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View Full Version : *** November/December Lite Challenge VOTING: What lies beneath ***



torstan
12-20-2010, 10:34 AM
This month the challenge was to map a subterranean location - any area underneath a town. We had some weird and wonderful creations. Please vote for 2 entries this month.

Here's the thumbnails of this month's entries:

November/December Thumbnails (http://www.cartographersguild.com/utilities/Thumbs/Html/Challengers_LiteNov10.htm)

After voting, please Rep those entries that you voted for, and any other entries that you particularly liked.

After a previous comment - the poll entries are now hyperlinked to the thread with the map in them. Please make sure you scroll to the end of the thread to see the most recent map i each case.

This poll will end on the 24th in 4 days time.

Map Vandal
12-20-2010, 11:44 AM
Beautiful map RecklessEnthuasiasm. I am hoping you get that third silver compass.

RecklessEnthusiasm
12-20-2010, 12:25 PM
Map Vandal - thanks a lot, my friend! I worked hard on it, and I think I've uncovered a great deal of tricks that I will use in the future. I have found myself really attracted to isometric maps lately, and they are so easy to create in Sketchup. It is a pretty neat tool. Good luck on your third silver compass as well!

Here is my C&C for the maps this month:

DEDDSO - Your map definitely has an air of artistry to it! The effects and textures are really something. It definitely gives a strong sense of 'heat' which is exactly what stone platforms suspended over lava should do! My only criticism is that it seems like a small portion of a map rather than a whole map--without bounding walls or a distinct form, I think I'd have trouble using it to navigate/play on.

Map Vandal - Like everyone else mentioned in your thread, the story that went along with your image really drew me into it. I love a hand-drawn impression in maps, and this one does it well. The minimalist strokes on the walls are both clean and evocative. I also really like the background texture. It does feel a bit empty, however--I would liked to have seen the brothers' furnishings, the tables covered in papers, mystical runes for dark rituals etched onto the floors, etc. There's just a bit too much empty space inside the building and between the art around the border. The creepy anatomy drawings are really great though, perfect for the vibe of the map.

Geamon - Yours is my favorite map this week, and the one that will get my vote. Just recently I've started seeing a lot more of these vertical maps (a couple by Torstan and a castle from last month's main challenge which I think was done by djekspek), and I am liking them a lot. While they wouldn't be usable for, say, a game of D&D, they are exactly the kind of supplemental, informative splash images that should accompany the overhead encounter maps in a module's book. The texture, graininess, and yellow lighting effects all work perfectly together. It sets the mood well, and I find myself really interested and wanting to see the overhead perspective in order to find out what's behind all those doors--a good sign! I'll admit I was kind of partial to Rav's jokingly-added silhouettes of the ladies.

Jtougas - Another nice map here. I believe I mentioned in the WIP forum that I really liked the layout. It does seem like the dundjinni art is doing all the heavy lifting here though, and I would like to have seen a little more work on the walls, floors, and lighting. The walls are just a little too 'flat.' I'd suggest doing a drop shadow beneath them to get a little more vertical 'pop' to them next time. Other than that, though, I really like the vivid colors and the fact that the house feels really full and complete. Whenever I work on buildings I always find myself thinking "man, this place looks too empty' or asking myself 'what the heck should I put in here so the place doesn't look so bare?" Your map, on the other hand, feels full, warm, cozy, and lived-in. Props to you!

Tilt - I am sad you didn't get the opportunity to finish your map! I always love seeing your work, and I don't think I've seen a traditional 'dungeon' from you yet--I'd love to see what you come up with if you go back and finish this bad boy. You definitely have a solid foundation going!

Great entries this month! Well done everyone.

*EDIT* - Darn it, I didn't see that I was meant to vote for two.

RjBeals
12-20-2010, 01:12 PM
Wow Reckless - simply amazing. I LOVE your entry. You've become a sketchup master in just a month!

Nice work on all the entries, Geamon got my second vote.

jtougas
12-20-2010, 01:24 PM
Thanks RE I hope I can continue to get better at this sort of thing as there are about 1000 buildings in Riverhewn that will eventually need detailing :) Your entry is amazing and got my vote. Geamon your is also and got my second vote. Good job everyone !!

Jaxilon
12-20-2010, 01:45 PM
Nice entries, I wish I could have entered this one but I just had too much on my plate this month.

While I enjoyed all the maps in the end I was down to 3.

RE - This was great right from the start. Way to come out strong and scare everyone away, LOL. While I didn't want to vote for you because it will mean you are out of the Lite challenge arena if you win, which means I will miss you here, I just had to. :) The only thing that looks funny to me is in the inset overhead map I think the entry room and stairs are going the wrong direction.

Geamon - I liked this map because it is different from what you would typically expect and is filled with atmosphere. I think it is very well done and it gets my vote.

MapVandal - Yours was my other choice but I could only vote twice. Your story was hands down the best in the show and reminded me of Edgar Allen Poe. Your map was well done and very usable but it didn't tell the story as well as your narration did. The illustrations were superb as others have mentioned.

Deddeso - An interesting looking map. I hope you enter more as I always like the unusual.
Jtougas - Well put together and loaded with stuff. A bit repetitive on the shelves. Might mix that up a bit next time. I have been drawing all my own items which I know takes a lot of time so you might want to start building up a library of your own items for use next time. Eventually, you will be able to provide all your own fill material. This would be perfect for a quick adventure scene.
Tilt - What to say? Hope you have more time next round to finish.

Thanks again everyone for helping to keep this a going community by all your efforts in the competition. Those who have ever entered one of these know the effort and time it takes and I for one just want to express my appreciation.

Katto
12-20-2010, 02:40 PM
RE got my first vote. Absolutely amazing entry. Time for you to play with the big guys ;)
Second I voted for geamon, which entry I also like very much.

Good work from all!

Sorry, RE. Can't rep you yet.

geamon
12-20-2010, 03:24 PM
Thanks for the vote and the rep guys! I voted for RE and Vandal.

RE - Dude with you winning this month maybe I can finally get my chance at a Silver Compass!!! Awesome map, love ISO views. Only nit pick in my opinion less opaque sketch lines and clearer entry stairs. But side from that this is AWESOMESAUCE!

Vandal - Love the story and ambiance but same as others a little empty.

Great job everyone!

Ascension
12-20-2010, 05:38 PM
I chose MV and RE. G-mon just missed out, it's very nice to look at but doesn't convey any info of the floorplan - it's just a sideview. I like the style very much, though, so don't abandon that overall look...just make it iso or top-down like RE and MV did. JT's was cool and all but I'm just unqualified to judge that style...it's probably great for the modern DM but I haven't been a DM for a very very long time. Ded's looks more like abstract art, and again, I'm not the best judge of that sort of thing. I'd rep you guys but I still can't rep in locked threads.

DEDDESO
12-20-2010, 07:05 PM
"I LOOOOOOOST!! NOOOOOOOOOOOOOOOOOOOOOOO!!!" (falls in Fiery Temples' Lava pit.....). Yep, the borders of the map are bad, initially I thought "it's the haze from the lava". Well, I'll do something better in next challenges! yay!!!

Djekspek
12-20-2010, 07:53 PM
Voted for RE and MV, both great maps.
- RE, your map is spectaculair! I have a soft spot for both ISO and grungy maps, and this piece combines both in an awesome manner with great composition and sketchy style... (one little detail, the compass doesn't really fit in... ;)
- MV, not your best in my opinion, but you really have an eye for presentation, and this one looks pretty slick again! Functional and ... well, a lot of skulls
- ddedeso, the good thing about these challenges is that you cant lose :D I really like the color-pallete you used. Also the subtle texture looks good. The overal layout of the map is hard to read though because the shading of walls is somewhat inconsistent..
- jtougas, I really like the layout, and the overal look is nice. I also tried to create maps using pre-build graphics and found out it's tricky to get a consistent look. For me your map is a bit too colorfull, for example not many buildings would have different floors in each room.
- Gmon, you really did a great job on lighting and shades. I think it's hard to give depth to a side-view-map (yeah, side-view-maps ARE maps imo ;) but this one looks great!
- Tilt, euhh ... it's a very interesting picture of a dead-end ;) (shading and texture look great though)

All thanks for entering! cheers!

Diamond
12-20-2010, 07:56 PM
I had to vote for RE's, of course. Like Djekspek said, the combination of Iso and grunge is spectacular.

My second vote went to MapVandal - I loved the story, and the faded, almost-sepia look of the map makes it look like something completely authentic. I had a hard time choosing between this and Geamon's but ultimately I had to go with MV's - it's deliciously creepy.

Map Vandal
12-21-2010, 10:29 AM
Thanks for the comments on my map. I had plans for more interior objects like furniture, runes, a coffin, supplies, etc, but I got rather ingrossed in the sketches and didn't find the time or desire to finish the interior of the map Maybe someday soon I will take it back up and finish it. Thanks for your votes and I am glad everyone enjoyed the story.

RecklessEnthusiasm
12-21-2010, 11:00 AM
Thanks for all the positive feedback, everyone! I really appreciate the C&C. I really like when the voters offer as many comments on each entry as everyone did this time around. I had a lot of fun on this challenge. I can't wait to try my steel against the likes of Djekspek, Ascension, and RJBeals to see if I have what it takes to join the prestigious Gold Compass Club!

Redrobes
12-21-2010, 02:43 PM
I voted for RE's as well since it is a very nice map indeed, is a difficult style to get right and think this one did and also it fit the bill very well. Not only that but its the sort of map you can just fling down when you need somewhere ad hoc for your party to investigate and its interesting. RE you were always able to do the main challenge whenever you felt like it but if you win you will have the max 3 compasses which means that you would have to go to that club.

My second vote went to gaemon because it was also a place that was obviously below ground and was not a bad map but without any kind of top down we have no idea what shape rooms they make so it would be less useful to play ad hoc. Still, well done.

RecklessEnthusiasm
12-21-2010, 03:08 PM
Redrobes - Thanks, I really appreciate it! And actually, I've participated in the main challenges before, but ever since I won a single silver I've limited myself to only the lite challenge. I guess I'm slightly obsessive, and felt like I had to have the whole max 'set' before I moved on. Now I'll probably fixate on winning three, and only three, gold compasses. Then I'll have to start making tutorials until I get exactly three of those...

DEDDESO
12-21-2010, 03:37 PM
thanks to the 2people who voted me. here's a HUGE version of the Fiery Temple.

http://public.blu.livefilestore.com/y1pkncHrmH1msjiZkph0JjZ_AtN5bo2mTU8SKtBjXglBZI9eSA NZ9haGVv-MhvtBRh9OXxHT0kvacVPyx6HD2jbuw/33_Fiery_temple.png?psid=1

torstan
12-21-2010, 03:40 PM
Thanks. Just to be clear, there's a few more days of voting still - the voting ends on the 24th, so there's still a lot of time for the situation to change (but RE's map is going to be a tough one to beat).

jtougas
12-21-2010, 04:44 PM
Thanks. Just to be clear, there's a few more days of voting still - the voting ends on the 24th, so there's still a lot of time for the situation to change (but RE's map is going to be a tough one to beat).

Hmm..maybe I can get ONE vote..:) Seriously everyones maps were excellent.. :)

Kikouk
12-23-2010, 11:29 AM
I voted for "jtougas - The Society Of Shadow" and "RecklessEnthusiasm - Those Damn Damp Depths Derived from Dubious Drainage". I find the technique amasing in RecklessEnthusiasm's map, and the time evidently spent by jtougas is meriting of a reward.

jtougas
12-23-2010, 02:46 PM
I voted for "jtougas - The Society Of Shadow" and "RecklessEnthusiasm - Those Damn Damp Depths Derived from Dubious Drainage". I find the technique amasing in RecklessEnthusiasm's map, and the time evidently spent by jtougas is meriting of a reward.

Wow thanks :) it's not very often I get mentioned in the same sentece as RE... :)

jtougas
12-25-2010, 05:00 PM
Congrats RE you deserved it now go get outta here the big boy rooms are upstairs... :)

RecklessEnthusiasm
12-26-2010, 02:13 PM
Thanks JT! I will miss having the choice of two challenges at any given time. Thanks for all the votes everyone!

Katto
12-27-2010, 07:35 AM
Congratulations RE!

Diamond
12-28-2010, 06:39 AM
Good job, RE. A well-deserved win.

torstan
12-28-2010, 02:54 PM
Congratulations on the win RE. New medal in the post very shortly (and normal service will be resumed as soon as I'm not cribbing holiday internet off family!)

torstan
12-28-2010, 02:57 PM
And done. Congratulations!

tilt
12-29-2010, 12:30 PM
congratulations RE, a well deserved win - unfortunatly I had to withdraw, been to busy with my project for trucking companies and my project for my upcomming exam. But when january is over I'm done with exams and night school for at least half a year, so I hope to actually finish a map then *lol*