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LonewandererD
01-08-2011, 11:07 PM
I hope it's not too late top jump into this month's comp and I hope this idea counts. With my other mapping attempts on near permanent standstill I thought I'd give this comp a try. This idea came from reading those old picture puzzle/adventure books back in school, you know the ones where you had to guide your protagonists through a maze and things like that. Since the guidelines said any scale so long as it had obstacles and a path leading from Point A to B I thought I'd try and create one of those mazes myself. First some brief back story. Our young "hero" and his friend were visiting the estate of a local cranky miser, the hero wanted to see his girlfriend, a serving girl for the miser, and the friend wanted to get into the wine cellar. That night unfortunately the estate workers started a riot, being tired of their low wages and bullying boss and furious at finding out that the miser was going to emply his son, Manfriedo the Wizard, to create a workforce of golems to replace the estate workers. Now the hero and his girlfriend must get back to his friend down by the lake and escape the estate in a rowboat. To get there they must navigate through the dark maze of hedgerows and walls while dodging the rioters and angry golems. I also wanted to include the "points of light" but with a catch, in this maze you would want to avoid the lights as they either denote the locations of the rioters or a place where the golems can find you.

The style for this map was inspired by Larb's Gensokyo map. Please note that the below sketch is VERY rought, I quickly scribbled it out on paper during a lull at work. I plan to add a hell of a lot more details, as well as a more paths and many more baddies. I don't expect to be doing much over the next few days so I should have a much better sketch up maybe by tommorow. I know the sketch of the hero and his girlfriend are terrible zoomed in but when you look at it on a a4 page I thought it looked kind of cute, but that's just me.

-D-

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Gidde
01-09-2011, 12:45 AM
Shh with the apologizing for the rough sketch :) The concept looks very interesting, looking forward to see what you do with it.

LonewandererD
01-09-2011, 06:13 AM
Okay, here's a much cleaner and simpler sketch/plan. I've started adding in details, should have more in a day or two. Also, yes I know that the hill in the foreground is entirely wrong in comparision to the angle and height of the view of the estate grounds beyond, I'm bending the rules of perception a bit for "artistic purposes"
(or as close as i can get to artistic).

-D-

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tilt
01-09-2011, 06:39 AM
great idea LoneW, and its looking good - can't wait to see it finished :)

LonewandererD
01-16-2011, 08:13 AM
Okay, sorry for the late update, choosing to jump into a comp while on holidays may not have been the best option (note to self, sunburns hurt! :( ). Anyway, work alot on details, have about half of it done, should have more tommorow. I will then move onto painting it, I'm going to do a normal daytime colour scheme and then use some tuts I have found to convert it into night, will add in the meanies and our protagonists after I've colour the background. Should have more soon... hopefully...

-D-

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LonewandererD
01-18-2011, 01:10 AM
Lineart completed, moving onto colouring.

-D-

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LonewandererD
01-18-2011, 09:20 AM
Got most of the greens coloured in as well as all of the foreground. In the final product it will not be any where near as green, mostly shades of blue and grey as it will be a night scene, I'm just colouring it in as a day scene before making the transition. More to come tommorow, hopefully.

-D-

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Gidde
01-18-2011, 02:05 PM
Looking good!

RjBeals
01-18-2011, 04:43 PM
yeah our maps are similar LW. But definitely unique in their own. I see you have a fallen tree also :)
Just don't add any gigantic ducks!

Immolate
01-18-2011, 07:50 PM
You add big duck, I vote for you!

LonewandererD
01-18-2011, 08:58 PM
Okay, no ducks, but what about a GIGANTIC CHICKEN, BATTLE OF THE MEGA-POULTRY, MWUHAHAHAHAHAHA!

-D-

Gidde
01-18-2011, 10:51 PM
Now that would be something to see! I'll bring the orange sauce :)

LonewandererD
01-19-2011, 06:48 AM
Done a little more, should have all the colouring done by tommorow.

-D-

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RjBeals
01-19-2011, 09:07 AM
Looking great.

I like how you created the forest in the background, with the hard cutoff of the tree trunks. Spooky.

Did you use sketchup or anything to create the bulidings? They look so crisp. Or maybe illustrator?

What I've learned from this site, which I'm sure you know also, is that the key to a good isometric map are the shadows. It's something I'm still working on. You may or may not plan to add some - just thought I would mention.

ravells
01-19-2011, 09:26 AM
Wow, two cartoony hand drawn perspective maps in one comp! They're like London buses!

It's a really cool illusion, but if I look at the road in the foreground and then look at the town, I feel like I'm falling into the picture.

Jaxilon
01-19-2011, 11:20 AM
It's a really cool illusion, but if I look at the road in the foreground and then look at the town, I feel like I'm falling into the picture.

Hehe, paste it on a wall and watch people bump their heads! I kind of like the 3d illusion because of this.

Gidde
01-19-2011, 07:12 PM
Ha! I never noticed it, but after reading that I went back and looked at the picture and it's true! You really do get a falling sensation. What a neat effect.

LonewandererD
01-20-2011, 03:42 AM
So other people get that falling feeling too huh?

@RjBeals - The buildings were hand drawned in photoshop using the shift key and two vanishing points. I don't know if I'm going to add shadows as this will eventually be converted to a night piece.

-D-

LonewandererD
01-20-2011, 09:01 AM
Okay, colouring is pretty much done. Will insert some baddies and other obstacles and then convert it into night. Then I can figure out where my "points of light" (e.g, fires, lamps, etc) will go. Getting pretty near the end line, not a grand map but it was great practice with the tablet.

-D-

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LonewandererD
01-22-2011, 10:03 AM
Okay, a few tweaks and I'm done, Added the rioters, golems and other obstacles (3 of them if you look closely enough). All I need to do now is convert it to a night scene, each of the obstacle groups will be lit up in some way, the rioting workers will have flaming torches, the orange parts on the golems will glow and the obstacles will be on fire; so your objective to escape will be to avoid the "points of light". Had to make the map bigger so they could be seen properly.

Will add the protagonists to the foreground, put on a border and some text and that will be it. More to come real soon.

On a side note, I like my little golems, cartoony but kinda villain looking, gotta use them again for something.

-D-

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Ascension
01-22-2011, 01:18 PM
Big robots attacking dudes with pitchforks and axes - nice.

LonewandererD
01-24-2011, 08:37 AM
Okay, now the real work begins, adding lighting effects. I've added the hero and heroine and doubled the number of rioters, even gave them a cannon so they have a fighting chance. The first pic is the scene during the day, the second is the night conversion, hunting for good fiery lighting effects now. More to come soon. Shrunk the maps down to the size they should be at the end, may increase size as I go along.

-D-

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Ascension
01-24-2011, 04:13 PM
I might be tempted to leave a very little bit of the day colors come through. Top layer filled with black (or white), blend mode of color - this makes everything grayscale. Add a layer style of color overlay and pick a blue color, blend mode of color - now everything is blue. Now decrease the opacity of color overlay a bit and then the layer itself and keep messing around until just a little bit of the day colors come through. I say this because some of the details are getting lost.

Jaxilon
01-24-2011, 06:36 PM
I think I agree with what Ascension is saying. Sure, realistically in the dead of night, there would be little to see but silhouettes but that doesn't make for a very interesting looking map. Once you pop your light sources in though it might be better off. I guess what I would try to do is give the idea of darkness but make fake it so you can still show off your colors.

LonewandererD
01-25-2011, 12:43 AM
Good thing I saved the daylight pic to a separate file because I'm not too convince, it was a nice tut and a nice effect but just not effect I was really going for, it worked well on my avatar though.

-D-

LonewandererD
01-25-2011, 02:12 AM
Small update, change the blue to more of a softer dusk/full moon out effect rather than a dead of night purple, now there is some more variation in colour. Also added the bases for the fires, some glow on the windows and the glow to the protags, will add more lighting effects after I can come up with a suitable glow for the golems and rioters. Also need to add a reflection of the moon to the lake and some ripples. More to come soon.

-D-

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RjBeals
01-25-2011, 08:17 AM
that looks much better.

LonewandererD
01-25-2011, 09:35 AM
Thank you. Added some more fires, darkened the water, added a glow to the orange areas of the golems and a kind of torchbeam effect for them. Did some light pouring out of the window, sinse their was going to be two large blobes of it I made it quite subtle. I'm now starting to add the lights for the torchbears, more difficult than the golem lights becuase of a different colour and the fact that the torchbearers seems to group together, like in the centre, so we have multiple light sources. Will add more and clean it up by the next update which should be tommorow.

-D-

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LonewandererD
01-26-2011, 10:22 AM
Okay, had to really change the lighting because the current glows where causing some rather ugly effects when overlapped over the green areas and I don't have the skill to do all the lighting and shading effects purely by hand. I think I'll leave the lighting as it is, will go back to do some cleanup but now I'm moving on to the next step. Just need add in some details like a border, maybe add a moon and then add some text, the text is going to be used to cover up and distract people from some of the uglier lighting hiccups *cough, bottom left, cough cough*. I'm also going back and doing some more general cleanup like the white grass near the centre. Here's hoping that my next update will be my last. More to come soon.

-D-

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LonewandererD
01-27-2011, 05:59 AM
Okay, barring the discovering of some major flaw in the pic this will be my final update. Added a black border, title and some instructional text as well as the start/end points. Thanks go to everyone who gave some input and constructive criticism.

Before I go, I have a question. Can you help the hero escape?

-D-

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Gidde
01-27-2011, 05:27 PM
This turned out excellent, LW! Just found a couple of typos in the flavor text ... "I never thoughT this would ..." in the first sentence, and in the last sentence "a golems" should probably be either "the golems" or "a golem" :)

LonewandererD
01-27-2011, 10:03 PM
Nice catch, completely missed those. I'll fix them and update the post, thnx.

EDIT: Typos fixed.

-D-

rdanhenry
01-31-2011, 04:10 PM
Very nice, although there is a period missing at the end of the text.