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View Full Version : Interworld Survey Ship 2334 (Nebraska)



jtougas
12-14-2010, 02:56 PM
Commander Carol Mayer was not happy. Sure the company had given her a brand new Survey ship but then had the gall to tell her names were not allowed. "To hell with that" she said to herself. She would name it "Nebraska" after her childhood home and if Interworld Inc didn't like that well they could go straight to hell...

Oh boy..Now I KNOW I'm in trouble.. :) After doing the map for this month's challenge I just HAD to try and draw Mayer's ship. Now I'm no artist but all in all it's not bad. Blocky and functional just the way I would imagine a huge multi planet conglomeration ship to look. Deckplans to follow..as always feedback is requested and appreciated as I try to expand my experience.. Thanks !! :)
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Midgardsormr
12-14-2010, 04:16 PM
This kind of view, whether perspective or isometric, is challenging. If I have time later today, I'll work up a brief tutorial that I learned from a concept artist who does a lot of cars. It should be easily applicable to a ship of this type.

jtougas
12-15-2010, 05:54 PM
Well I discovered Sketch-up today and of course I had to try it..Now this is just me playing around with getting things looking "spaceshippy" and I'm sure the Nebraska will go through many more iterations before I call it done.. (Sorry Carol.. :) ) at least with Sketch-up I won't have the perspective problem although thanks to Midgardsormr's EXCELLENT tutorial I think I can tackle that now too.. as always feedback is requested and appreciated.. Thanks!! :)
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jtougas
12-15-2010, 10:20 PM
Another sleeker version I like this one but need some help with a hull texture. :)
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Midgardsormr
12-16-2010, 01:47 AM
Take a look at Stafan Morrell's Hard Surface Texturing tutorial. (http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html)

It's a little involved, and I'm pretty sure you can't get an ambient occlusion map out of Sketchup, but the techniques to get grunge and scratches are superb, and they should work just fine in Gimp.

There was also a tutorial on painting hull plating posted here a while back, I think in another Sketchup thread, but I don't feel like digging it up at the moment. Seems like RobA posted it, but my memory fails me.

bbzwbbzw
12-16-2010, 02:41 PM
Here is my real quick sketchup tutorial. Doesn't really address texturing but maybe you will find something useful in it;

http://img254.imageshack.us/f/image5iq1.png/
http://img247.imageshack.us/i/image5jp6.png/

jtougas
12-16-2010, 05:01 PM
Here is my real quick sketchup tutorial. Doesn't really address texturing but maybe you will find something useful in it;

http://img254.imageshack.us/f/image5iq1.png/
http://img247.imageshack.us/i/image5jp6.png/

Thank you very much !! I didn't know you could import 2d images into Sketchup that will amke things a bit easier.. :)

Vorhees
12-16-2010, 07:56 PM
Awesome to see some more Sci fi stuff, and in Sketchup to

thanks for the Tutorial to bbzwbbzw

jtougas
12-16-2010, 09:06 PM
Well thanks to Midgardsormrs excellent tutorial I HAD to try to hand draw this thing. Now as you can see I'm no artist so now the trick is to try to replicate this in Sketchup. And because the drawing is so bad I offer a story to make it just a bit better.... :)

Parker Northrup stood in his office looking down across the city he had built. It was magnificent clean and sparkling nothing like the crumbling disease ridden hulk that had once stood here. It took men like Northrup men who were willing to make the tough choices the choices that no one else wanted to make. All this he told himself daily. He was the CEO of the worlds biggest energy company. He had drilled and dug and strip mined his way to the top and now he was about to unveil a whole new type of exploratory vessel. One that could travel out of the solar system to find resources that were so badly needed. The government's scientists may have discovered faster than light travel but he was about to make it profitable....

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Midgardsormr
12-17-2010, 01:29 AM
Not too shabby. You've got most of the perspective issues under control, and I suspect the remainder are just pen control issues (much like mine). Are you using the Pencil tool for your lines or a brush? The lines are aliased, which is usually caused by the Pencil.

I like the big radome, like an E-2 Hawkeye.

jtougas
12-17-2010, 01:58 PM
Not too shabby. You've got most of the perspective issues under control, and I suspect the remainder are just pen control issues (much like mine). Are you using the Pencil tool for your lines or a brush? The lines are aliased, which is usually caused by the Pencil.

I like the big radome, like an E-2 Hawkeye.

Thank you I wouldn't have even known how to attempt this without your help. :) and yes I'm using the pencil I have a bit of a "twitch" and it makes mouse control a challenge sometimes.. :)

jtougas
12-17-2010, 04:11 PM
I think this is the final hand drawn version of Survey Ship 2334. I think I'm ready to hand the keys over to Commander Mayer. Thanks everyone for all the help. Now I can focus on the deckplans and actually make a map.. :)
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