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View Full Version : December/January Challenge: Ye Olde Generic Campsite



moutarde
12-30-2010, 06:39 PM
Nothing special here, just a generic woody campsite by a brook... Working from the bottom up, so the brook comes first. I'm thinking the trees are going to be stumps, with transparent-y leafiness above them. I still need to touch up the muddiness alongside and under the brook - I don't think the grassy underwater bits really work that well :)

Hopefully this map gets farther along than my last challenge (http://www.cartographersguild.com/showthread.php?12495-November-Challenge-Castle-Divasi&p=134269&viewfull=1#post134269) entry... :P

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jtougas
12-31-2010, 12:04 PM
Looks like a good start :)

moutarde
12-31-2010, 12:36 PM
Thanks JT :) Got some more work done on this, I've only just started on the trees. I should have brushed off the stumps before I photographed them, only one was really usable. Oh well, will just have to re-photo them tonight :P Also need to rotate all those stumps in random directions so they don't look quite so... identical. ;) Guess I'm going to have start on the hard stuff soon... campfire and tents and such. Yuck. :D

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jtougas
12-31-2010, 12:42 PM
The stumps look great A little tweak and they will be right on.

moutarde
12-31-2010, 03:30 PM
Added tents, yay! And leaves! Any thoughts on the trees? Does the transparent deal work or does it just get lost and look like extra green bits?

Still to come: stump randomness, shadows and..... a firepit!

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jtougas
12-31-2010, 03:33 PM
I think the trees may be a bit too transparent it looks sort of like another ground texture. If you raise the opacity a little and add some shading to the edges it might do the trick. BTW I love the tents !! :)

moutarde
12-31-2010, 03:46 PM
Thanks JT :) The tents actually turned out to be a lot easier than I thought. Most of the time spent on them was fiddling with the gradient to make them bright along the top ridge and darker towards the bottom.

I've never really looked at battlemaps before, is it pretty common to have features like trees covering up the actual ground if there's likely to be fighting amongst the trees?

jtougas
12-31-2010, 04:10 PM
I've never really looked at battlemaps before, is it pretty common to have features like trees covering up the actual ground if there's likely to be fighting amongst the trees?

Thats a good point I think if there's going to be fighting amongst the trees they would need to be transparent. Guess there won't be any of that going on in my scene... :)

moutarde
12-31-2010, 04:56 PM
Figured I'd try having a sort of transparency gradient on the leaves instead, so they're more transparent around the tree trunk (for sightline and movement concerns) and less transparent around the edges, so that they're more obviously leaves. I still don't feel 100% on it though, but that might also just be the fact that I havn't fixed up the stumps yet.

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jtougas
12-31-2010, 05:15 PM
I think you've got it right on now gives the feeling of trees without obscuring the ground :)

Jaxilon
12-31-2010, 07:16 PM
I'm thinking that with those trees you need to show a darker center with the start of branches going out in every direction, maybe even some leaves showing until the branches reach the edge of the trunk area. It looks like a stump cut off which works well for a place holder but it's going to make people think they can jump straight over or attack through it. Come to think of it, this could be hilarious from a Game Master's point of view:

GM:"So, you want to jump straight ahead and attempt to land on the opposite side?"
Player: "Yes, I have high strength and excellent jumping skills."
GM: "Well, if you are sure, give me a roll."
moments later....
GM: "Belgar crouches down and with a mighty surge of his powerful legs vaults himself face first into a two foot diameter tree trunk. He might have made it if only his head was a nail. Too bad he wasn't wearing a helmet."

:)

The other thing you can do to sell it is add the full shadow of the trees upon the ground. This would define the shape of the tree above. It's a tough one to pull off though so keep at it. I'm sure it's going to be great when you are done.

moutarde
01-01-2011, 05:14 PM
Tweaked the river around a bit after showing my wife. "Is it a stone riverbed?" wasn't exactly what I was hoping to hear :D So the reflection highlights are brighter, and it's now more transparent along the banks and more opaque in the middle. Also decided to go with the night-time look, and added a moon reflection onto the water as well :)

Jax, I'll probably try your suggestion of branches, but I have a suspicion it will end up looking more like one of my cat's hairballs. Hopefully not ;)

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Jaxilon
01-01-2011, 05:23 PM
LOL, I tell ya man, those wives are not afraid to kick you in the artistic nuts one little bit are they?

If it was me I think I would try making the branches on one layer and put some leaves on another so the leaves can be transparent over the branches which might help. I'm interested to see how it comes out. I think Torstan has done some trees like this and someone around here had a real nice map with trees that you could see through...I'll have to see if I can find that again.

moutarde
01-01-2011, 09:08 PM
Well here it is. Unless I'm able to figure out a better way to do the trees (that doesn't look like an adventure with a flu-struck child), this will be the final WIP. It's only 50% resolution here, I'll see if I can get up somewhere at full size and link to it here. At full size it would print out with the hex grid at 1" per hex.

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moutarde
01-01-2011, 09:31 PM
Here's a link (http://www.deviantart.com/download/191822680/generic_campsite_battlemap_by_aferlane-d367fbs.jpg) to the full-size image (15mb) posted on deviantart.

moutarde
01-05-2011, 05:46 PM
Very, very minor update. Added a note to the title that states that each hex is equal to 5 feet. O.o

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jtougas
01-05-2011, 06:23 PM
Very very cool !! :)