothing but at some point, as you increase the input values, it just stretches pixels and creates no real depth. It can produce some interesting warp effects, like looking at something on the bottom of a creek, if using a very complex displacement map (like a clouds render) but with very simple displacement maps (like a sphere) it screws up the edges so you have to crop those out.
Here are my examples. The first image is just an image. The second image is a complex displacement map. The third image is the result of using the distort-displace filter with values of 50 horizontal and 50 vertical, stretch to fit, repeat edges pixels, and the complex displacement map. If you use "tile" instead of "stretch" it really messes things up and if you use "wrap around" instead of "repeat" it gets even worse and combining the two crappy options doesn't do much more damage. The fourth image is a simple displacement map. The fifth image is the result using distort-displace with the same settings as before and the simple displacement map.
So I find displace pretty much useless. It's good for warping images but it doesn't really map them to a surface like in a 3d program. Maybe PS CS4 does it better but my plain old CS doesn't. Anyway, just thought I'd share. :)
12-18-2010, 01:53 PM
That's interesting, I didn't test the displacement map with a sphere (just thought I'd suggest it), but I found it did pretty well with displacing text so it looked like it was following the contours of a heightmap. Just knocked up a quick example here.
12-18-2010, 05:13 PM
Here's another update showing the progress on the labeling. I'm trying to give the suggestion that the text conforms with the sphere but keep it legible at the same time. I'm using "spherize" on each label individually, giving labels closer to the outside a higher percentage than ones nearer the center. It's not perfect, but it seems to be working pretty well. The city markers themselves are not set in stone yet and I don't have any ideas for a border really yet. I'm thinking of keeping that pretty simple though.
12-18-2010, 06:28 PM
Looks pretty good to me! This is looking lovely Sap!
:: Edit:: Sap = cereth, so many good looking maps I get confused!
12-20-2010, 09:32 AM
Hmmm....I think I'm going to have to split the image in half, do all the labeling, and then merge it back together. The labels in the center of the image (where the two hemispheres are closest) don't look right. I think the spherize is assuming that the center of the image is the center of the sphere...I should have figured that from the start. Splitting the image will be a little bit of a pain, but not too bad I think. :)
12-20-2010, 12:20 PM
That, my man, is truly beautiful!
12-22-2010, 12:32 PM
Here's and updated image. The text labels aren't quite turning out the way I wanted, but given that I am running out of time I can live with how they are. I have some more labeling to do and may tweak a few other things yet.
### Latest WIP ###
12-22-2010, 12:47 PM
Beautiful !! Can I ask what font that is you used for your labels? :)
12-22-2010, 08:14 PM
I think it's called DSUncial...or something like that.
12-31-2010, 02:32 PM
I just ran out of time on this with the holidays...how it is now will have to do. :)
12-31-2010, 02:44 PM
How it is now is still pretty dang nice!
12-31-2010, 04:13 PM
Very beautiful indeed!!
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